Merge pull request #11821 from dback2/mirrorfanciness3

Mirror projection for Secondary Camera
This commit is contained in:
Brad Hefta-Gaub 2017-11-21 07:59:07 -08:00 committed by GitHub
commit 4d1e90dfca
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2 changed files with 59 additions and 7 deletions

View file

@ -14,6 +14,7 @@
#include <TextureCache.h>
#include <gpu/Context.h>
#include <EntityScriptingInterface.h>
#include <glm/gtx/transform.hpp>
using RenderArgsPointer = std::shared_ptr<RenderArgs>;
@ -48,6 +49,47 @@ public:
_farClipPlaneDistance = config.farClipPlaneDistance;
_textureWidth = config.textureWidth;
_textureHeight = config.textureHeight;
_mirrorProjection = config.mirrorProjection;
}
void setMirrorProjection(ViewFrustum& srcViewFrustum) {
if (_attachedEntityId.isNull()) {
qWarning() << "ERROR: Cannot set mirror projection for SecondaryCamera without an attachedEntityId set.";
return;
}
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId,
_attachedEntityPropertyFlags);
glm::vec3 mirrorPropertiesPosition = entityProperties.getPosition();
glm::quat mirrorPropertiesRotation = entityProperties.getRotation();
glm::vec3 mirrorPropertiesDimensions = entityProperties.getDimensions();
glm::vec3 halfMirrorPropertiesDimensions = 0.5f * mirrorPropertiesDimensions;
// setup mirror from world as inverse of world from mirror transformation using inverted x and z for mirrored image
// TODO: we are assuming here that UP is world y-axis
glm::mat4 worldFromMirrorRotation = glm::mat4_cast(mirrorPropertiesRotation) * glm::scale(vec3(-1.0f, 1.0f, -1.0f));
glm::mat4 worldFromMirrorTranslation = glm::translate(mirrorPropertiesPosition);
glm::mat4 worldFromMirror = worldFromMirrorTranslation * worldFromMirrorRotation;
glm::mat4 mirrorFromWorld = glm::inverse(worldFromMirror);
// get mirror camera position by reflecting main camera position's z coordinate in mirror space
glm::vec3 mainCameraPositionWorld = qApp->getCamera().getPosition();
glm::vec3 mainCameraPositionMirror = vec3(mirrorFromWorld * vec4(mainCameraPositionWorld, 1.0f));
glm::vec3 mirrorCameraPositionMirror = vec3(mainCameraPositionMirror.x, mainCameraPositionMirror.y,
-mainCameraPositionMirror.z);
glm::vec3 mirrorCameraPositionWorld = vec3(worldFromMirror * vec4(mirrorCameraPositionMirror, 1.0f));
// set frustum position to be mirrored camera and set orientation to mirror's adjusted rotation
glm::quat mirrorCameraOrientation = glm::quat_cast(worldFromMirrorRotation);
srcViewFrustum.setPosition(mirrorCameraPositionWorld);
srcViewFrustum.setOrientation(mirrorCameraOrientation);
// build frustum using mirror space translation of mirrored camera
float nearClip = mirrorCameraPositionMirror.z + mirrorPropertiesDimensions.z * 2.0f;
glm::vec3 upperRight = halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
glm::vec3 bottomLeft = -halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
glm::mat4 frustum = glm::frustum(bottomLeft.x, upperRight.x, bottomLeft.y, upperRight.y, nearClip, _farClipPlaneDistance);
srcViewFrustum.setProjection(frustum);
}
void run(const render::RenderContextPointer& renderContext, RenderArgsPointer& cachedArgs) {
@ -71,15 +113,22 @@ public:
});
auto srcViewFrustum = args->getViewFrustum();
if (!_attachedEntityId.isNull()) {
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId, _attachedEntityPropertyFlags);
srcViewFrustum.setPosition(entityProperties.getPosition());
srcViewFrustum.setOrientation(entityProperties.getRotation());
if (_mirrorProjection) {
setMirrorProjection(srcViewFrustum);
} else {
srcViewFrustum.setPosition(_position);
srcViewFrustum.setOrientation(_orientation);
if (!_attachedEntityId.isNull()) {
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId,
_attachedEntityPropertyFlags);
srcViewFrustum.setPosition(entityProperties.getPosition());
srcViewFrustum.setOrientation(entityProperties.getRotation());
} else {
srcViewFrustum.setPosition(_position);
srcViewFrustum.setOrientation(_orientation);
}
srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV),
((float)args->_viewport.z / (float)args->_viewport.w),
_nearClipPlaneDistance, _farClipPlaneDistance));
}
srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV), ((float)args->_viewport.z / (float)args->_viewport.w), _nearClipPlaneDistance, _farClipPlaneDistance));
// Without calculating the bound planes, the secondary camera will use the same culling frustum as the main camera,
// which is not what we want here.
srcViewFrustum.calculate();
@ -101,6 +150,7 @@ private:
float _farClipPlaneDistance;
int _textureWidth;
int _textureHeight;
bool _mirrorProjection;
EntityPropertyFlags _attachedEntityPropertyFlags;
QSharedPointer<EntityScriptingInterface> _entityScriptingInterface;
};

View file

@ -35,6 +35,7 @@ class SecondaryCameraJobConfig : public render::Task::Config { // Exposes second
Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
Q_PROPERTY(bool mirrorProjection MEMBER mirrorProjection NOTIFY dirty) // Flag to use attached mirror entity to build frustum for the mirror and set mirrored camera position/orientation.
public:
QUuid attachedEntityId;
glm::vec3 position;
@ -44,6 +45,7 @@ public:
float farClipPlaneDistance { DEFAULT_FAR_CLIP };
int textureWidth { TextureCache::DEFAULT_SPECTATOR_CAM_WIDTH };
int textureHeight { TextureCache::DEFAULT_SPECTATOR_CAM_HEIGHT };
bool mirrorProjection { false };
SecondaryCameraJobConfig() : render::Task::Config(false) {}
signals: