Don't mark failed models loaded, emit failure

This commit is contained in:
Zach Pomerantz 2016-03-24 12:17:55 -07:00
parent 3e9e083df5
commit 4d47126ae4
2 changed files with 11 additions and 4 deletions

View file

@ -290,12 +290,15 @@ NetworkGeometry::NetworkGeometry(const GeometryResource::Pointer& networkGeometr
connect(_resource.data(), &Resource::finished, this, &NetworkGeometry::resourceFinished);
connect(_resource.data(), &Resource::onRefresh, this, &NetworkGeometry::resourceRefreshed);
if (_resource->isLoaded()) {
resourceFinished();
resourceFinished(true);
}
}
void NetworkGeometry::resourceFinished() {
_instance = std::make_shared<Geometry>(*_resource);
void NetworkGeometry::resourceFinished(bool success) {
if (success) {
_instance = std::make_shared<Geometry>(*_resource);
}
emit finished(success);
}
void NetworkGeometry::resourceRefreshed() {

View file

@ -117,8 +117,12 @@ public:
/// Returns the geometry, if it is loaded (must be checked!)
const Geometry::Pointer& getGeometry() { return _instance; }
signals:
/// Emitted when the NetworkGeometry loads (or fails to)
void finished(bool success);
private slots:
void resourceFinished();
void resourceFinished(bool success);
void resourceRefreshed();
private: