fixed avatar billboards not displaying

This commit is contained in:
Sam Gondelman 2015-05-29 16:44:16 -07:00
parent 11844463d1
commit 4c83c6918d
2 changed files with 14 additions and 7 deletions

View file

@ -3103,20 +3103,27 @@ PickRay Application::computePickRay(float x, float y) const {
QImage Application::renderAvatarBillboard() {
auto primaryFramebuffer = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFramebuffer));
// clear the alpha channel so the background is transparent
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
// the "glow" here causes an alpha of one
Glower glower;
const int BILLBOARD_SIZE = 64;
renderRearViewMirror(QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE,
BILLBOARD_SIZE, BILLBOARD_SIZE),
true);
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return image;
}
@ -3160,7 +3167,7 @@ const ViewFrustum* Application::getDisplayViewFrustum() const {
return &_displayViewFrustum;
}
void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs::RenderSide renderSide) {
void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, bool billboard, RenderArgs::RenderSide renderSide) {
activeRenderingThread = QThread::currentThread();
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("display");

View file

@ -270,7 +270,7 @@ public:
QImage renderAvatarBillboard();
void displaySide(Camera& whichCamera, bool selfAvatarOnly = false, RenderArgs::RenderSide renderSide = RenderArgs::MONO);
void displaySide(Camera& whichCamera, bool selfAvatarOnly = false, bool billboard = false, RenderArgs::RenderSide renderSide = RenderArgs::MONO);
/// Stores the current modelview matrix as the untranslated view matrix to use for transforms and the supplied vector as
/// the view matrix translation.