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disable vertical re-centering behavior
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1 changed files with 4 additions and 0 deletions
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@ -2236,6 +2236,9 @@ void MyAvatar::FollowHelper::updateHorizontalActivation(const MyAvatar& myAvatar
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}
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}
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void MyAvatar::FollowHelper::updateVerticalActivation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) {
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void MyAvatar::FollowHelper::updateVerticalActivation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) {
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// OUTOFBODY_HACK: disable vertical follow behavior
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/*
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const float CYLINDER_TOP = 0.1f;
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const float CYLINDER_TOP = 0.1f;
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const float CYLINDER_BOTTOM = -1.5f;
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const float CYLINDER_BOTTOM = -1.5f;
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const float MIN_VERTICAL_OFFSET = 0.02f;
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const float MIN_VERTICAL_OFFSET = 0.02f;
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@ -2248,6 +2251,7 @@ void MyAvatar::FollowHelper::updateVerticalActivation(const MyAvatar& myAvatar,
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} else if (offset.y > CYLINDER_TOP || offset.y < CYLINDER_BOTTOM) {
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} else if (offset.y > CYLINDER_TOP || offset.y < CYLINDER_BOTTOM) {
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activate(Vertical);
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activate(Vertical);
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}
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}
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*/
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}
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}
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void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) {
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void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) {
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