fixed visual glitch where mouth penetrates head sphere

This commit is contained in:
Jeffrey Ventrella 2013-05-26 17:17:15 -07:00
parent 2b31e79a0b
commit 4e4a672f32

View file

@ -18,7 +18,7 @@ const float EYE_RIGHT_OFFSET = 0.27f;
const float EYE_UP_OFFSET = 0.36f;
const float EYE_FRONT_OFFSET = 0.8f;
const float EAR_RIGHT_OFFSET = 1.0;
const float MOUTH_FRONT_OFFSET = 0.9f;
//const float MOUTH_FRONT_OFFSET = 0.9f;
const float MOUTH_UP_OFFSET = -0.3f;
const float HEAD_MOTION_DECAY = 0.1;
const float MINIMUM_EYE_ROTATION_DOT = 0.5f; // based on a dot product: 1.0 is straight ahead, 0.0 is 90 degrees off
@ -202,7 +202,7 @@ void Head::calculateGeometry(bool lookingInMirror) {
//calculate the mouth position
_mouthPosition = _position + _orientation.getUp () * _scale * MOUTH_UP_OFFSET
+ _orientation.getFront() * _scale * MOUTH_FRONT_OFFSET;
+ _orientation.getFront() * _scale;
}
@ -343,6 +343,7 @@ void Head::renderMouth() {
glm::vec3 u = _orientation.getUp () * _scale * (0.05f + s * 0.0040f );
glm::vec3 f = _orientation.getFront() * _scale * 0.09f;
glm::vec3 middle = _mouthPosition;
glm::vec3 leftCorner = _mouthPosition - r * 1.0f;
glm::vec3 rightCorner = _mouthPosition + r * 1.0f;
glm::vec3 leftTop = _mouthPosition - r * 0.4f + u * 0.7f + f;
@ -352,6 +353,7 @@ void Head::renderMouth() {
// constrain all mouth vertices to a sphere slightly larger than the head...
float constrainedRadius = _scale + 0.001f;
middle = _position + glm::normalize(middle - _position) * constrainedRadius;
leftCorner = _position + glm::normalize(leftCorner - _position) * constrainedRadius;
rightCorner = _position + glm::normalize(rightCorner - _position) * constrainedRadius;
leftTop = _position + glm::normalize(leftTop - _position) * constrainedRadius;
@ -366,10 +368,16 @@ void Head::renderMouth() {
glVertex3f(leftBottom.x, leftBottom.y, leftBottom.z );
glVertex3f(leftTop.x, leftTop.y, leftTop.z );
glVertex3f(leftTop.x, leftTop.y, leftTop.z );
glVertex3f(middle.x, middle.y, middle.z );
glVertex3f(rightTop.x, rightTop.y, rightTop.z );
glVertex3f(leftTop.x, leftTop.y, leftTop.z );
glVertex3f(middle.x, middle.y, middle.z );
glVertex3f(leftBottom.x, leftBottom.y, leftBottom.z );
glVertex3f(leftBottom.x, leftBottom.y, leftBottom.z );
glVertex3f(middle.x, middle.y, middle.z );
glVertex3f(rightBottom.x, rightBottom.y, rightBottom.z);
glVertex3f(rightTop.x, rightTop.y, rightTop.z );
glVertex3f(leftBottom.x, leftBottom.y, leftBottom.z );
glVertex3f(middle.x, middle.y, middle.z );
glVertex3f(rightBottom.x, rightBottom.y, rightBottom.z);
glVertex3f(rightTop.x, rightTop.y, rightTop.z );
glVertex3f(rightBottom.x, rightBottom.y, rightBottom.z);