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add canKick to USI, revert constants to production
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4 changed files with 26 additions and 0 deletions
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@ -151,6 +151,10 @@ void LimitedNodeList::setPermissions(const NodePermissions& newPermissions) {
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newPermissions.can(NodePermissions::Permission::canWriteToAssetServer)) {
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emit canWriteAssetsChanged(_permissions.can(NodePermissions::Permission::canWriteToAssetServer));
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}
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if (originalPermissions.can(NodePermissions::Permission::canKick) !=
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newPermissions.can(NodePermissions::Permission::canKick)) {
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emit canKickChanged(_permissions.can(NodePermissions::Permission::canKick));
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}
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}
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QUdpSocket& LimitedNodeList::getDTLSSocket() {
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@ -259,6 +259,7 @@ signals:
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void canRezChanged(bool canRez);
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void canRezTmpChanged(bool canRezTmp);
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void canWriteAssetsChanged(bool canWriteAssets);
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void canKickChanged(bool canKick);
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protected slots:
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void connectedForLocalSocketTest();
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@ -13,6 +13,12 @@
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#include <NodeList.h>
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UsersScriptingInterface::UsersScriptingInterface() {
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// emit a signal when kick permissions have changed
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auto nodeList = DependencyManager::get<NodeList>();
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connect(nodeList.data(), &LimitedNodeList::canKickChanged, this, &UsersScriptingInterface::canKickChanged);
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}
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void UsersScriptingInterface::ignore(const QUuid& nodeID) {
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// ask the NodeList to ignore this user (based on the session ID of their node)
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DependencyManager::get<NodeList>()->ignoreNodeBySessionID(nodeID);
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@ -22,3 +28,8 @@ void UsersScriptingInterface::kick(const QUuid& nodeID) {
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// ask the NodeList to kick the user with the given session ID
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DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID);
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}
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bool UsersScriptingInterface::getCanKick() {
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// ask the NodeList to return our ability to kick
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return DependencyManager::get<NodeList>()->getThisNodeCanKick();
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}
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@ -20,9 +20,19 @@ class UsersScriptingInterface : public QObject, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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Q_PROPERTY(bool canKick READ getCanKick)
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public:
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UsersScriptingInterface();
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public slots:
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void ignore(const QUuid& nodeID);
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void kick(const QUuid& nodeID);
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bool getCanKick();
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signals:
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void canKickChanged(bool canKick);
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};
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