use makeEntityItemStatusGetters from more entity types

This commit is contained in:
Seth Alves 2015-11-10 17:14:09 -08:00
parent 7b4dd9a908
commit 4cf84a4e5b
2 changed files with 36 additions and 36 deletions

View file

@ -40,3 +40,39 @@ namespace render {
}
}
}
void makeEntityItemStatusGetters(EntityItem* entity, render::Item::Status::Getters& statusGetters) {
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastEditedFromRemote();
const float WAIT_THRESHOLD_INV = 1.0f / (0.2f * USECS_PER_SECOND);
float normalizedDelta = delta * WAIT_THRESHOLD_INV;
// Status icon will scale from 1.0f down to 0.0f after WAIT_THRESHOLD
// Color is red if last update is after WAIT_THRESHOLD, green otherwise (120 deg is green)
return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
render::Item::Status::Value::GREEN :
render::Item::Status::Value::RED),
(unsigned char) RenderItemStatusIcon::PACKET_RECEIVED);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastBroadcast();
const float WAIT_THRESHOLD_INV = 1.0f / (0.4f * USECS_PER_SECOND);
float normalizedDelta = delta * WAIT_THRESHOLD_INV;
// Status icon will scale from 1.0f down to 0.0f after WAIT_THRESHOLD
// Color is Magenta if last update is after WAIT_THRESHOLD, cyan otherwise (180 deg is green)
return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
render::Item::Status::Value::MAGENTA :
render::Item::Status::Value::CYAN),
(unsigned char)RenderItemStatusIcon::PACKET_SENT);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
if (motionState && motionState->isActive()) {
return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
}
return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
});
}

View file

@ -181,42 +181,6 @@ namespace render {
}
}
void makeEntityItemStatusGetters(EntityItem* entity, render::Item::Status::Getters& statusGetters) {
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastEditedFromRemote();
const float WAIT_THRESHOLD_INV = 1.0f / (0.2f * USECS_PER_SECOND);
float normalizedDelta = delta * WAIT_THRESHOLD_INV;
// Status icon will scale from 1.0f down to 0.0f after WAIT_THRESHOLD
// Color is red if last update is after WAIT_THRESHOLD, green otherwise (120 deg is green)
return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
render::Item::Status::Value::GREEN :
render::Item::Status::Value::RED),
(unsigned char) RenderItemStatusIcon::PACKET_RECEIVED);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastBroadcast();
const float WAIT_THRESHOLD_INV = 1.0f / (0.4f * USECS_PER_SECOND);
float normalizedDelta = delta * WAIT_THRESHOLD_INV;
// Status icon will scale from 1.0f down to 0.0f after WAIT_THRESHOLD
// Color is Magenta if last update is after WAIT_THRESHOLD, cyan otherwise (180 deg is green)
return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
render::Item::Status::Value::MAGENTA :
render::Item::Status::Value::CYAN),
(unsigned char)RenderItemStatusIcon::PACKET_SENT);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
if (motionState && motionState->isActive()) {
return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
}
return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
});
}
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myMetaItem = scene->allocateID();