Merge branch 'master' of https://github.com/worklist/hifi into 20724

This commit is contained in:
Thijs Wenker 2015-11-12 02:19:35 +01:00
commit 4c2c37acce
45 changed files with 3149 additions and 524 deletions

View file

@ -18,17 +18,13 @@
class EntityNodeData : public OctreeQueryNode {
public:
EntityNodeData() :
OctreeQueryNode(),
_lastDeletedEntitiesSentAt(0) { }
virtual PacketType getMyPacketType() const { return PacketType::EntityData; }
quint64 getLastDeletedEntitiesSentAt() const { return _lastDeletedEntitiesSentAt; }
void setLastDeletedEntitiesSentAt(quint64 sentAt) { _lastDeletedEntitiesSentAt = sentAt; }
private:
quint64 _lastDeletedEntitiesSentAt;
quint64 _lastDeletedEntitiesSentAt { usecTimestampNow() };
};
#endif // hifi_EntityNodeData_h

View file

@ -82,9 +82,15 @@ bool EntityServer::hasSpecialPacketsToSend(const SharedNodePointer& node) {
EntityNodeData* nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
if (nodeData) {
quint64 deletedEntitiesSentAt = nodeData->getLastDeletedEntitiesSentAt();
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
shouldSendDeletedEntities = tree->hasEntitiesDeletedSince(deletedEntitiesSentAt);
#ifdef EXTRA_ERASE_DEBUGGING
if (shouldSendDeletedEntities) {
int elapsed = usecTimestampNow() - deletedEntitiesSentAt;
qDebug() << "shouldSendDeletedEntities to node:" << node->getUUID() << "deletedEntitiesSentAt:" << deletedEntitiesSentAt << "elapsed:" << elapsed;
}
#endif
}
return shouldSendDeletedEntities;
@ -97,7 +103,6 @@ int EntityServer::sendSpecialPackets(const SharedNodePointer& node, OctreeQueryN
if (nodeData) {
quint64 deletedEntitiesSentAt = nodeData->getLastDeletedEntitiesSentAt();
quint64 deletePacketSentAt = usecTimestampNow();
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
bool hasMoreToSend = true;
@ -118,6 +123,13 @@ int EntityServer::sendSpecialPackets(const SharedNodePointer& node, OctreeQueryN
nodeData->setLastDeletedEntitiesSentAt(deletePacketSentAt);
}
#ifdef EXTRA_ERASE_DEBUGGING
if (packetsSent > 0) {
qDebug() << "EntityServer::sendSpecialPackets() sent " << packetsSent << "special packets of "
<< totalBytes << " total bytes to node:" << node->getUUID();
}
#endif
// TODO: caller is expecting a packetLength, what if we send more than one packet??
return totalBytes;
}
@ -127,7 +139,6 @@ void EntityServer::pruneDeletedEntities() {
if (tree->hasAnyDeletedEntities()) {
quint64 earliestLastDeletedEntitiesSent = usecTimestampNow() + 1; // in the future
DependencyManager::get<NodeList>()->eachNode([&earliestLastDeletedEntitiesSent](const SharedNodePointer& node) {
if (node->getLinkedData()) {
EntityNodeData* nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
@ -137,7 +148,6 @@ void EntityServer::pruneDeletedEntities() {
}
}
});
tree->forgetEntitiesDeletedBefore(earliestLastDeletedEntitiesSent);
}
}

View file

@ -570,7 +570,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
}
if (somethingToSend) {
if (somethingToSend && _myServer->wantsVerboseDebug()) {
qDebug() << "Hit PPS Limit, packetsSentThisInterval =" << packetsSentThisInterval
<< " maxPacketsPerInterval = " << maxPacketsPerInterval
<< " clientMaxPacketsPerInterval = " << clientMaxPacketsPerInterval;

View file

@ -17,8 +17,14 @@
#include <JurisdictionSender.h>
const int MAX_FILENAME_LENGTH = 1024;
const int INTERVALS_PER_SECOND = 60;
/// This is the frequency (hz) that we check the octree server for changes to determine if we need to
/// send new "scene" information to the viewers. This will directly effect how quickly edits are
/// sent down do viewers. By setting it to 90hz we allow edits happening at 90hz to be sent down
/// to viewers at a rate more closely matching the edit rate. It would probably be better to allow
/// clients to ask the server to send at a rate consistent with their current vsynch since clients
/// can't render any faster than their vsynch even if the server sent them more acurate information
const int INTERVALS_PER_SECOND = 90;
const int OCTREE_SEND_INTERVAL_USECS = (1000 * 1000)/INTERVALS_PER_SECOND;
const int SENDING_TIME_TO_SPARE = 5 * 1000; // usec of sending interval to spare for sending octree elements
#endif // hifi_OctreeServerConsts_h

View file

@ -17,17 +17,21 @@ var NAMES = new Array("Craig", "Clement", "Jeff"); // ACs names ordered by IDs (
// Those variables MUST be common to every scripts
var controlEntitySize = 0.25;
var controlEntityPosition = { x: 2000 , y: 0, z: 0 };
var controlEntityPosition = { x: 0, y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
Script.include("../libraries/toolBars.js");
var clip_url = null;
var input_text = null;
var DO_NOTHING = 0;
var PLAY = 1;
var PLAY_LOOP = 2;
var STOP = 3;
var SHOW = 4;
var HIDE = 5;
var LOAD = 6;
var COLORS = [];
COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 };
@ -35,6 +39,7 @@ COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 };
COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
COLORS[LOAD] = { red: LOAD, green: 0, blue: 0 };
@ -53,6 +58,7 @@ var onOffIcon = new Array();
var playIcon = new Array();
var playLoopIcon = new Array();
var stopIcon = new Array();
var loadIcon = new Array();
setupToolBars();
@ -104,6 +110,14 @@ function setupToolBars() {
alpha: ALPHA_OFF,
visible: true
}, false);
loadIcon[i] = toolBars[i].addTool({
imageURL: TOOL_ICON_URL + "recording-upload.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: ALPHA_OFF,
visible: true
}, false);
nameOverlays.push(Overlays.addOverlay("text", {
backgroundColor: { red: 0, green: 0, blue: 0 },
@ -129,11 +143,13 @@ function sendCommand(id, action) {
toolBars[id].setAlpha(ALPHA_ON, playIcon[id]);
toolBars[id].setAlpha(ALPHA_ON, playLoopIcon[id]);
toolBars[id].setAlpha(ALPHA_ON, stopIcon[id]);
toolBars[id].setAlpha(ALPHA_ON, loadIcon[id]);
} else if (action === HIDE) {
toolBars[id].selectTool(onOffIcon[id], true);
toolBars[id].setAlpha(ALPHA_OFF, playIcon[id]);
toolBars[id].setAlpha(ALPHA_OFF, playLoopIcon[id]);
toolBars[id].setAlpha(ALPHA_OFF, stopIcon[id]);
toolBars[id].setAlpha(ALPHA_OFF, loadIcon[id]);
} else if (toolBars[id].toolSelected(onOffIcon[id])) {
return;
}
@ -148,6 +164,8 @@ function sendCommand(id, action) {
var position = { x: controlEntityPosition.x + id * controlEntitySize,
y: controlEntityPosition.y, z: controlEntityPosition.z };
Entities.addEntity({
name: "Actor Controller",
userData: clip_url,
type: "Box",
position: position,
dimensions: { x: controlEntitySize, y: controlEntitySize, z: controlEntitySize },
@ -173,6 +191,8 @@ function mousePressEvent(event) {
sendCommand(i, PLAY_LOOP);
} else if (stopIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
sendCommand(i, STOP);
} else if (loadIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
sendCommand(i, LOAD);
} else {
// Check individual controls
for (i = 0; i < NUM_AC; i++) {
@ -188,6 +208,12 @@ function mousePressEvent(event) {
sendCommand(i, PLAY_LOOP);
} else if (stopIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
sendCommand(i, STOP);
} else if (loadIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
input_text = Window.prompt("Insert the url of the clip: ","");
if(!(input_text === "" || input_text === null)){
clip_url = input_text;
sendCommand(i, LOAD);
}
} else {
}
@ -231,4 +257,4 @@ Controller.mousePressEvent.connect(mousePressEvent);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);
moveUI();
moveUI();

View file

@ -9,10 +9,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// Set the following variables to the values needed
var filename = "/Users/clement/Desktop/recording.hfr";
var clip_url = null;
var playFromCurrentLocation = true;
var useDisplayName = true;
var useAttachments = true;
@ -21,8 +20,6 @@ var useAvatarModel = true;
// ID of the agent. Two agents can't have the same ID.
var id = 0;
// Set avatar model URL
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
// Set position/orientation/scale here if playFromCurrentLocation is true
Avatar.position = { x:1, y: 1, z: 1 };
Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
@ -30,7 +27,7 @@ Avatar.scale = 1.0;
// Those variables MUST be common to every scripts
var controlEntitySize = 0.25;
var controlEntityPosition = { x: 2000, y: 0, z: 0 };
var controlEntityPosition = { x: 0, y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
var DO_NOTHING = 0;
@ -39,6 +36,7 @@ var PLAY_LOOP = 2;
var STOP = 3;
var SHOW = 4;
var HIDE = 5;
var LOAD = 6;
var COLORS = [];
COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 };
@ -46,10 +44,11 @@ COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 };
COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
COLORS[LOAD] = { red: LOAD, green: 0, blue: 0 };
controlEntityPosition.x += id * controlEntitySize;
Avatar.loadRecording(filename);
Avatar.loadRecording(clip_url);
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerUseDisplayName(useDisplayName);
@ -68,7 +67,9 @@ function setupEntityViewer() {
EntityViewer.queryOctree();
}
function getAction(controlEntity) {
function getAction(controlEntity) {
clip_url = controlEntity.userData;
if (controlEntity === null ||
controlEntity.position.x !== controlEntityPosition.x ||
controlEntity.position.y !== controlEntityPosition.y ||
@ -141,6 +142,12 @@ function update(event) {
}
Agent.isAvatar = false;
break;
case LOAD:
print("Load");
if(clip_url !== null) {
Avatar.loadRecording(clip_url);
}
break;
case DO_NOTHING:
break;
default:

View file

@ -489,7 +489,7 @@ function MyController(hand) {
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!props.locked) {
} else if (!props.locked && props.collisionsWillMove) {
this.setState(STATE_NEAR_GRABBING);
return;
}

View file

@ -0,0 +1,144 @@
var explosionSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/eric/sounds/explosion.wav");
var partsURLS = [{
url: "https://s3.amazonaws.com/hifi-public/eric/models/blade.fbx",
dimensions: {
x: 2,
y: 2,
z: 2
}
}, {
url: "https://s3.amazonaws.com/hifi-public/eric/models/body.fbx",
dimensions: {
x: 2.2,
y: 2.98,
z: 7.96
}
}, {
url: "https://s3.amazonaws.com/hifi-public/eric/models/tail.fbx",
dimensions: {
x: 1,
y: 1,
z: 1
}
}];
var parts = [];
var emitters = [];
var explodePosition;
var helicopter;
var entities = Entities.findEntities(MyAvatar.position, 2000);
for (i = 0; i < entities.length; i++) {
var name = Entities.getEntityProperties(entities[i], 'name').name;
if (name === "Helicopter") {
var helicopter = entities[i];
explodeHelicopter(Entities.getEntityProperties(helicopter, 'position').position);
}
}
function explodeHelicopter(explodePosition) {
Audio.playSound(explosionSound, {
position: explodePosition,
volume: 0.5
});
Entities.deleteEntity(helicopter);
for (var i = 0; i < partsURLS.length; i++) {
var position = Vec3.sum(explodePosition, {
x: 1,
y: 1,
z: 1
});
var part = Entities.addEntity({
type: "Model",
modelURL: partsURLS[i].url,
dimensions: partsURLS[i].dimensions,
position: position,
shapeType: "box",
collisionsWillMove: true,
damping: 0,
gravity: {
x: 0,
y: -9.6,
z: 0
},
velocity: {
x: Math.random(),
y: -10,
z: Math.random()
}
});
var emitter = Entities.addEntity({
type: "ParticleEffect",
name: "fire",
isEmitting: true,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
position: explodePosition,
emitRate: 100,
colorStart: {
red: 70,
green: 70,
blue: 137
},
color: {
red: 200,
green: 99,
blue: 42
},
colorFinish: {
red: 255,
green: 99,
blue: 32
},
radiusSpread: 0.2,
radiusStart: 0.3,
radiusEnd: 0.04,
particleRadius: 0.09,
radiusFinish: 0.0,
emitSpeed: 0.1,
speedSpread: 0.1,
alphaStart: 0.1,
alpha: 0.7,
alphaFinish: 0.1,
emitOrientation: Quat.fromPitchYawRollDegrees(-90, 0, 0),
emitDimensions: {
x: 1,
y: 1,
z: 0.1
},
polarFinish: Math.PI,
polarStart: 0,
accelerationSpread: {
x: 0.1,
y: 0.01,
z: 0.1
},
lifespan: 1,
});
emitters.push(emitter)
parts.push(part);
}
Script.setTimeout(function() {
var pos = Entities.getEntityProperties(parts[1], "position").position;
Entities.editEntity(emitters[0], {position: Vec3.sum(pos, {x: Math.random(), y: Math.random(), z: Math.random()})});
Entities.editEntity(emitters[1], {position: Vec3.sum(pos, {x: Math.random(), y: Math.random(), z: Math.random()})});
Entities.editEntity(emitters[2], {position: Vec3.sum(pos, {x: Math.random(), y: Math.random(), z: Math.random()})});
}, 5000)
}
function cleanup() {
parts.forEach(function(part) {
Entities.deleteEntity(part);
});
emitters.forEach(function(emitter){
Entities.deleteEntity(emitter);
})
}
Script.scriptEnding.connect(cleanup);

View file

@ -0,0 +1,132 @@
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/helicopter.fbx?v3";
var animationURL = "https://s3.amazonaws.com/hifi-public/eric/models/bladeAnimation.fbx?v7";
var spawnPosition = {
x: 1031,
y: 145,
z: 1041
};
var speed = 0;
var helicopterSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/ryan/helicopter.L.wav");
var audioInjector = Audio.playSound(helicopterSound, {
volume: 0.3,
loop: true
});
// These constants define the Spotlight position and orientation relative to the model
var MODEL_LIGHT_POSITION = {
x: 2,
y: 0,
z: -5
};
var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
x: 1,
y: 0,
z: 0
});
// Evaluate the world light entity positions and orientations from the model ones
function evalLightWorldTransform(modelPos, modelRot) {
return {
p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
};
}
var helicopter = Entities.addEntity({
type: "Model",
name: "Helicopter",
modelURL: modelURL,
animation: {
url: animationURL,
running: true,
fps: 180
},
dimensions: {
x: 12.13,
y: 3.14,
z: 9.92
},
position: spawnPosition,
});
var spotlight = Entities.addEntity({
type: "Light",
name: "helicopter light",
intensity: 2,
color: {
red: 200,
green: 200,
blue: 255
},
intensity: 1,
dimensions: {
x: 2,
y: 2,
z: 200
},
exponent: 0.01,
cutoff: 10,
isSpotlight: true
});
var debugLight = Entities.addEntity({
type: "Box",
dimensions: {
x: .1,
y: .1,
z: .3
},
color: {
red: 200,
green: 200,
blue: 0
}
});
function cleanup() {
Entities.deleteEntity(debugLight);
Entities.deleteEntity(helicopter);
Entities.deleteEntity(spotlight);
}
function update() {
var modelProperties = Entities.getEntityProperties(helicopter, ['position', 'rotation']);
var lightTransform = evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
Entities.editEntity(spotlight, {
position: lightTransform.p,
rotation: lightTransform.q
});
Entities.editEntity(debugLight, {
position: lightTransform.p,
rotation: lightTransform.q
});
audioInjector.setOptions({
position: modelProperties.position,
});
//Move forward
var newRotation = Quat.multiply(modelProperties.rotation, {
x: 0,
y: .002,
z: 0,
w: 1
})
var newPosition = Vec3.sum(modelProperties.position, Vec3.multiply(speed, Quat.getFront(modelProperties.rotation)));
Entities.editEntity(helicopter, {
position: newPosition,
rotation: newRotation
})
}
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);

View file

@ -0,0 +1,73 @@
//
// handControlledHead.js
// examples
//
// Created by Alessandro Signa on 10/11/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script allows you to look around, driving the rotation of the avatar's head by the right hand orientation.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
const YAW_MULTIPLIER = 20000;
const PITCH_MULTIPLIER = 15000;
const EPSILON = 0.001;
var firstPress = true;
var handPreviousVerticalRotation = 0.0;
var handCurrentVerticalRotation = 0.0;
var handPreviousHorizontalRotation = 0.0;
var handCurrentHorizontalRotation = 0.0;
var rotatedHandPosition;
var rotatedTipPosition;
function update(deltaTime) {
if(Controller.getValue(Controller.Standard.RightPrimaryThumb)){
pitchManager(deltaTime);
}else if(!firstPress){
firstPress = true;
}
if(firstPress && MyAvatar.headYaw){
MyAvatar.headYaw -= MyAvatar.headYaw/10;
}
}
function pitchManager(deltaTime){
rotatedHandPosition = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, -MyAvatar.bodyYaw, 0), MyAvatar.getRightHandPosition());
rotatedTipPosition = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, -MyAvatar.bodyYaw, 0), MyAvatar.getRightHandTipPosition());
handCurrentVerticalRotation = Vec3.subtract(rotatedTipPosition, rotatedHandPosition).y;
handCurrentHorizontalRotation = Vec3.subtract(rotatedTipPosition, rotatedHandPosition).x;
var handCurrentHorizontalRotationFiltered = handCurrentHorizontalRotation;
//to avoid yaw drift
if((handCurrentHorizontalRotation - handPreviousHorizontalRotation) < EPSILON && (handCurrentHorizontalRotation - handPreviousHorizontalRotation) > -EPSILON){
handCurrentHorizontalRotationFiltered = handPreviousHorizontalRotation;
}
if(firstPress){
handPreviousVerticalRotation = handCurrentVerticalRotation;
handPreviousHorizontalRotation = handCurrentHorizontalRotation;
firstPress = false;
}
MyAvatar.headPitch += (handCurrentVerticalRotation - handPreviousVerticalRotation)*PITCH_MULTIPLIER*deltaTime;
MyAvatar.headYaw -= (handCurrentHorizontalRotationFiltered - handPreviousHorizontalRotation)*YAW_MULTIPLIER*deltaTime;
handPreviousVerticalRotation = handCurrentVerticalRotation;
handPreviousHorizontalRotation = handCurrentHorizontalRotationFiltered;
}
function clean(){
MyAvatar.headYaw = 0.0;
}
Script.update.connect(update);
Script.scriptEnding.connect(clean);

View file

@ -0,0 +1,265 @@
//
// colorBusterWand.js
//
// Created by James B. Pollack @imgntn on 11/2/2015
// Copyright 2015 High Fidelity, Inc.
//
// This is the entity script that attaches to a wand for the Color Busters game
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../../libraries/utils.js");
var COMBINED_COLOR_DURATION = 5;
var INDICATOR_OFFSET_UP = 0.40;
var REMOVE_CUBE_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/color_busters/boop.wav';
var COMBINE_COLORS_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/color_busters/powerup.wav';
var COLOR_INDICATOR_DIMENSIONS = {
x: 0.10,
y: 0.10,
z: 0.10
};
var _this;
function ColorBusterWand() {
_this = this;
}
ColorBusterWand.prototype = {
combinedColorsTimer: null,
soundIsPlaying: false,
preload: function(entityID) {
print("preload");
this.entityID = entityID;
this.REMOVE_CUBE_SOUND = SoundCache.getSound(REMOVE_CUBE_SOUND_URL);
this.COMBINE_COLORS_SOUND = SoundCache.getSound(COMBINE_COLORS_SOUND_URL);
},
collisionWithEntity: function(me, otherEntity, collision) {
var otherProperties = Entities.getEntityProperties(otherEntity, ["name", "userData"]);
var myProperties = Entities.getEntityProperties(me, ["userData"]);
var myUserData = JSON.parse(myProperties.userData);
var otherUserData = JSON.parse(otherProperties.userData);
if (otherProperties.name === 'Hifi-ColorBusterWand') {
print('HIT ANOTHER COLOR WAND!!');
if (otherUserData.hifiColorBusterWandKey.colorLocked !== true && myUserData.hifiColorBusterWandKey.colorLocked !== true) {
if (otherUserData.hifiColorBusterWandKey.originalColorName === myUserData.hifiColorBusterWandKey.originalColorName) {
print('BUT ITS THE SAME COLOR!')
return;
} else {
print('COMBINE COLORS!' + this.entityID);
this.combineColorsWithOtherWand(otherUserData.hifiColorBusterWandKey.originalColorName, myUserData.hifiColorBusterWandKey.originalColorName);
}
}
}
if (otherProperties.name === 'Hifi-ColorBusterCube') {
if (otherUserData.hifiColorBusterCubeKey.originalColorName === myUserData.hifiColorBusterWandKey.currentColor) {
print('HIT THE SAME COLOR CUBE');
this.removeCubeOfSameColor(otherEntity);
} else {
print('HIT A CUBE OF A DIFFERENT COLOR');
}
}
},
combineColorsWithOtherWand: function(otherColor, myColor) {
print('combining my :' + myColor + " with their: " + otherColor);
if ((myColor === 'violet') || (myColor === 'orange') || (myColor === 'green')) {
print('MY WAND ALREADY COMBINED');
return;
}
var newColor;
if ((otherColor === 'red' && myColor == 'yellow') || (myColor === 'red' && otherColor === 'yellow')) {
//orange
newColor = 'orange';
}
if ((otherColor === 'red' && myColor == 'blue') || (myColor === 'red' && otherColor === 'blue')) {
//violet
newColor = 'violet';
}
if ((otherColor === 'blue' && myColor == 'yellow') || (myColor === 'blue' && otherColor === 'yellow')) {
//green.
newColor = 'green';
}
_this.combinedColorsTimer = Script.setTimeout(function() {
_this.resetToOriginalColor(myColor);
_this.combinedColorsTimer = null;
}, COMBINED_COLOR_DURATION * 1000);
setEntityCustomData('hifiColorBusterWandKey', this.entityID, {
owner: MyAvatar.sessionUUID,
currentColor: newColor,
originalColorName: myColor,
colorLocked: false
});
this.playSoundAtCurrentPosition(false);
},
setCurrentColor: function(newColor) {
var color;
if (newColor === 'orange') {
color = {
red: 255,
green: 165,
blue: 0
};
}
if (newColor === 'violet') {
color = {
red: 128,
green: 0,
blue: 128
};
}
if (newColor === 'green') {
color = {
red: 0,
green: 255,
blue: 0
};
}
if (newColor === 'red') {
color = {
red: 255,
green: 0,
blue: 0
};
}
if (newColor === 'yellow') {
color = {
red: 255,
green: 255,
blue: 0
};
}
if (newColor === 'blue') {
color = {
red: 0,
green: 0,
blue: 255
};
}
Entities.editEntity(this.colorIndicator, {
color: color
});
// print('SET THIS COLOR INDICATOR TO:' + newColor);
},
resetToOriginalColor: function(myColor) {
setEntityCustomData('hifiColorBusterWandKey', this.entityID, {
owner: MyAvatar.sessionUUID,
currentColor: myColor,
originalColorName: myColor,
colorLocked: false
});
this.setCurrentColor(myColor);
},
removeCubeOfSameColor: function(cube) {
this.playSoundAtCurrentPosition(true);
Entities.callEntityMethod(cube, 'cubeEnding');
Entities.deleteEntity(cube);
},
startNearGrab: function() {
this.currentProperties = Entities.getEntityProperties(this.entityID);
this.createColorIndicator();
},
continueNearGrab: function() {
this.currentProperties = Entities.getEntityProperties(this.entityID);
var color = JSON.parse(this.currentProperties.userData).hifiColorBusterWandKey.currentColor;
this.setCurrentColor(color);
this.updateColorIndicatorLocation();
},
releaseGrab: function() {
Entities.deleteEntity(this.colorIndicator);
if (this.combinedColorsTimer !== null) {
Script.clearTimeout(this.combinedColorsTimer);
}
},
createColorIndicator: function(color) {
var properties = {
name: 'Hifi-ColorBusterIndicator',
type: 'Box',
dimensions: COLOR_INDICATOR_DIMENSIONS,
position: this.currentProperties.position,
collisionsWillMove: false,
ignoreForCollisions: true
}
this.colorIndicator = Entities.addEntity(properties);
},
updateColorIndicatorLocation: function() {
var position;
var upVector = Quat.getUp(this.currentProperties.rotation);
var indicatorVector = Vec3.multiply(upVector, INDICATOR_OFFSET_UP);
position = Vec3.sum(this.currentProperties.position, indicatorVector);
var properties = {
position: position,
rotation: this.currentProperties.rotation
}
Entities.editEntity(this.colorIndicator, properties);
},
playSoundAtCurrentPosition: function(isRemoveCubeSound) {
var position = Entities.getEntityProperties(this.entityID, "position").position;
var audioProperties = {
volume: 0.25,
position: position
};
if (isRemoveCubeSound === true) {
Audio.playSound(this.REMOVE_CUBE_SOUND, audioProperties);
} else {
Audio.playSound(this.COMBINE_COLORS_SOUND, audioProperties);
}
},
};
return new ColorBusterWand();
});

View file

@ -0,0 +1,130 @@
//
// createColorBusterCubes.js
//
// Created by James B. Pollack @imgntn on 11/2/2015
// Copyright 2015 High Fidelity, Inc.
//
// This script creates cubes that can be removed with a Color Buster wand.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DELETE_AT_ENDING = false;
var CUBE_DIMENSIONS = {
x: 1,
y: 1,
z: 1
};
var NUMBER_OF_CUBES_PER_SIDE = 8;
var STARTING_CORNER_POSITION = {
x: 100,
y: 100,
z: 100
};
var STARTING_COLORS = [
['red', {
red: 255,
green: 0,
blue: 0
}],
['yellow', {
red: 255,
green: 255,
blue: 0
}],
['blue', {
red: 0,
green: 0,
blue: 255
}],
['orange', {
red: 255,
green: 165,
blue: 0
}],
['violet', {
red: 128,
green: 0,
blue: 128
}],
['green', {
red: 0,
green: 255,
blue: 0
}]
];
function chooseStartingColor() {
var startingColor = STARTING_COLORS[Math.floor(Math.random() * STARTING_COLORS.length)];
return startingColor;
}
var cubes = [];
function createColorBusterCube(row, column, vertical) {
print('make cube at ' + row + ':' + column + ":" + vertical);
var position = {
x: STARTING_CORNER_POSITION.x + row,
y: STARTING_CORNER_POSITION.y + vertical,
z: STARTING_CORNER_POSITION.z + column
};
var startingColor = chooseStartingColor();
var colorBusterCubeProperties = {
name: 'Hifi-ColorBusterCube',
type: 'Box',
dimensions: CUBE_DIMENSIONS,
collisionsWillMove: false,
ignoreForCollisions: false,
color: startingColor[1],
position: position,
userData: JSON.stringify({
hifiColorBusterCubeKey: {
originalColorName: startingColor[0]
},
grabbableKey: {
grabbable: false
}
})
};
var cube = Entities.addEntity(colorBusterCubeProperties);
cubes.push(cube);
return cube
}
function createBoard() {
var vertical;
var row;
var column;
for (vertical = 0; vertical < NUMBER_OF_CUBES_PER_SIDE; vertical++) {
print('vertical:' + vertical)
//create a single layer
for (row = 0; row < NUMBER_OF_CUBES_PER_SIDE; row++) {
print('row:' + row)
for (column = 0; column < NUMBER_OF_CUBES_PER_SIDE; column++) {
print('column:' + column)
createColorBusterCube(row, column, vertical)
}
}
}
}
function deleteCubes() {
while (cubes.length > 0) {
Entities.deleteEntity(cubes.pop());
}
}
if (DELETE_AT_ENDING === true) {
Script.scriptEnding.connect(deleteCubes);
}
createBoard();

View file

@ -0,0 +1,99 @@
//
// createColorBusterWand.js
//
// Created by James B. Pollack @imgntn on 11/2/2015
// Copyright 2015 High Fidelity, Inc.
//
// This script creates a wand that can be used to remove color buster blocks. Touch your wand to someone else's to combine colors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DELETE_AT_ENDING = false;
var COLOR_WAND_MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/color_busters/wand.fbx';
var COLOR_WAND_COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/color_busters/wand_collision_hull.obj';
var COLOR_WAND_SCRIPT_URL = Script.resolvePath('colorBusterWand.js');
var COLOR_WAND_DIMENSIONS = {
x: 0.04,
y: 0.87,
z: 0.04
};
var COLOR_WAND_START_POSITION = {
x: 0,
y: 0,
z: 0
};
var STARTING_COLORS = [
['red', {
red: 255,
green: 0,
blue: 0
}],
['yellow', {
red: 255,
green: 255,
blue: 0
}],
['blue', {
red: 0,
green: 0,
blue: 255
}]
];
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
function chooseStartingColor() {
var startingColor = STARTING_COLORS[Math.floor(Math.random() * STARTING_COLORS.length)];
return startingColor
}
var wand;
function createColorBusterWand() {
var startingColor = chooseStartingColor();
var colorBusterWandProperties = {
name: 'Hifi-ColorBusterWand',
type: 'Model',
modelURL: COLOR_WAND_MODEL_URL,
shapeType: 'compound',
compoundShapeURL: COLOR_WAND_COLLISION_HULL_URL,
dimensions: COLOR_WAND_DIMENSIONS,
position: center,
script: COLOR_WAND_SCRIPT_URL,
collisionsWillMove: true,
userData: JSON.stringify({
hifiColorBusterWandKey: {
owner: MyAvatar.sessionUUID,
currentColor: startingColor[0],
originalColorName: startingColor[0],
colorLocked: false
},
grabbableKey: {
invertSolidWhileHeld: false
}
})
};
wand = Entities.addEntity(colorBusterWandProperties);
}
function deleteWand() {
Entities.deleteEntity(wand);
}
if (DELETE_AT_ENDING === true) {
Script.scriptEnding.connect(deleteWand);
}
createColorBusterWand();

View file

@ -15,7 +15,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include('../utilities/tools/vector.js');
Script.include('../../utilities/tools/vector.js');
var URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/";

View file

@ -0,0 +1,743 @@
// The MIT License (MIT)
// Copyright (c) 2012-2015 Bryce Neal
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// Adapted for High Fidelity by James B. Pollack on 11/6/2015
loadEasyStar = function() {
var ezStar = eStar();
return new ezStar.js()
}
var eStar = function() {
var EasyStar = EasyStar || {};
/**
* A simple Node that represents a single tile on the grid.
* @param {Object} parent The parent node.
* @param {Number} x The x position on the grid.
* @param {Number} y The y position on the grid.
* @param {Number} costSoFar How far this node is in moves*cost from the start.
* @param {Number} simpleDistanceToTarget Manhatten distance to the end point.
**/
EasyStar.Node = function(parent, x, y, costSoFar, simpleDistanceToTarget) {
this.parent = parent;
this.x = x;
this.y = y;
this.costSoFar = costSoFar;
this.simpleDistanceToTarget = simpleDistanceToTarget;
/**
* @return {Number} Best guess distance of a cost using this node.
**/
this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget;
}
};
// Constants
EasyStar.Node.OPEN_LIST = 0;
EasyStar.Node.CLOSED_LIST = 1;
/**
* This is an improved Priority Queue data type implementation that can be used to sort any object type.
* It uses a technique called a binary heap.
*
* For more on binary heaps see: http://en.wikipedia.org/wiki/Binary_heap
*
* @param {String} criteria The criteria by which to sort the objects.
* This should be a property of the objects you're sorting.
*
* @param {Number} heapType either PriorityQueue.MAX_HEAP or PriorityQueue.MIN_HEAP.
**/
EasyStar.PriorityQueue = function(criteria, heapType) {
this.length = 0; //The current length of heap.
var queue = [];
var isMax = false;
//Constructor
if (heapType == EasyStar.PriorityQueue.MAX_HEAP) {
isMax = true;
} else if (heapType == EasyStar.PriorityQueue.MIN_HEAP) {
isMax = false;
} else {
throw heapType + " not supported.";
}
/**
* Inserts the value into the heap and sorts it.
*
* @param value The object to insert into the heap.
**/
this.insert = function(value) {
if (!value.hasOwnProperty(criteria)) {
throw "Cannot insert " + value + " because it does not have a property by the name of " + criteria + ".";
}
queue.push(value);
this.length++;
bubbleUp(this.length - 1);
}
/**
* Peeks at the highest priority element.
*
* @return the highest priority element
**/
this.getHighestPriorityElement = function() {
return queue[0];
}
/**
* Removes and returns the highest priority element from the queue.
*
* @return the highest priority element
**/
this.shiftHighestPriorityElement = function() {
if (this.length === 0) {
throw ("There are no more elements in your priority queue.");
} else if (this.length === 1) {
var onlyValue = queue[0];
queue = [];
this.length = 0;
return onlyValue;
}
var oldRoot = queue[0];
var newRoot = queue.pop();
this.length--;
queue[0] = newRoot;
swapUntilQueueIsCorrect(0);
return oldRoot;
}
var bubbleUp = function(index) {
if (index === 0) {
return;
}
var parent = getParentOf(index);
if (evaluate(index, parent)) {
swap(index, parent);
bubbleUp(parent);
} else {
return;
}
}
var swapUntilQueueIsCorrect = function(value) {
var left = getLeftOf(value);
var right = getRightOf(value);
if (evaluate(left, value)) {
swap(value, left);
swapUntilQueueIsCorrect(left);
} else if (evaluate(right, value)) {
swap(value, right);
swapUntilQueueIsCorrect(right);
} else if (value == 0) {
return;
} else {
swapUntilQueueIsCorrect(0);
}
}
var swap = function(self, target) {
var placeHolder = queue[self];
queue[self] = queue[target];
queue[target] = placeHolder;
}
var evaluate = function(self, target) {
if (queue[target] === undefined || queue[self] === undefined) {
return false;
}
var selfValue;
var targetValue;
// Check if the criteria should be the result of a function call.
if (typeof queue[self][criteria] === 'function') {
selfValue = queue[self][criteria]();
targetValue = queue[target][criteria]();
} else {
selfValue = queue[self][criteria];
targetValue = queue[target][criteria];
}
if (isMax) {
if (selfValue > targetValue) {
return true;
} else {
return false;
}
} else {
if (selfValue < targetValue) {
return true;
} else {
return false;
}
}
}
var getParentOf = function(index) {
return Math.floor((index - 1) / 2);
}
var getLeftOf = function(index) {
return index * 2 + 1;
}
var getRightOf = function(index) {
return index * 2 + 2;
}
};
// Constants
EasyStar.PriorityQueue.MAX_HEAP = 0;
EasyStar.PriorityQueue.MIN_HEAP = 1;
/**
* Represents a single instance of EasyStar.
* A path that is in the queue to eventually be found.
*/
EasyStar.instance = function() {
this.isDoneCalculating = true;
this.pointsToAvoid = {};
this.startX;
this.callback;
this.startY;
this.endX;
this.endY;
this.nodeHash = {};
this.openList;
};
/**
* EasyStar.js
* github.com/prettymuchbryce/EasyStarJS
* Licensed under the MIT license.
*
* Implementation By Bryce Neal (@prettymuchbryce)
**/
EasyStar.js = function() {
var STRAIGHT_COST = 1.0;
var DIAGONAL_COST = 1.4;
var syncEnabled = false;
var pointsToAvoid = {};
var collisionGrid;
var costMap = {};
var pointsToCost = {};
var allowCornerCutting = true;
var iterationsSoFar;
var instances = [];
var iterationsPerCalculation = Number.MAX_VALUE;
var acceptableTiles;
var diagonalsEnabled = false;
/**
* Sets the collision grid that EasyStar uses.
*
* @param {Array|Number} tiles An array of numbers that represent
* which tiles in your grid should be considered
* acceptable, or "walkable".
**/
this.setAcceptableTiles = function(tiles) {
if (tiles instanceof Array) {
// Array
acceptableTiles = tiles;
} else if (!isNaN(parseFloat(tiles)) && isFinite(tiles)) {
// Number
acceptableTiles = [tiles];
}
};
/**
* Enables sync mode for this EasyStar instance..
* if you're into that sort of thing.
**/
this.enableSync = function() {
syncEnabled = true;
};
/**
* Disables sync mode for this EasyStar instance.
**/
this.disableSync = function() {
syncEnabled = false;
};
/**
* Enable diagonal pathfinding.
*/
this.enableDiagonals = function() {
diagonalsEnabled = true;
}
/**
* Disable diagonal pathfinding.
*/
this.disableDiagonals = function() {
diagonalsEnabled = false;
}
/**
* Sets the collision grid that EasyStar uses.
*
* @param {Array} grid The collision grid that this EasyStar instance will read from.
* This should be a 2D Array of Numbers.
**/
this.setGrid = function(grid) {
collisionGrid = grid;
//Setup cost map
for (var y = 0; y < collisionGrid.length; y++) {
for (var x = 0; x < collisionGrid[0].length; x++) {
if (!costMap[collisionGrid[y][x]]) {
costMap[collisionGrid[y][x]] = 1
}
}
}
};
/**
* Sets the tile cost for a particular tile type.
*
* @param {Number} The tile type to set the cost for.
* @param {Number} The multiplicative cost associated with the given tile.
**/
this.setTileCost = function(tileType, cost) {
costMap[tileType] = cost;
};
/**
* Sets the an additional cost for a particular point.
* Overrides the cost from setTileCost.
*
* @param {Number} x The x value of the point to cost.
* @param {Number} y The y value of the point to cost.
* @param {Number} The multiplicative cost associated with the given point.
**/
this.setAdditionalPointCost = function(x, y, cost) {
pointsToCost[x + '_' + y] = cost;
};
/**
* Remove the additional cost for a particular point.
*
* @param {Number} x The x value of the point to stop costing.
* @param {Number} y The y value of the point to stop costing.
**/
this.removeAdditionalPointCost = function(x, y) {
delete pointsToCost[x + '_' + y];
}
/**
* Remove all additional point costs.
**/
this.removeAllAdditionalPointCosts = function() {
pointsToCost = {};
}
/**
* Sets the number of search iterations per calculation.
* A lower number provides a slower result, but more practical if you
* have a large tile-map and don't want to block your thread while
* finding a path.
*
* @param {Number} iterations The number of searches to prefrom per calculate() call.
**/
this.setIterationsPerCalculation = function(iterations) {
iterationsPerCalculation = iterations;
};
/**
* Avoid a particular point on the grid,
* regardless of whether or not it is an acceptable tile.
*
* @param {Number} x The x value of the point to avoid.
* @param {Number} y The y value of the point to avoid.
**/
this.avoidAdditionalPoint = function(x, y) {
pointsToAvoid[x + "_" + y] = 1;
};
/**
* Stop avoiding a particular point on the grid.
*
* @param {Number} x The x value of the point to stop avoiding.
* @param {Number} y The y value of the point to stop avoiding.
**/
this.stopAvoidingAdditionalPoint = function(x, y) {
delete pointsToAvoid[x + "_" + y];
};
/**
* Enables corner cutting in diagonal movement.
**/
this.enableCornerCutting = function() {
allowCornerCutting = true;
};
/**
* Disables corner cutting in diagonal movement.
**/
this.disableCornerCutting = function() {
allowCornerCutting = false;
};
/**
* Stop avoiding all additional points on the grid.
**/
this.stopAvoidingAllAdditionalPoints = function() {
pointsToAvoid = {};
};
/**
* Find a path.
*
* @param {Number} startX The X position of the starting point.
* @param {Number} startY The Y position of the starting point.
* @param {Number} endX The X position of the ending point.
* @param {Number} endY The Y position of the ending point.
* @param {Function} callback A function that is called when your path
* is found, or no path is found.
*
**/
this.findPath = function(startX, startY, endX, endY, callback) {
// Wraps the callback for sync vs async logic
var callbackWrapper = function(result) {
if (syncEnabled) {
callback(result);
} else {
Script.setTimeout(function() {
callback(result);
}, 1);
}
}
// No acceptable tiles were set
if (acceptableTiles === undefined) {
throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
}
// No grid was set
if (collisionGrid === undefined) {
throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
}
// Start or endpoint outside of scope.
if (startX < 0 || startY < 0 || endX < 0 || endX < 0 ||
startX > collisionGrid[0].length - 1 || startY > collisionGrid.length - 1 ||
endX > collisionGrid[0].length - 1 || endY > collisionGrid.length - 1) {
throw new Error("Your start or end point is outside the scope of your grid.");
}
// Start and end are the same tile.
if (startX === endX && startY === endY) {
callbackWrapper([]);
return;
}
// End point is not an acceptable tile.
var endTile = collisionGrid[endY][endX];
var isAcceptable = false;
for (var i = 0; i < acceptableTiles.length; i++) {
if (endTile === acceptableTiles[i]) {
isAcceptable = true;
break;
}
}
if (isAcceptable === false) {
callbackWrapper(null);
return;
}
// Create the instance
var instance = new EasyStar.instance();
instance.openList = new EasyStar.PriorityQueue("bestGuessDistance", EasyStar.PriorityQueue.MIN_HEAP);
instance.isDoneCalculating = false;
instance.nodeHash = {};
instance.startX = startX;
instance.startY = startY;
instance.endX = endX;
instance.endY = endY;
instance.callback = callbackWrapper;
instance.openList.insert(coordinateToNode(instance, instance.startX,
instance.startY, null, STRAIGHT_COST));
instances.push(instance);
};
/**
* This method steps through the A* Algorithm in an attempt to
* find your path(s). It will search 4-8 tiles (depending on diagonals) for every calculation.
* You can change the number of calculations done in a call by using
* easystar.setIteratonsPerCalculation().
**/
this.calculate = function() {
if (instances.length === 0 || collisionGrid === undefined || acceptableTiles === undefined) {
return;
}
for (iterationsSoFar = 0; iterationsSoFar < iterationsPerCalculation; iterationsSoFar++) {
if (instances.length === 0) {
return;
}
if (syncEnabled) {
// If this is a sync instance, we want to make sure that it calculates synchronously.
iterationsSoFar = 0;
}
// Couldn't find a path.
if (instances[0].openList.length === 0) {
var ic = instances[0];
ic.callback(null);
instances.shift();
continue;
}
var searchNode = instances[0].openList.shiftHighestPriorityElement();
var tilesToSearch = [];
searchNode.list = EasyStar.Node.CLOSED_LIST;
if (searchNode.y > 0) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: 0,
y: -1,
cost: STRAIGHT_COST * getTileCost(searchNode.x, searchNode.y - 1)
});
}
if (searchNode.x < collisionGrid[0].length - 1) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: 1,
y: 0,
cost: STRAIGHT_COST * getTileCost(searchNode.x + 1, searchNode.y)
});
}
if (searchNode.y < collisionGrid.length - 1) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: 0,
y: 1,
cost: STRAIGHT_COST * getTileCost(searchNode.x, searchNode.y + 1)
});
}
if (searchNode.x > 0) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: -1,
y: 0,
cost: STRAIGHT_COST * getTileCost(searchNode.x - 1, searchNode.y)
});
}
if (diagonalsEnabled) {
if (searchNode.x > 0 && searchNode.y > 0) {
if (allowCornerCutting ||
(isTileWalkable(collisionGrid, acceptableTiles, searchNode.x, searchNode.y - 1) &&
isTileWalkable(collisionGrid, acceptableTiles, searchNode.x - 1, searchNode.y))) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: -1,
y: -1,
cost: DIAGONAL_COST * getTileCost(searchNode.x - 1, searchNode.y - 1)
});
}
}
if (searchNode.x < collisionGrid[0].length - 1 && searchNode.y < collisionGrid.length - 1) {
if (allowCornerCutting ||
(isTileWalkable(collisionGrid, acceptableTiles, searchNode.x, searchNode.y + 1) &&
isTileWalkable(collisionGrid, acceptableTiles, searchNode.x + 1, searchNode.y))) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: 1,
y: 1,
cost: DIAGONAL_COST * getTileCost(searchNode.x + 1, searchNode.y + 1)
});
}
}
if (searchNode.x < collisionGrid[0].length - 1 && searchNode.y > 0) {
if (allowCornerCutting ||
(isTileWalkable(collisionGrid, acceptableTiles, searchNode.x, searchNode.y - 1) &&
isTileWalkable(collisionGrid, acceptableTiles, searchNode.x + 1, searchNode.y))) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: 1,
y: -1,
cost: DIAGONAL_COST * getTileCost(searchNode.x + 1, searchNode.y - 1)
});
}
}
if (searchNode.x > 0 && searchNode.y < collisionGrid.length - 1) {
if (allowCornerCutting ||
(isTileWalkable(collisionGrid, acceptableTiles, searchNode.x, searchNode.y + 1) &&
isTileWalkable(collisionGrid, acceptableTiles, searchNode.x - 1, searchNode.y))) {
tilesToSearch.push({
instance: instances[0],
searchNode: searchNode,
x: -1,
y: 1,
cost: DIAGONAL_COST * getTileCost(searchNode.x - 1, searchNode.y + 1)
});
}
}
}
// First sort all of the potential nodes we could search by their cost + heuristic distance.
tilesToSearch.sort(function(a, b) {
var aCost = a.cost + getDistance(searchNode.x + a.x, searchNode.y + a.y, instances[0].endX, instances[0].endY)
var bCost = b.cost + getDistance(searchNode.x + b.x, searchNode.y + b.y, instances[0].endX, instances[0].endY)
if (aCost < bCost) {
return -1;
} else if (aCost === bCost) {
return 0;
} else {
return 1;
}
});
var isDoneCalculating = false;
// Search all of the surrounding nodes
for (var i = 0; i < tilesToSearch.length; i++) {
checkAdjacentNode(tilesToSearch[i].instance, tilesToSearch[i].searchNode,
tilesToSearch[i].x, tilesToSearch[i].y, tilesToSearch[i].cost);
if (tilesToSearch[i].instance.isDoneCalculating === true) {
isDoneCalculating = true;
break;
}
}
if (isDoneCalculating) {
instances.shift();
continue;
}
}
};
// Private methods follow
var checkAdjacentNode = function(instance, searchNode, x, y, cost) {
var adjacentCoordinateX = searchNode.x + x;
var adjacentCoordinateY = searchNode.y + y;
if (pointsToAvoid[adjacentCoordinateX + "_" + adjacentCoordinateY] === undefined) {
// Handles the case where we have found the destination
if (instance.endX === adjacentCoordinateX && instance.endY === adjacentCoordinateY) {
instance.isDoneCalculating = true;
var path = [];
var pathLen = 0;
path[pathLen] = {
x: adjacentCoordinateX,
y: adjacentCoordinateY
};
pathLen++;
path[pathLen] = {
x: searchNode.x,
y: searchNode.y
};
pathLen++;
var parent = searchNode.parent;
while (parent != null) {
path[pathLen] = {
x: parent.x,
y: parent.y
};
pathLen++;
parent = parent.parent;
}
path.reverse();
var ic = instance;
var ip = path;
ic.callback(ip);
return
}
if (isTileWalkable(collisionGrid, acceptableTiles, adjacentCoordinateX, adjacentCoordinateY)) {
var node = coordinateToNode(instance, adjacentCoordinateX,
adjacentCoordinateY, searchNode, cost);
if (node.list === undefined) {
node.list = EasyStar.Node.OPEN_LIST;
instance.openList.insert(node);
} else if (node.list === EasyStar.Node.OPEN_LIST) {
if (searchNode.costSoFar + cost < node.costSoFar) {
node.costSoFar = searchNode.costSoFar + cost;
node.parent = searchNode;
}
}
}
}
};
// Helpers
var isTileWalkable = function(collisionGrid, acceptableTiles, x, y) {
for (var i = 0; i < acceptableTiles.length; i++) {
if (collisionGrid[y][x] === acceptableTiles[i]) {
return true;
}
}
return false;
};
var getTileCost = function(x, y) {
return pointsToCost[x + '_' + y] || costMap[collisionGrid[y][x]]
};
var coordinateToNode = function(instance, x, y, parent, cost) {
if (instance.nodeHash[x + "_" + y] !== undefined) {
return instance.nodeHash[x + "_" + y];
}
var simpleDistanceToTarget = getDistance(x, y, instance.endX, instance.endY);
if (parent !== null) {
var costSoFar = parent.costSoFar + cost;
} else {
costSoFar = simpleDistanceToTarget;
}
var node = new EasyStar.Node(parent, x, y, costSoFar, simpleDistanceToTarget);
instance.nodeHash[x + "_" + y] = node;
return node;
};
var getDistance = function(x1, y1, x2, y2) {
return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
}
return EasyStar
}

