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Fix ScriptEngine setting _isFinished when it shouldn't
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@ -673,7 +673,6 @@ void ScriptEngine::run() {
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}
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}
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_isRunning = true;
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_isRunning = true;
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_isFinished = false;
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if (_wantSignals) {
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if (_wantSignals) {
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emit runningStateChanged();
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emit runningStateChanged();
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}
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}
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