removed shader code used in a different branch

This commit is contained in:
ericrius1 2015-07-02 15:05:45 -07:00
parent 8be1fd28e5
commit 4db2b8dd59
2 changed files with 0 additions and 62 deletions

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@ -1,27 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// simple.frag
// fragment shader
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
// the interpolated normal
varying vec4 interpolatedNormal;
void main(void) {
packDeferredFragment(
normalize(interpolatedNormal.xyz),
glowIntensity,
gl_Color.rgb,
gl_FrontMaterial.specular.rgb,
gl_FrontMaterial.shininess);
}

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@ -1,35 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// simple.vert
// vertex shader
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
// the interpolated normal
varying vec4 interpolatedNormal;
void main(void) {
gl_TexCoord[0] = gl_MultiTexCoord0;
// pass along the diffuse color
gl_FrontColor = gl_Color;
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, gl_Vertex, gl_Position)$>
<$transformModelToEyeDir(cam, obj, gl_Normal, interpolatedNormal.xyz)$>
interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
}