View file

@ -0,0 +1,270 @@
//
// easyStarExample.js
//
// Created by James B. Pollack @imgntn on 11/9/2015
// Copyright 2015 High Fidelity, Inc.
//
// This is a script that sets up a grid of obstacles and passable tiles, finds a path, and then moves an entity along the path.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// To-Do:
// Abstract start position and make tiles, spheres, etc. relative
// Handle dynamically changing grids
Script.include('easyStar.js');
var easystar = loadEasyStar();
Script.include('tween.js');
var TWEEN = loadTween();
var ANIMATION_DURATION = 350;
var grid = [
[0, 0, 1, 0, 0, 0, 0, 0, 0],
[0, 1, 1, 0, 1, 0, 1, 0, 0],
[0, 0, 1, 0, 0, 0, 0, 1, 1],
[0, 0, 1, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0]
];
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableCornerCutting();
easystar.findPath(0, 0, 8, 0, function(path) {
if (path === null) {
print("Path was not found.");
Script.update.disconnect(tickEasyStar);
} else {
print('path' + JSON.stringify(path));
convertPath(path);
Script.update.disconnect(tickEasyStar);
}
});
var tickEasyStar = function() {
easystar.calculate();
}
Script.update.connect(tickEasyStar);
//a sphere that will get moved
var playerSphere = Entities.addEntity({
type: 'Sphere',
shape: 'Sphere',
color: {
red: 255,
green: 0,
blue: 0
},
dimensions: {
x: 0.5,
y: 0.5,
z: 0.5
},
position: {
x: 0,
y: 0,
z: 0
},
gravity: {
x: 0,
y: -9.8,
z: 0
},
collisionsWillMove: true,
linearDamping: 0.2
});
Script.setInterval(function(){
Entities.editEntity(playerSphere,{
velocity:{
x:0,
y:4,
z:0
}
})
},1000)
var sphereProperties;
//for keeping track of entities
var obstacles = [];
var passables = [];
function createPassableAtTilePosition(posX, posY) {
var properties = {
type: 'Box',
shapeType: 'Box',
dimensions: {
x: 1,
y: 1,
z: 1
},
position: {
x: posY,
y: -1,
z: posX
},
color: {
red: 0,
green: 0,
blue: 255
}
};
var passable = Entities.addEntity(properties);
passables.push(passable);
}
function createObstacleAtTilePosition(posX, posY) {
var properties = {
type: 'Box',
shapeType: 'Box',
dimensions: {
x: 1,
y: 2,
z: 1
},
position: {
x: posY,
y: 0,
z: posX
},
color: {
red: 0,
green: 255,
blue: 0
}
};
var obstacle = Entities.addEntity(properties);
obstacles.push(obstacle);
}
function createObstacles(grid) {
grid.forEach(function(row, rowIndex) {
row.forEach(function(v, index) {
if (v === 1) {
createObstacleAtTilePosition(rowIndex, index);
}
if (v === 0) {
createPassableAtTilePosition(rowIndex, index);
}
})
})
}
createObstacles(grid);
var currentSpherePosition = {
x: 0,
y: 0,
z: 0
};
function convertPathPointToCoordinates(x, y) {
return {
x: y,
z: x
};
}
var convertedPath = [];
//convert our path to Vec3s
function convertPath(path) {
path.forEach(function(point) {
var convertedPoint = convertPathPointToCoordinates(point.x, point.y);
convertedPath.push(convertedPoint);
});
createTweenPath(convertedPath);
}
function updatePosition() {
sphereProperties = Entities.getEntityProperties(playerSphere, "position");
Entities.editEntity(playerSphere, {
position: {
x: currentSpherePosition.z,
y: sphereProperties.position.y,
z: currentSpherePosition.x
}
});
}
var upVelocity = {
x: 0,
y: 2.5,
z: 0
}
var noVelocity = {
x: 0,
y: -3.5,
z: 0
}
function createTweenPath(convertedPath) {
var i;
var stepTweens = [];
var velocityTweens = [];
//create the tweens
for (i = 0; i < convertedPath.length - 1; i++) {
var stepTween = new TWEEN.Tween(currentSpherePosition).to(convertedPath[i + 1], ANIMATION_DURATION).onUpdate(updatePosition).onComplete(tweenStep);
stepTweens.push(stepTween);
}
var j;
//chain one tween to the next
for (j = 0; j < stepTweens.length - 1; j++) {
stepTweens[j].chain(stepTweens[j + 1]);
}
//start the tween
stepTweens[0].start();
}
var velocityShaper = {
x: 0,
y: 0,
z: 0
}
function tweenStep() {
// print('step between tweens')
}
function updateTweens() {
//hook tween updates into our update loop
TWEEN.update();
}
Script.update.connect(updateTweens);
function cleanup() {
while (obstacles.length > 0) {
Entities.deleteEntity(obstacles.pop());
}
while (passables.length > 0) {
Entities.deleteEntity(passables.pop());
}
Entities.deleteEntity(playerSphere);
Script.update.disconnect(updateTweens);
}
Script.scriptEnding.connect(cleanup);

