Merge pull request #3789 from birarda/lobby

use ResourceCache for Sound files so they are cached too
This commit is contained in:
Philip Rosedale 2014-11-13 16:30:06 -08:00
commit 4e11191856
43 changed files with 278 additions and 289 deletions

View file

@ -23,6 +23,7 @@
#include <NodeList.h>
#include <PacketHeaders.h>
#include <ResourceCache.h>
#include <SoundCache.h>
#include <UUID.h>
#include <VoxelConstants.h>
@ -217,6 +218,8 @@ void Agent::run() {
_scriptEngine.registerGlobalObject("Agent", this);
_scriptEngine.init(); // must be done before we set up the viewers
_scriptEngine.registerGlobalObject("SoundCache", &SoundCache::getInstance());
_scriptEngine.registerGlobalObject("VoxelViewer", &_voxelViewer);
// connect the VoxelViewer and the VoxelScriptingInterface to each other

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@ -774,7 +774,8 @@ void AudioMixer::run() {
nodeData->checkBuffersBeforeFrameSend();
// if the stream should be muted, send mute packet
if (shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
static const int TIME_BETWEEN_MUTES = 5; // in secs
if (usecTimestampNow() - nodeData->getAvatarAudioStream()->getLastMuted() >
TIME_BETWEEN_MUTES * USECS_PER_SECOND) {

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@ -34,22 +34,22 @@ var guitarModel = HIFI_PUBLIC_BUCKET + "models/attachments/guitar.fst";
var chords = new Array();
// Nylon string guitar
chords[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+E.raw");
chords[4] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+G.raw");
chords[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+E.raw");
chords[4] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+G.raw");
// Electric guitar
chords[5] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[6] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[7] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+E+short.raw");
chords[8] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+G+short.raw");
chords[5] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[6] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[7] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+E+short.raw");
chords[8] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+G+short.raw");
// Steel Guitar
chords[9] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+A.raw");
chords[10] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+B.raw");
chords[11] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+E.raw");
chords[12] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+G.raw");
chords[9] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+A.raw");
chords[10] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+B.raw");
chords[11] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+E.raw");
chords[12] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+G.raw");
var NUM_CHORDS = 4;
var NUM_GUITARS = 3;

View file

@ -15,7 +15,7 @@
Script.include("libraries/globals.js");
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
var CHANCE_OF_PLAYING_SOUND = 0.01;
var FACTOR = 0.05;

View file

@ -24,28 +24,28 @@ var audioOptions = {
}
var hitSounds = new Array();
hitSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit1.raw");
hitSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit2.raw");
hitSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit3.raw");
hitSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit4.raw");
hitSounds[4] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit5.raw");
hitSounds[5] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit6.raw");
hitSounds[6] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit7.raw");
hitSounds[7] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit8.raw");
hitSounds[8] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit9.raw");
hitSounds[9] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit10.raw");
hitSounds[10] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit11.raw");
hitSounds[11] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit12.raw");
hitSounds[12] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit13.raw");
hitSounds[13] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit14.raw");
hitSounds[14] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit15.raw");
hitSounds[15] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit16.raw");
hitSounds[16] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit17.raw");
hitSounds[17] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit18.raw");
hitSounds[18] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit19.raw");
hitSounds[19] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit20.raw");
hitSounds[20] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit21.raw");
hitSounds[21] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit22.raw");
hitSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit1.raw");
hitSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit2.raw");
hitSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit3.raw");
hitSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit4.raw");
hitSounds[4] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit5.raw");
hitSounds[5] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit6.raw");
hitSounds[6] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit7.raw");
hitSounds[7] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit8.raw");
hitSounds[8] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit9.raw");
hitSounds[9] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit10.raw");
hitSounds[10] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit11.raw");
hitSounds[11] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit12.raw");
hitSounds[12] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit13.raw");
hitSounds[13] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit14.raw");
hitSounds[14] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit15.raw");
hitSounds[15] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit16.raw");
hitSounds[16] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit17.raw");
hitSounds[17] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit18.raw");
hitSounds[18] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit19.raw");
hitSounds[19] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit20.raw");
hitSounds[20] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit21.raw");
hitSounds[21] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit22.raw");
function playHitSound(mySessionID, theirSessionID, collision) {
var now = new Date();

View file

@ -67,7 +67,7 @@ function maybePlaySound(deltaTime) {
lifetime: 10
});
}
playing.push({ audioId: Audio.playSound(birds[whichBird].sound, options), entityId: entityId, lightId: lightId, color: birds[whichBird].color });
}
if (playing.length != numPlaying) {
@ -159,8 +159,9 @@ function loadBirds() {
var SOUND_BASE_URL = "http://public.highfidelity.io/sounds/Animals/";
for (var i = 0; i < sound_filenames.length; i++) {
birds.push({ sound: new Sound(SOUND_BASE_URL + sound_filenames[i]),
color: colors[i]
} );
birds.push({
sound: SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]),
color: colors[i]
});
}
}

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@ -228,6 +228,6 @@ function loadSounds() {
var SOUND_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Raws/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
}

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@ -151,11 +151,11 @@ function loadSounds() {
var FOOTSTEP_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Footsteps/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
for (var i = 0; i < footstep_filenames.length; i++) {
footstepSounds.push(new Sound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
footstepSounds.push(SoundCache.getSound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
}
}

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@ -113,11 +113,11 @@ function loadSounds() {
var FOOTSTEP_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Footsteps/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
for (var i = 0; i < footstep_filenames.length; i++) {
footstepSounds.push(new Sound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
footstepSounds.push(SoundCache.getSound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
}
}

View file

@ -28,16 +28,16 @@ var lastClapFrame = 0;
var lastAnimFrame = 0;
var claps = [];
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap1Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap2Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap3Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap4Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap5Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap6Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap7Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap8Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap9Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap10Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap1Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap2Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap3Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap4Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap5Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap6Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap7Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap8Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap9Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap10Rvb.wav"));
var numberOfSounds = claps.length;
var clappingNow = false;

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@ -28,8 +28,8 @@ function vMinus(a, b) {
// First, load two percussion sounds to be used on the sticks
var drum1 = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomHi.raw");
var drum2 = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomLo.raw");
var drum1 = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomHi.raw");
var drum2 = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomLo.raw");
// State Machine:
// 0 = not triggered

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@ -78,7 +78,7 @@ function SoundArray() {
this.audioOptions = audioOptions
this.sounds = new Array();
this.addSound = function (soundURL) {
this.sounds[this.sounds.length] = new Sound(soundURL);
this.sounds[this.sounds.length] = SoundCache.getSound(soundURL);
}
this.play = function (index) {
if (0 <= index && index < this.sounds.length) {

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@ -70,23 +70,23 @@ function addBird()
var size;
var which = Math.random();
if (which < 0.2) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
color = { red: 100, green: 50, blue: 120 };
size = 0.08;
} else if (which < 0.4) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/rosyfacedlovebird.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/rosyfacedlovebird.raw");
color = { red: 100, green: 150, blue: 75 };
size = 0.09;
} else if (which < 0.6) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/saysphoebe.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/saysphoebe.raw");
color = { red: 84, green: 121, blue: 36 };
size = 0.05;
} else if (which < 0.8) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
color = { red: 23, green: 197, blue: 230 };
size = 0.12;
} else {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/westernscreechowl.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/westernscreechowl.raw");
color = { red: 50, green: 67, blue: 144 };
size = 0.15;
}

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@ -16,7 +16,7 @@
this.preload = function(entityID) {
print("preload("+entityID.id+")");
bird = new Sound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};
this.clickDownOnEntity = function(entityID, mouseEvent) {

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@ -23,7 +23,7 @@
this.preload = function(entityID) {
print("preload("+entityID.id+")");
bird = new Sound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};
this.enterEntity = function(entityID) {

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@ -160,9 +160,9 @@ var rightMouseControl = new MouseControl("RIGHT");
var mouseControls = [leftMouseControl, middleMouseControl, rightMouseControl];
var currentMouseControl = false;
var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var simulatedFrisbees = [];

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@ -36,11 +36,11 @@ var RELOAD_INTERVAL = 5;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";

View file

@ -35,11 +35,11 @@ var RELOAD_INTERVAL = 5;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";

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@ -70,7 +70,7 @@ function activateWarp() {
var WATCH_AVATAR_DISTANCE = 2.5;
var sound = new Sound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
var sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
function playSound() {
Audio.playSound(sound, {
position: MyAvatar.position

View file

@ -13,7 +13,7 @@
Script.include("libraries/globals.js");
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
var soundPlaying = false;

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@ -335,12 +335,12 @@ walkAssets = (function () {
// read in the sounds
var _footsteps = [];
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW2Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW2Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW3Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW3Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW5Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW5Right-12db.wav"));
// load the animation datafiles
Script.include(pathToAssets+"animations/dd-female-standard-walk-animation.js");

View file

@ -39,11 +39,11 @@ var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
var droneSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var currentDrone = null;
var latinSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var currentMusak = null;
function reticlePosition() {

View file

@ -11,7 +11,7 @@
Script.include("libraries/globals.js");
// First, load a sample sound from a URL
var bird = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
var bird = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
function maybePlaySound(deltaTime) {
if (Math.random() < 0.01) {

View file

@ -15,9 +15,9 @@ Script.include("libraries/globals.js");
// A few sample files you may want to try:
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
//var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
//var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Bandcamp.wav");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
//var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
//var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Bandcamp.wav");
var soundPlaying = false;
var options = {

View file

@ -11,7 +11,7 @@
Script.include("libraries/globals.js");
var soundClip = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Voxels/voxel create 3.raw");
var soundClip = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Voxels/voxel create 3.raw");
var currentTime = 1.570079; // pi/2
var deltaTime = 0.05;

View file

@ -11,7 +11,7 @@
Script.include("libraries/globals.js");
var soundClip = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail%20Party%20Snippets/Walken1.wav");
var soundClip = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail%20Party%20Snippets/Walken1.wav");
function playSound() {
Audio.playSound(soundClip, {

View file

@ -23,7 +23,7 @@ var audioOptions = {
var injector = null;
var sound = new Sound(soundURL, audioOptions.isStereo);
var sound = SoundCache.getSound(soundURL, audioOptions.isStereo);
var entity = null;
var properties = null;

View file

@ -84,13 +84,13 @@ var missileFired = false;
var myMissile;
// sounds
var hitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var shootSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var shootSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var moveSounds = new Array();
moveSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
moveSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
moveSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
moveSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
moveSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
moveSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
moveSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
moveSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
var currentMoveSound = 0;
var numberOfSounds = 4;
var stepsPerSound = invaderStepsPerCycle / numberOfSounds;

View file

@ -39,9 +39,9 @@ var rightBallAlreadyInHand = false;
var leftHandEntity;
var rightHandEntity;
var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var targetRadius = 1.0;

View file

@ -65,6 +65,7 @@
#include <PacketHeaders.h>
#include <PerfStat.h>
#include <ResourceCache.h>
#include <SoundCache.h>
#include <UserActivityLogger.h>
#include <UUID.h>
@ -3916,6 +3917,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AnimationCache", &_animationCache);
scriptEngine->registerGlobalObject("SoundCache", &SoundCache::getInstance());
scriptEngine->registerGlobalObject("AudioReflector", &_audioReflector);
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Metavoxels", &_metavoxels);

View file

@ -31,7 +31,6 @@ void injectorFromScriptValue(const QScriptValue& object, AudioInjector*& out) {
AudioInjector::AudioInjector(QObject* parent) :
QObject(parent),
_sound(NULL),
_options(),
_shouldStop(false),
_loudness(0.0f),
@ -42,7 +41,7 @@ AudioInjector::AudioInjector(QObject* parent) :
}
AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
_sound(sound),
_audioData(sound->getByteArray()),
_options(injectorOptions),
_shouldStop(false),
_loudness(0.0f),
@ -52,6 +51,18 @@ AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorO
{
}
AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions) :
_audioData(audioData),
_options(injectorOptions),
_shouldStop(false),
_loudness(0.0f),
_isFinished(false),
_currentSendPosition(0),
_localBuffer(NULL)
{
}
AudioInjector::~AudioInjector() {
if (_localBuffer) {
_localBuffer->stop();
@ -76,11 +87,9 @@ void AudioInjector::injectAudio() {
void AudioInjector::injectLocally() {
bool success = false;
if (_localAudioInterface) {
const QByteArray& soundByteArray = _sound->getByteArray();
if (soundByteArray.size() > 0) {
_localBuffer = new AudioInjectorLocalBuffer(_sound->getByteArray(), this);
if (_localAudioInterface) {
if (_audioData.size() > 0) {
_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
_localBuffer->open(QIODevice::ReadOnly);
_localBuffer->setShouldLoop(_options.loop);
@ -114,15 +123,13 @@ void AudioInjector::injectLocally() {
const uchar MAX_INJECTOR_VOLUME = 0xFF;
void AudioInjector::injectToMixer() {
QByteArray soundByteArray = _sound->getByteArray();
if (_currentSendPosition < 0 ||
_currentSendPosition >= soundByteArray.size()) {
_currentSendPosition >= _audioData.size()) {
_currentSendPosition = 0;
}
// make sure we actually have samples downloaded to inject
if (soundByteArray.size()) {
if (_audioData.size()) {
// setup the packet for injected audio
QByteArray injectAudioPacket = byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
@ -172,15 +179,15 @@ void AudioInjector::injectToMixer() {
// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
quint16 outgoingInjectedAudioSequenceNumber = 0;
while (_currentSendPosition < soundByteArray.size() && !_shouldStop) {
while (_currentSendPosition < _audioData.size() && !_shouldStop) {
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
soundByteArray.size() - _currentSendPosition);
_audioData.size() - _currentSendPosition);
// Measure the loudness of this frame
_loudness = 0.0f;
for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
_loudness += abs(*reinterpret_cast<int16_t*>(soundByteArray.data() + _currentSendPosition + i)) /
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendPosition + i)) /
(MAX_SAMPLE_VALUE / 2.0f);
}
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
@ -203,7 +210,7 @@ void AudioInjector::injectToMixer() {
// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
memcpy(injectAudioPacket.data() + numPreAudioDataBytes,
soundByteArray.data() + _currentSendPosition, bytesToCopy);
_audioData.data() + _currentSendPosition, bytesToCopy);
// grab our audio mixer from the NodeList, if it exists
NodeList* nodeList = NodeList::getInstance();
@ -217,7 +224,7 @@ void AudioInjector::injectToMixer() {
// send two packets before the first sleep so the mixer can start playback right away
if (_currentSendPosition != bytesToCopy && _currentSendPosition < soundByteArray.size()) {
if (_currentSendPosition != bytesToCopy && _currentSendPosition < _audioData.size()) {
// not the first packet and not done
// sleep for the appropriate time
int usecToSleep = (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - timer.nsecsElapsed() / 1000;
@ -227,7 +234,7 @@ void AudioInjector::injectToMixer() {
}
}
if (shouldLoop && _currentSendPosition >= soundByteArray.size()) {
if (shouldLoop && _currentSendPosition >= _audioData.size()) {
_currentSendPosition = 0;
}
}

View file

@ -29,6 +29,7 @@ class AudioInjector : public QObject {
public:
AudioInjector(QObject* parent);
AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions);
AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions);
~AudioInjector();
bool isFinished() const { return _isFinished; }
@ -51,7 +52,7 @@ private:
void injectToMixer();
void injectLocally();
Sound* _sound;
QByteArray _audioData;
AudioInjectorOptions _options;
bool _shouldStop;
float _loudness;

View file

@ -43,28 +43,32 @@ void AudioScriptingInterface::stopAllInjectors() {
}
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
AudioInjector* injector = new AudioInjector(sound, injectorOptions);
injector->setLocalAudioInterface(_localAudioInterface);
QThread* injectorThread = new QThread();
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, &AudioInjector::finished, injector, &AudioInjector::deleteLater);
connect(injector, &AudioInjector::finished, injectorThread, &QThread::quit);
connect(injector, &AudioInjector::finished, this, &AudioScriptingInterface::injectorStopped);
connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
injectorThread->start();
_activeInjectors.append(QPointer<AudioInjector>(injector));
return injector;
if (sound) {
AudioInjector* injector = new AudioInjector(sound, injectorOptions);
injector->setLocalAudioInterface(_localAudioInterface);
QThread* injectorThread = new QThread();
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, &AudioInjector::finished, injector, &AudioInjector::deleteLater);
connect(injector, &AudioInjector::finished, injectorThread, &QThread::quit);
connect(injector, &AudioInjector::finished, this, &AudioScriptingInterface::injectorStopped);
connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
injectorThread->start();
_activeInjectors.append(QPointer<AudioInjector>(injector));
return injector;
} else {
qDebug() << "AudioScriptingInterface::playSound called with null Sound object.";
return NULL;
}
}
void AudioScriptingInterface::stopInjector(AudioInjector* injector) {

