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Merge pull request #11821 from dback2/mirrorfanciness3
Mirror projection for Secondary Camera
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commit
4d1e90dfca
2 changed files with 59 additions and 7 deletions
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@ -14,6 +14,7 @@
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#include <TextureCache.h>
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#include <gpu/Context.h>
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#include <EntityScriptingInterface.h>
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#include <glm/gtx/transform.hpp>
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using RenderArgsPointer = std::shared_ptr<RenderArgs>;
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@ -48,6 +49,47 @@ public:
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_farClipPlaneDistance = config.farClipPlaneDistance;
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_textureWidth = config.textureWidth;
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_textureHeight = config.textureHeight;
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_mirrorProjection = config.mirrorProjection;
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}
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void setMirrorProjection(ViewFrustum& srcViewFrustum) {
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if (_attachedEntityId.isNull()) {
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qWarning() << "ERROR: Cannot set mirror projection for SecondaryCamera without an attachedEntityId set.";
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return;
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}
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EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId,
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_attachedEntityPropertyFlags);
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glm::vec3 mirrorPropertiesPosition = entityProperties.getPosition();
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glm::quat mirrorPropertiesRotation = entityProperties.getRotation();
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glm::vec3 mirrorPropertiesDimensions = entityProperties.getDimensions();
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glm::vec3 halfMirrorPropertiesDimensions = 0.5f * mirrorPropertiesDimensions;
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// setup mirror from world as inverse of world from mirror transformation using inverted x and z for mirrored image
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// TODO: we are assuming here that UP is world y-axis
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glm::mat4 worldFromMirrorRotation = glm::mat4_cast(mirrorPropertiesRotation) * glm::scale(vec3(-1.0f, 1.0f, -1.0f));
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glm::mat4 worldFromMirrorTranslation = glm::translate(mirrorPropertiesPosition);
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glm::mat4 worldFromMirror = worldFromMirrorTranslation * worldFromMirrorRotation;
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glm::mat4 mirrorFromWorld = glm::inverse(worldFromMirror);
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// get mirror camera position by reflecting main camera position's z coordinate in mirror space
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glm::vec3 mainCameraPositionWorld = qApp->getCamera().getPosition();
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glm::vec3 mainCameraPositionMirror = vec3(mirrorFromWorld * vec4(mainCameraPositionWorld, 1.0f));
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glm::vec3 mirrorCameraPositionMirror = vec3(mainCameraPositionMirror.x, mainCameraPositionMirror.y,
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-mainCameraPositionMirror.z);
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glm::vec3 mirrorCameraPositionWorld = vec3(worldFromMirror * vec4(mirrorCameraPositionMirror, 1.0f));
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// set frustum position to be mirrored camera and set orientation to mirror's adjusted rotation
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glm::quat mirrorCameraOrientation = glm::quat_cast(worldFromMirrorRotation);
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srcViewFrustum.setPosition(mirrorCameraPositionWorld);
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srcViewFrustum.setOrientation(mirrorCameraOrientation);
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// build frustum using mirror space translation of mirrored camera
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float nearClip = mirrorCameraPositionMirror.z + mirrorPropertiesDimensions.z * 2.0f;
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glm::vec3 upperRight = halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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glm::vec3 bottomLeft = -halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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glm::mat4 frustum = glm::frustum(bottomLeft.x, upperRight.x, bottomLeft.y, upperRight.y, nearClip, _farClipPlaneDistance);
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srcViewFrustum.setProjection(frustum);
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}
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void run(const render::RenderContextPointer& renderContext, RenderArgsPointer& cachedArgs) {
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@ -71,15 +113,22 @@ public:
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});
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auto srcViewFrustum = args->getViewFrustum();
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if (!_attachedEntityId.isNull()) {
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EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId, _attachedEntityPropertyFlags);
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srcViewFrustum.setPosition(entityProperties.getPosition());
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srcViewFrustum.setOrientation(entityProperties.getRotation());
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if (_mirrorProjection) {
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setMirrorProjection(srcViewFrustum);
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} else {
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srcViewFrustum.setPosition(_position);
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srcViewFrustum.setOrientation(_orientation);
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if (!_attachedEntityId.isNull()) {
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EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(_attachedEntityId,
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_attachedEntityPropertyFlags);
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srcViewFrustum.setPosition(entityProperties.getPosition());
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srcViewFrustum.setOrientation(entityProperties.getRotation());
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} else {
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srcViewFrustum.setPosition(_position);
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srcViewFrustum.setOrientation(_orientation);
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}
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srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV),
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((float)args->_viewport.z / (float)args->_viewport.w),
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_nearClipPlaneDistance, _farClipPlaneDistance));
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}
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srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV), ((float)args->_viewport.z / (float)args->_viewport.w), _nearClipPlaneDistance, _farClipPlaneDistance));
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// Without calculating the bound planes, the secondary camera will use the same culling frustum as the main camera,
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// which is not what we want here.
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srcViewFrustum.calculate();
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@ -101,6 +150,7 @@ private:
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float _farClipPlaneDistance;
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int _textureWidth;
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int _textureHeight;
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bool _mirrorProjection;
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EntityPropertyFlags _attachedEntityPropertyFlags;
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QSharedPointer<EntityScriptingInterface> _entityScriptingInterface;
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};
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@ -35,6 +35,7 @@ class SecondaryCameraJobConfig : public render::Task::Config { // Exposes second
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Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
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Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
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Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
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Q_PROPERTY(bool mirrorProjection MEMBER mirrorProjection NOTIFY dirty) // Flag to use attached mirror entity to build frustum for the mirror and set mirrored camera position/orientation.
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public:
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QUuid attachedEntityId;
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glm::vec3 position;
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@ -44,6 +45,7 @@ public:
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float farClipPlaneDistance { DEFAULT_FAR_CLIP };
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int textureWidth { TextureCache::DEFAULT_SPECTATOR_CAM_WIDTH };
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int textureHeight { TextureCache::DEFAULT_SPECTATOR_CAM_HEIGHT };
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bool mirrorProjection { false };
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SecondaryCameraJobConfig() : render::Task::Config(false) {}
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signals:
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