Merge pull request #9922 from birarda/bug/stuck-ess

fix a couple of ESS issues during ES/ESS restart
This commit is contained in:
Chris Collins 2017-03-21 12:44:53 -07:00 committed by GitHub
commit 4c789c44aa
8 changed files with 64 additions and 49 deletions

View file

@ -58,6 +58,8 @@ EntityScriptServer::EntityScriptServer(ReceivedMessage& message) : ThreadedAssig
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
DependencyManager::set<AudioScriptingInterface>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
DependencyManager::set<AudioInjectorManager>();
@ -324,7 +326,26 @@ void EntityScriptServer::nodeActivated(SharedNodePointer activatedNode) {
void EntityScriptServer::nodeKilled(SharedNodePointer killedNode) {
switch (killedNode->getType()) {
case NodeType::EntityServer: {
clear();
// Before we clear, make sure this was our only entity server.
// Otherwise we're assuming that we have "trading" entity servers
// (an old one going away and a new one coming onboard)
// and that we shouldn't clear here because we're still doing work.
bool hasAnotherEntityServer = false;
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNodeBreakable([&hasAnotherEntityServer, &killedNode](const SharedNodePointer& node){
if (node->getType() == NodeType::EntityServer && node->getUUID() != killedNode->getUUID()) {
// we're talking to > 1 entity servers, we know we won't clear
hasAnotherEntityServer = true;
return false;
}
return true;
});
if (!hasAnotherEntityServer) {
clear();
}
break;
}
@ -395,7 +416,8 @@ void EntityScriptServer::selectAudioFormat(const QString& selectedCodecName) {
void EntityScriptServer::resetEntitiesScriptEngine() {
auto engineName = QString("about:Entities %1").arg(++_entitiesScriptEngineCount);
auto newEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(ScriptEngine::ENTITY_SERVER_SCRIPT, NO_SCRIPT, engineName));
auto newEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(ScriptEngine::ENTITY_SERVER_SCRIPT, NO_SCRIPT, engineName),
&ScriptEngine::deleteLater);
auto webSocketServerConstructorValue = newEngine->newFunction(WebSocketServerClass::constructor);
newEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);

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@ -740,23 +740,24 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
}
});
auto& audioScriptingInterface = AudioScriptingInterface::getInstance();
auto audioScriptingInterface = DependencyManager::set<AudioScriptingInterface>();
connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start);
connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
connect(audioIO.data(), &AudioClient::mutedByMixer, &audioScriptingInterface, &AudioScriptingInterface::mutedByMixer);
connect(audioIO.data(), &AudioClient::receivedFirstPacket, &audioScriptingInterface, &AudioScriptingInterface::receivedFirstPacket);
connect(audioIO.data(), &AudioClient::disconnected, &audioScriptingInterface, &AudioScriptingInterface::disconnected);
connect(audioIO.data(), &AudioClient::mutedByMixer, audioScriptingInterface.data(), &AudioScriptingInterface::mutedByMixer);
connect(audioIO.data(), &AudioClient::receivedFirstPacket, audioScriptingInterface.data(), &AudioScriptingInterface::receivedFirstPacket);
connect(audioIO.data(), &AudioClient::disconnected, audioScriptingInterface.data(), &AudioScriptingInterface::disconnected);
connect(audioIO.data(), &AudioClient::muteEnvironmentRequested, [](glm::vec3 position, float radius) {
auto audioClient = DependencyManager::get<AudioClient>();
auto audioScriptingInterface = DependencyManager::get<AudioScriptingInterface>();
auto myAvatarPosition = DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition();
float distance = glm::distance(myAvatarPosition, position);
bool shouldMute = !audioClient->isMuted() && (distance < radius);
if (shouldMute) {
audioClient->toggleMute();
AudioScriptingInterface::getInstance().environmentMuted();
audioScriptingInterface->environmentMuted();
}
});
@ -1181,10 +1182,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// set the local loopback interface for local sounds
AudioInjector::setLocalAudioInterface(audioIO.data());
AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data());
connect(audioIO.data(), &AudioClient::noiseGateOpened, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::noiseGateOpened);
connect(audioIO.data(), &AudioClient::noiseGateClosed, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::noiseGateClosed);
connect(audioIO.data(), &AudioClient::inputReceived, &AudioScriptingInterface::getInstance(), &AudioScriptingInterface::inputReceived);
audioScriptingInterface->setLocalAudioInterface(audioIO.data());
connect(audioIO.data(), &AudioClient::noiseGateOpened, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateOpened);
connect(audioIO.data(), &AudioClient::noiseGateClosed, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateClosed);
connect(audioIO.data(), &AudioClient::inputReceived, audioScriptingInterface.data(), &AudioScriptingInterface::inputReceived);
this->installEventFilter(this);
@ -1949,7 +1950,7 @@ void Application::initializeUi() {
// For some reason there is already an "Application" object in the QML context,
// though I can't find it. Hence, "ApplicationInterface"
rootContext->setContextProperty("ApplicationInterface", this);
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
rootContext->setContextProperty("Audio", DependencyManager::get<AudioScriptingInterface>().data());
rootContext->setContextProperty("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
rootContext->setContextProperty("AudioScope", DependencyManager::get<AudioScope>().data());

View file

@ -19,11 +19,6 @@ void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);
}
AudioScriptingInterface& AudioScriptingInterface::getInstance() {
static AudioScriptingInterface staticInstance;
return staticInstance;
}
AudioScriptingInterface::AudioScriptingInterface() :
_localAudioInterface(NULL)
{