View file

@ -29,96 +29,27 @@
#include "AudioEditBuffer.h"
#include "Sound.h"
QScriptValue soundToScriptValue(QScriptEngine* engine, Sound* const& in) {
return engine->newQObject(in);
QScriptValue soundToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in) {
return engine->newQObject(in.data());
}
void soundFromScriptValue(const QScriptValue& object, Sound*& out) {
out = qobject_cast<Sound*>(object.toQObject());
void soundFromScriptValue(const QScriptValue &object, SharedSoundPointer &out) {
out = SharedSoundPointer(qobject_cast<Sound*>(object.toQObject()));
qDebug() << "Sound from script value" << out.data();
}
// procedural audio version of Sound
Sound::Sound(float volume, float frequency, float duration, float decay, QObject* parent) :
QObject(parent),
_isStereo(false)
{
static char monoAudioData[MAX_PACKET_SIZE];
static int16_t* monoAudioSamples = (int16_t*)(monoAudioData);
float t;
const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
const float MAX_VOLUME = 32000.f;
const float MAX_DURATION = 2.f;
const float MIN_AUDIBLE_VOLUME = 0.001f;
const float NOISE_MAGNITUDE = 0.02f;
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
int numSamples = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; // we add sounds in chunks of this many samples
int chunkStartingSample = 0;
float waveFrequency = (frequency / SAMPLE_RATE) * TWO_PI;
while (volume > 0.f) {
for (int i = 0; i < numSamples; i++) {
t = (float)chunkStartingSample + (float)i;
float sample = sinf(t * waveFrequency);
sample += ((randFloat() - 0.5f) * NOISE_MAGNITUDE);
sample *= volume * MAX_VOLUME;
monoAudioSamples[i] = glm::clamp((int)sample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
volume *= (1.f - decay);
}
// add the monoAudioSamples to our actual output Byte Array
_byteArray.append(monoAudioData, numSamples * sizeof(int16_t));
chunkStartingSample += numSamples;
duration = glm::clamp(duration - (AUDIO_CALLBACK_MSECS / 1000.f), 0.f, MAX_DURATION);
//qDebug() << "decaying... _duration=" << _duration;
if (duration == 0.f || (volume < MIN_AUDIBLE_VOLUME)) {
volume = 0.f;
}
}
}
Sound::Sound(const QUrl& sampleURL, bool isStereo, QObject* parent) :
QObject(parent),
Sound::Sound(const QUrl& url, bool isStereo) :
Resource(url),
_isStereo(isStereo),
_hasDownloaded(false)
_isReady(false)
{
// assume we have a QApplication or QCoreApplication instance and use the
// QNetworkAccess manager to grab the raw audio file at the given URL
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
qDebug() << "Requesting audio file" << sampleURL.toDisplayString();
QNetworkReply* soundDownload = networkAccessManager.get(QNetworkRequest(sampleURL));
connect(soundDownload, &QNetworkReply::finished, this, &Sound::replyFinished);
connect(soundDownload, SIGNAL(error(QNetworkReply::NetworkError)),
this, SLOT(replyError(QNetworkReply::NetworkError)));
}
Sound::Sound(const QByteArray byteArray, QObject* parent) :
QObject(parent),
_byteArray(byteArray),
_isStereo(false),
_hasDownloaded(true)
{
}
void Sound::append(const QByteArray byteArray) {
_byteArray.append(byteArray);
}
void Sound::replyFinished() {
QNetworkReply* reply = reinterpret_cast<QNetworkReply*>(sender());
void Sound::downloadFinished(QNetworkReply* reply) {
// replace our byte array with the downloaded data
QByteArray rawAudioByteArray = reply->readAll();
// foreach(QByteArray b, reply->rawHeaderList())
// qDebug() << b.constData() << ": " << reply->rawHeader(b).constData();
if (reply->hasRawHeader("Content-Type")) {
QByteArray headerContentType = reply->rawHeader("Content-Type");
@ -141,12 +72,7 @@ void Sound::replyFinished() {
qDebug() << "Network reply without 'Content-Type'.";
}
_hasDownloaded = true;
}
void Sound::replyError(QNetworkReply::NetworkError code) {
QNetworkReply* reply = reinterpret_cast<QNetworkReply*>(sender());
qDebug() << "Error downloading sound file at" << reply->url().toString() << "-" << reply->errorString();
_isReady = true;
}
void Sound::downSample(const QByteArray& rawAudioByteArray) {

