fix indentation in AvatarMixerSlave/AvatarMixerSlavePool

This commit is contained in:
Stephen Birarda 2017-06-14 15:53:24 -07:00
parent afc9978841
commit 4c2fa4be64
2 changed files with 178 additions and 182 deletions

View file

@ -208,14 +208,10 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
},
[&](AvatarSharedPointer avatar)->float{
}, [&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
},
[&](AvatarSharedPointer avatar)->bool{
}, [&](AvatarSharedPointer avatar)->bool {
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}