View file

@ -14,18 +14,20 @@
#include <AbstractAudioInterface.h>
#include <AudioInjector.h>
#include <DependencyManager.h>
#include <Sound.h>
class ScriptAudioInjector;
class AudioScriptingInterface : public QObject {
class AudioScriptingInterface : public QObject, public Dependency {
Q_OBJECT
public:
static AudioScriptingInterface& getInstance();
SINGLETON_DEPENDENCY
public:
void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
protected:
// this method is protected to stop C++ callers from calling, but invokable from script
Q_INVOKABLE ScriptAudioInjector* playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
@ -42,6 +44,7 @@ signals:
private:
AudioScriptingInterface();
AbstractAudioInterface* _localAudioInterface;
};

View file

@ -464,17 +464,17 @@ void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
void ScriptEngine::scriptErrorMessage(const QString& message) {
qCCritical(scriptengine) << qPrintable(message);
emit errorMessage(message);
emit errorMessage(message, getFilename());
}
void ScriptEngine::scriptWarningMessage(const QString& message) {
qCWarning(scriptengine) << message;
emit warningMessage(message);
emit warningMessage(message, getFilename());
}
void ScriptEngine::scriptInfoMessage(const QString& message) {
qCInfo(scriptengine) << message;
emit infoMessage(message);
emit infoMessage(message, getFilename());
}
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
@ -627,6 +627,9 @@ void ScriptEngine::init() {
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
// NOTE: You do not want to end up creating new instances of singletons here. They will be on the ScriptEngine thread
// and are likely to be unusable if we "reset" the ScriptEngine by creating a new one (on a whole new thread).
registerGlobalObject("Script", this);
{
@ -638,7 +641,8 @@ void ScriptEngine::init() {
resetModuleCache();
}
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
registerGlobalObject("Audio", DependencyManager::get<AudioScriptingInterface>().data());
registerGlobalObject("Entities", entityScriptingInterface.data());
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
@ -1347,7 +1351,7 @@ QUrl ScriptEngine::resourcesPath() const {
}
void ScriptEngine::print(const QString& message) {
emit printedMessage(message);
emit printedMessage(message, getFilename());
}
// Script.require.resolve -- like resolvePath, but performs more validation and throws exceptions on invalid module identifiers (for consistency with Node.js)

View file

@ -236,10 +236,10 @@ signals:
void scriptEnding();
void finished(const QString& fileNameString, ScriptEngine* engine);
void cleanupMenuItem(const QString& menuItemString);
void printedMessage(const QString& message);
void errorMessage(const QString& message);
void warningMessage(const QString& message);
void infoMessage(const QString& message);
void printedMessage(const QString& message, const QString& scriptName);
void errorMessage(const QString& message, const QString& scriptName);
void warningMessage(const QString& message, const QString& scriptName);
void infoMessage(const QString& message, const QString& scriptName);
void runningStateChanged();
void loadScript(const QString& scriptName, bool isUserLoaded);
void reloadScript(const QString& scriptName, bool isUserLoaded);

View file

@ -34,34 +34,24 @@ ScriptsModel& getScriptsModel() {
return scriptsModel;
}
void ScriptEngines::onPrintedMessage(const QString& message) {
auto scriptEngine = qobject_cast<ScriptEngine*>(sender());
auto scriptName = scriptEngine ? scriptEngine->getFilename() : "";
void ScriptEngines::onPrintedMessage(const QString& message, const QString& scriptName) {
emit printedMessage(message, scriptName);
}
void ScriptEngines::onErrorMessage(const QString& message) {
auto scriptEngine = qobject_cast<ScriptEngine*>(sender());
auto scriptName = scriptEngine ? scriptEngine->getFilename() : "";
void ScriptEngines::onErrorMessage(const QString& message, const QString& scriptName) {
emit errorMessage(message, scriptName);
}
void ScriptEngines::onWarningMessage(const QString& message) {
auto scriptEngine = qobject_cast<ScriptEngine*>(sender());
auto scriptName = scriptEngine ? scriptEngine->getFilename() : "";
void ScriptEngines::onWarningMessage(const QString& message, const QString& scriptName) {
emit warningMessage(message, scriptName);
}
void ScriptEngines::onInfoMessage(const QString& message) {
auto scriptEngine = qobject_cast<ScriptEngine*>(sender());
auto scriptName = scriptEngine ? scriptEngine->getFilename() : "";
void ScriptEngines::onInfoMessage(const QString& message, const QString& scriptName) {
emit infoMessage(message, scriptName);
}
void ScriptEngines::onErrorLoadingScript(const QString& url) {
auto scriptEngine = qobject_cast<ScriptEngine*>(sender());
auto scriptName = scriptEngine ? scriptEngine->getFilename() : "";
emit errorLoadingScript(url, scriptName);
emit errorLoadingScript(url);
}
ScriptEngines::ScriptEngines(ScriptEngine::Context context)

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@ -79,13 +79,13 @@ signals:
void errorMessage(const QString& message, const QString& engineName);
void warningMessage(const QString& message, const QString& engineName);
void infoMessage(const QString& message, const QString& engineName);
void errorLoadingScript(const QString& url, const QString& engineName);
void errorLoadingScript(const QString& url);
public slots:
void onPrintedMessage(const QString& message);
void onErrorMessage(const QString& message);
void onWarningMessage(const QString& message);
void onInfoMessage(const QString& message);
void onPrintedMessage(const QString& message, const QString& scriptName);
void onErrorMessage(const QString& message, const QString& scriptName);
void onWarningMessage(const QString& message, const QString& scriptName);
void onInfoMessage(const QString& message, const QString& scriptName);
void onErrorLoadingScript(const QString& url);
protected slots: