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Snapshot will make sound when initially clicked
This commit is contained in:
parent
bc2311cb35
commit
4e61db8263
3 changed files with 16 additions and 9 deletions
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@ -591,8 +591,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_aboutToQuit(false),
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_aboutToQuit(false),
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_notifiedPacketVersionMismatchThisDomain(false),
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_notifiedPacketVersionMismatchThisDomain(false),
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_lastFaceTrackerUpdate(0),
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_lastFaceTrackerUpdate(0)/*,
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_snapshotSound(nullptr)
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_snapshotSound(nullptr)*/
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{
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{
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auto steamClient = PluginManager::getInstance()->getSteamClientPlugin();
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auto steamClient = PluginManager::getInstance()->getSteamClientPlugin();
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setProperty(hifi::properties::STEAM, (steamClient && steamClient->isRunning()));
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setProperty(hifi::properties::STEAM, (steamClient && steamClient->isRunning()));
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@ -1421,8 +1421,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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return entityServerNode && !isPhysicsEnabled();
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return entityServerNode && !isPhysicsEnabled();
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});
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});
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QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
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/*QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
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_snapshotSound = DependencyManager::get<SoundCache>()->getSound(QUrl::fromLocalFile(inf.absoluteFilePath()));
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_snapshotSound = DependencyManager::get<SoundCache>()->getSound(QUrl::fromLocalFile(inf.absoluteFilePath()));*/
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QVariant testProperty = property(hifi::properties::TEST);
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QVariant testProperty = property(hifi::properties::TEST);
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qDebug() << testProperty;
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qDebug() << testProperty;
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@ -1656,9 +1656,9 @@ void Application::cleanupBeforeQuit() {
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// stop QML
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// stop QML
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DependencyManager::destroy<OffscreenUi>();
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DependencyManager::destroy<OffscreenUi>();
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if (_snapshotSoundInjector != nullptr) {
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/*if (_snapshotSoundInjector != nullptr) {
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_snapshotSoundInjector->stop();
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_snapshotSoundInjector->stop();
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}
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}*/
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// FIXME: something else is holding a reference to AudioClient,
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// FIXME: something else is holding a reference to AudioClient,
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// so it must be explicitly synchronously stopped here
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// so it must be explicitly synchronously stopped here
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@ -6315,7 +6315,7 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
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//keep sound thread out of event loop scope
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//keep sound thread out of event loop scope
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AudioInjectorOptions options;
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/*AudioInjectorOptions options;
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options.localOnly = true;
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options.localOnly = true;
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options.stereo = true;
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options.stereo = true;
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@ -6325,7 +6325,7 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
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} else {
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} else {
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QByteArray samples = _snapshotSound->getByteArray();
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QByteArray samples = _snapshotSound->getByteArray();
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_snapshotSoundInjector = AudioInjector::playSound(samples, options);
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_snapshotSoundInjector = AudioInjector::playSound(samples, options);
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}
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}*/
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postLambdaEvent([notify, includeAnimated, aspectRatio, this] {
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postLambdaEvent([notify, includeAnimated, aspectRatio, this] {
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// Get a screenshot and save it
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// Get a screenshot and save it
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Binary file not shown.
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@ -13,7 +13,7 @@
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(function() { // BEGIN LOCAL_SCOPE
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(function() { // BEGIN LOCAL_SCOPE
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var SNAPSHOT_DELAY = 500; // 500ms
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var SNAPSHOT_DELAY = 500; // 500ms
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var FINISH_SOUND_DELAY = 350;
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var FINISH_SOUND_DELAY = 350; //350ms
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var resetOverlays;
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var resetOverlays;
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var reticleVisible;
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var reticleVisible;
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var clearOverlayWhenMoving;
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var clearOverlayWhenMoving;
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@ -410,8 +410,15 @@ function takeSnapshot() {
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Menu.setIsOptionChecked("Overlays", false);
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Menu.setIsOptionChecked("Overlays", false);
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}
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}
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var snapActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/snap.wav"));
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// take snapshot (with no notification)
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// take snapshot (with no notification)
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Script.setTimeout(function () {
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Script.setTimeout(function () {
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Audio.playSound(snapActivateSound, {
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position: { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z },
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localOnly: true,
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volume: 0.2
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});
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HMD.closeTablet();
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HMD.closeTablet();
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Script.setTimeout(function () {
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Script.setTimeout(function () {
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Window.takeSnapshot(false, includeAnimated, 1.91);
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Window.takeSnapshot(false, includeAnimated, 1.91);
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