Fix ScriptEngine setting _isFinished when it shouldn't

This commit is contained in:
Ryan Huffman 2015-12-01 11:30:56 -08:00
parent ea831238e6
commit 4d84362757

View file

@ -673,7 +673,6 @@ void ScriptEngine::run() {
} }
_isRunning = true; _isRunning = true;
_isFinished = false;
if (_wantSignals) { if (_wantSignals) {
emit runningStateChanged(); emit runningStateChanged();
} }