From 34b526f15ce68ad964d9071f5e7eb8364ec8898f Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 23 May 2013 10:32:12 -0700 Subject: [PATCH 1/2] Restore the original floor behavior. --- interface/src/Environment.cpp | 19 ++++++++++++++++--- libraries/voxels/src/EnvironmentData.cpp | 2 +- voxel-server/src/main.cpp | 2 ++ 3 files changed, 19 insertions(+), 4 deletions(-) diff --git a/interface/src/Environment.cpp b/interface/src/Environment.cpp index f4529a4e3f..c1c905658d 100644 --- a/interface/src/Environment.cpp +++ b/interface/src/Environment.cpp @@ -58,10 +58,16 @@ void Environment::renderAtmospheres(Camera& camera) { } glm::vec3 Environment::getGravity (const glm::vec3& position) { + // the "original gravity" + glm::vec3 gravity; + if (position.x > 0.0f && position.x < 10.0f && position.y > 0.0f && + position.y < 3.0f && position.z > 0.0f && position.z < 10.0f) { + gravity = glm::vec3(0.0f, -1.0f, 0.0f); + } + // get the lock for the duration of the call QMutexLocker locker(&_mutex); - glm::vec3 gravity; foreach (const ServerData& serverData, _data) { foreach (const EnvironmentData& environmentData, serverData) { glm::vec3 vector = environmentData.getAtmosphereCenter() - position; @@ -94,11 +100,18 @@ const EnvironmentData Environment::getClosestData(const glm::vec3& position) { bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) { + // collide with the "floor" + bool found = false; + penetration = glm::vec3(0.0f, 0.0f, 0.0f); + float floorDist = qMin(start.y, end.y) - radius; + if (floorDist < 0.0f) { + penetration.y = -floorDist; + found = true; + } + // get the lock for the duration of the call QMutexLocker locker(&_mutex); - bool found = false; - penetration = glm::vec3(0.0f, 0.0f, 0.0f); foreach (const ServerData& serverData, _data) { foreach (const EnvironmentData& environmentData, serverData) { glm::vec3 vector = computeVectorFromPointToSegment(environmentData.getAtmosphereCenter(), start, end); diff --git a/libraries/voxels/src/EnvironmentData.cpp b/libraries/voxels/src/EnvironmentData.cpp index 403ad791f1..935d4601e9 100644 --- a/libraries/voxels/src/EnvironmentData.cpp +++ b/libraries/voxels/src/EnvironmentData.cpp @@ -14,7 +14,7 @@ // GameEngine.cpp EnvironmentData::EnvironmentData(int id) : _id(id), - _gravity(1.0f), + _gravity(0.0f), _atmosphereCenter(0, -1000, 0), _atmosphereInnerRadius(1000), _atmosphereOuterRadius(1025), diff --git a/voxel-server/src/main.cpp b/voxel-server/src/main.cpp index c99c349fbb..f9a5e4a972 100644 --- a/voxel-server/src/main.cpp +++ b/voxel-server/src/main.cpp @@ -559,10 +559,12 @@ int main(int argc, const char * argv[]) { // for now, initialize the environments with fixed values environmentData[1].setID(1); + environmentData[1].setGravity(1.0f); environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE); environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE); environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.025f); environmentData[2].setID(2); + environmentData[2].setGravity(1.0f); environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE); environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE); environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.025f); From 672f4de4963b54d6707a1c0eda1a173f65b78be6 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 23 May 2013 10:36:28 -0700 Subject: [PATCH 2/2] Avoid colliding with gravityless environments. --- interface/src/Environment.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/interface/src/Environment.cpp b/interface/src/Environment.cpp index c1c905658d..49ef26bb82 100644 --- a/interface/src/Environment.cpp +++ b/interface/src/Environment.cpp @@ -114,6 +114,9 @@ bool Environment::findCapsulePenetration(const glm::vec3& start, const glm::vec3 foreach (const ServerData& serverData, _data) { foreach (const EnvironmentData& environmentData, serverData) { + if (environmentData.getGravity() == 0.0f) { + continue; // don't bother colliding with gravity-less environments + } glm::vec3 vector = computeVectorFromPointToSegment(environmentData.getAtmosphereCenter(), start, end); float vectorLength = glm::length(vector); float distance = vectorLength - environmentData.getAtmosphereInnerRadius() - radius;