View file

@ -16,38 +16,37 @@
#include <QtNetwork/QNetworkReply>
#include <QtScript/qscriptengine.h>
class Sound : public QObject {
#include <ResourceCache.h>
class Sound : public Resource {
Q_OBJECT
Q_PROPERTY(bool downloaded READ hasDownloaded)
Q_PROPERTY(bool downloaded READ isReady)
public:
Sound(const QUrl& sampleURL, bool isStereo = false, QObject* parent = NULL);
Sound(float volume, float frequency, float duration, float decay, QObject* parent = NULL);
Sound(const QByteArray byteArray, QObject* parent = NULL);
void append(const QByteArray byteArray);
Sound(const QUrl& url, bool isStereo = false);
bool isStereo() const { return _isStereo; }
bool hasDownloaded() const { return _hasDownloaded; }
bool isReady() const { return _isReady; }
const QByteArray& getByteArray() { return _byteArray; }
private:
QByteArray _byteArray;
bool _isStereo;
bool _hasDownloaded;
bool _isReady;
void trimFrames();
void downSample(const QByteArray& rawAudioByteArray);
void interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray);
private slots:
void replyFinished();
void replyError(QNetworkReply::NetworkError code);
virtual void downloadFinished(QNetworkReply* reply);
};
Q_DECLARE_METATYPE(Sound*)
typedef QSharedPointer<Sound> SharedSoundPointer;
QScriptValue soundToScriptValue(QScriptEngine* engine, Sound* const& in);
void soundFromScriptValue(const QScriptValue& object, Sound*& out);
Q_DECLARE_METATYPE(SharedSoundPointer)
QScriptValue soundToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in);
void soundFromScriptValue(const QScriptValue& object, SharedSoundPointer& out);
#endif // hifi_Sound_h

View file

@ -0,0 +1,43 @@
//
// SoundCache.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 2014-11-13.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qthread.h>
#include "SoundCache.h"
static int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
SoundCache& SoundCache::getInstance() {
static SoundCache staticInstance;
return staticInstance;
}
SoundCache::SoundCache(QObject* parent) :
ResourceCache(parent)
{
}
SharedSoundPointer SoundCache::getSound(const QUrl& url) {
if (QThread::currentThread() != thread()) {
SharedSoundPointer result;
QMetaObject::invokeMethod(this, "getSound", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(SharedSoundPointer, result), Q_ARG(const QUrl&, url));
return result;
}
return getResource(url).staticCast<Sound>();
}
QSharedPointer<Resource> SoundCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
bool delayLoad, const void* extra) {
qDebug() << "Requesting sound at" << url.toString();
return QSharedPointer<Resource>(new Sound(url), &Resource::allReferencesCleared);
}

View file

@ -0,0 +1,34 @@
//
// SoundCache.h
// libraries/audio/src
//
// Created by Stephen Birarda on 2014-11-13.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SoundCache_h
#define hifi_SoundCache_h
#include <ResourceCache.h>
#include "Sound.h"
/// Scriptable interface for sound loading.
class SoundCache : public ResourceCache {
Q_OBJECT
public:
static SoundCache& getInstance();
Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
private:
SoundCache(QObject* parent = NULL);
};
#endif // hifi_SoundCache_h

View file

@ -168,7 +168,7 @@ void Player::setupAudioThread() {
_audioThread = new QThread();
_options.position = _avatar->getPosition();
_options.orientation = _avatar->getOrientation();
_injector.reset(new AudioInjector(_recording->getAudio(), _options), &QObject::deleteLater);
_injector.reset(new AudioInjector(_recording->getAudioData(), _options), &QObject::deleteLater);
_injector->moveToThread(_audioThread);
_audioThread->start();
QMetaObject::invokeMethod(_injector.data(), "injectAudio", Qt::QueuedConnection);

