diff --git a/libraries/entities-renderer/src/textured_particle.slv b/libraries/entities-renderer/src/textured_particle.slv index dd503caee2..4d819d389f 100644 --- a/libraries/entities-renderer/src/textured_particle.slv +++ b/libraries/entities-renderer/src/textured_particle.slv @@ -64,11 +64,11 @@ float interpolate3Points(float y1, float y2, float y3, float u) { return y2; } - float halfSlope; + float halfSlope; if ((y2 >= y1 && y2 >= y3) || (y2 <= y1 && y2 <= y3)) { // U or inverted-U shape. // Make the slope at y2 = 0, which means that the control points half way between the value points have the value y2. - halfSlope = 0.0f; + halfSlope = 0.0f; } else { // L or inverted and/or mirrored L shape.