View file

@ -43,13 +43,6 @@ void RecordingFrame::setBlendshapeCoefficients(QVector<float> blendshapeCoeffici
_blendshapeCoefficients = blendshapeCoefficients;
}
Recording::Recording() : _audio(NULL) {
}
Recording::~Recording() {
delete _audio;
}
int Recording::getLength() const {
if (_timestamps.isEmpty()) {
return 0;
@ -77,19 +70,10 @@ void Recording::addFrame(int timestamp, RecordingFrame &frame) {
_frames << frame;
}
void Recording::addAudioPacket(const QByteArray& byteArray) {
if (!_audio) {
_audio = new Sound(byteArray);
return;
}
_audio->append(byteArray);
}
void Recording::clear() {
_timestamps.clear();
_frames.clear();
delete _audio;
_audio = NULL;
_audioData.clear();
}
void writeVec3(QDataStream& stream, const glm::vec3& value) {
@ -324,7 +308,7 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
fileStream << buffer;
}
fileStream << recording->_audio->getByteArray();
fileStream << recording->getAudioData();
qint64 writingTime = timer.restart();
// Write data length and CRC-16
@ -367,7 +351,7 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
qDebug() << "Recording:";
qDebug() << "Total frames:" << recording->getFrameNumber();
qDebug() << "Audio array:" << recording->getAudio()->getByteArray().size();
qDebug() << "Audio array:" << recording->getAudioData().size();
}
qint64 checksumTime = timer.elapsed();
@ -642,7 +626,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
qDebug() << "Recording:";
qDebug() << "Total frames:" << recording->getFrameNumber();
qDebug() << "Audio array:" << recording->getAudio()->getByteArray().size();
qDebug() << "Audio array:" << recording->getAudioData().size();
}

View file

@ -48,9 +48,6 @@ public:
/// Stores a recording
class Recording {
public:
Recording();
~Recording();
bool isEmpty() const { return _timestamps.isEmpty(); }
int getLength() const; // in ms
@ -58,11 +55,11 @@ public:
int getFrameNumber() const { return _frames.size(); }
qint32 getFrameTimestamp(int i) const;
const RecordingFrame& getFrame(int i) const;
Sound* getAudio() const { return _audio; }
const QByteArray& getAudioData() const { return _audioData; }
protected:
void addFrame(int timestamp, RecordingFrame& frame);
void addAudioPacket(const QByteArray& byteArray);
void addAudioPacket(const QByteArray& byteArray) { _audioData.append(byteArray); }
void clear();
private:
@ -70,7 +67,7 @@ private:
QVector<qint32> _timestamps;
QVector<RecordingFrame> _frames;
Sound* _audio;
QByteArray _audioData;
friend class Recorder;
friend class Player;

View file

@ -22,7 +22,9 @@
ResourceCache::ResourceCache(QObject* parent) :
QObject(parent),
_lastLRUKey(0) {
_lastLRUKey(0)
{
}
ResourceCache::~ResourceCache() {
@ -291,7 +293,7 @@ void Resource::makeRequest() {
connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64)));
connect(_reply, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(handleReplyError()));
connect(_reply, SIGNAL(finished()), SLOT(handleReplyFinished()));
_replyTimer = new QTimer(this);
connect(_replyTimer, SIGNAL(timeout()), SLOT(handleReplyTimeout()));
_replyTimer->setSingleShot(true);

View file

@ -27,7 +27,6 @@
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <Sound.h>
#include <UUID.h>
#include <VoxelConstants.h>
#include <VoxelDetail.h>
@ -47,14 +46,6 @@
VoxelsScriptingInterface ScriptEngine::_voxelsScriptingInterface;
EntityScriptingInterface ScriptEngine::_entityScriptingInterface;
static QScriptValue soundConstructor(QScriptContext* context, QScriptEngine* engine) {
QUrl soundURL = QUrl(context->argument(0).toString());
bool isStereo = context->argument(1).toBool();
QScriptValue soundScriptValue = engine->newQObject(new Sound(soundURL, isStereo), QScriptEngine::ScriptOwnership);
return soundScriptValue;
}
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
qDebug() << "script:print()<<" << context->argument(0).toString();
QString message = context->argument(0).toString()
@ -263,10 +254,6 @@ void ScriptEngine::init() {
QScriptValue printConstructorValue = newFunction(debugPrint);
globalObject().setProperty("print", printConstructorValue);
QScriptValue soundConstructorValue = newFunction(soundConstructor);
QScriptValue soundMetaObject = newQMetaObject(&Sound::staticMetaObject, soundConstructorValue);
globalObject().setProperty("Sound", soundMetaObject);
QScriptValue localVoxelsValue = scriptValueFromQMetaObject<LocalVoxels>();
globalObject().setProperty("LocalVoxels", localVoxelsValue);

View file

@ -119,8 +119,6 @@ QString LogHandler::printMessage(LogMsgType type, const QMessageLogContext& cont
char dateString[100];
strftime(dateString, sizeof(dateString), DATE_STRING_FORMAT, localTime);
prefixString.append(QString(" [%1]").arg(dateString));
if (_shouldOutputPID) {
prefixString.append(QString(" [%1").arg(getpid()));