View file

@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/overlayUtils.js");
Script.include("overlayUtils.js");
var MOUSE_SENSITIVITY = 0.9;
var SCROLL_SENSITIVITY = 0.05;

View file

@ -1,7 +1,9 @@
var ENTITY_LIST_HTML_URL = Script.resolvePath('../html/entityList.html');
EntityListTool = function(opts) {
var that = {};
var url = Script.resolvePath('html/entityList.html');
var url = ENTITY_LIST_HTML_URL;
var webView = new WebWindow('Entities', url, 200, 280, true);
var searchRadius = 100;

View file

@ -1,3 +1,5 @@
var GRID_CONTROLS_HTML_URL = Script.resolvePath('../html/gridControls.html');
Grid = function(opts) {
var that = {};
@ -228,7 +230,7 @@ GridTool = function(opts) {
var verticalGrid = opts.verticalGrid;
var listeners = [];
var url = Script.resolvePath('html/gridControls.html');
var url = GRID_CONTROLS_HTML_URL;
var webView = new WebWindow('Grid', url, 200, 280, true);
horizontalGrid.addListener(function(data) {

View file

@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../toys/breakdanceCore.js");
Script.include("../../../breakdanceCore.js");
OmniToolModules.Breakdance = function() {
print("OmniToolModules.Breakdance...");
@ -32,4 +32,4 @@ OmniToolModules.Breakdance.prototype.onUpdate = function(deltaTime) {
breakdanceEnd();
}
OmniToolModuleType = "Breakdance";
OmniToolModuleType = "Breakdance";

View file

@ -1,5 +1,5 @@
Script.include("avatarRelativeOverlays.js");
Script.include("../../avatarRelativeOverlays.js");
OmniToolModules.Test = function(omniTool, activeEntityId) {
this.omniTool = omniTool;

878
examples/libraries/tween.js Normal file
View file

@ -0,0 +1,878 @@
/**
* Tween.js - Licensed under the MIT license
* https://github.com/tweenjs/tween.js
* ----------------------------------------------
*
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
* Thank you all, you're awesome!
*/
// Include a performance.now polyfill
(function () {
window= {}
if ('performance' in window === false) {
window.performance = {};
}
// IE 8
Date.now = (Date.now || function () {
return new Date().getTime();
});
if ('now' in window.performance === false) {
var offset = window.performance.timing && window.performance.timing.navigationStart ? window.performance.timing.navigationStart
: Date.now();
window.performance.now = function () {
return Date.now() - offset;
};
}
})();
var TWEEN = TWEEN || (function () {
var _tweens = [];
return {
getAll: function () {
return _tweens;
},
removeAll: function () {
_tweens = [];
},
add: function (tween) {
_tweens.push(tween);
},
remove: function (tween) {
var i = _tweens.indexOf(tween);
if (i !== -1) {
_tweens.splice(i, 1);
}
},
update: function (time) {
if (_tweens.length === 0) {
return false;
}
var i = 0;
time = time !== undefined ? time : window.performance.now();
while (i < _tweens.length) {
if (_tweens[i].update(time)) {
i++;
} else {
_tweens.splice(i, 1);
}
}
return true;
}
};
})();
TWEEN.Tween = function (object) {
var _object = object;
var _valuesStart = {};
var _valuesEnd = {};
var _valuesStartRepeat = {};
var _duration = 1000;
var _repeat = 0;
var _yoyo = false;
var _isPlaying = false;
var _reversed = false;
var _delayTime = 0;
var _startTime = null;
var _easingFunction = TWEEN.Easing.Linear.None;
var _interpolationFunction = TWEEN.Interpolation.Linear;
var _chainedTweens = [];
var _onStartCallback = null;
var _onStartCallbackFired = false;
var _onUpdateCallback = null;
var _onCompleteCallback = null;
var _onStopCallback = null;
// Set all starting values present on the target object
for (var field in object) {
_valuesStart[field] = parseFloat(object[field], 10);
}
this.to = function (properties, duration) {
if (duration !== undefined) {
_duration = duration;
}
_valuesEnd = properties;
return this;
};
this.start = function (time) {
TWEEN.add(this);
_isPlaying = true;
_onStartCallbackFired = false;
_startTime = time !== undefined ? time : window.performance.now();
_startTime += _delayTime;
for (var property in _valuesEnd) {
// Check if an Array was provided as property value
if (_valuesEnd[property] instanceof Array) {
if (_valuesEnd[property].length === 0) {
continue;
}
// Create a local copy of the Array with the start value at the front
_valuesEnd[property] = [_object[property]].concat(_valuesEnd[property]);
}
_valuesStart[property] = _object[property];
if ((_valuesStart[property] instanceof Array) === false) {
_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
}
_valuesStartRepeat[property] = _valuesStart[property] || 0;
}
return this;
};
this.stop = function () {
if (!_isPlaying) {
return this;
}
TWEEN.remove(this);
_isPlaying = false;
if (_onStopCallback !== null) {
_onStopCallback.call(_object);
}
this.stopChainedTweens();
return this;
};
this.stopChainedTweens = function () {
for (var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++) {
_chainedTweens[i].stop();
}
};
this.delay = function (amount) {
_delayTime = amount;
return this;
};
this.repeat = function (times) {
_repeat = times;
return this;
};
this.yoyo = function (yoyo) {
_yoyo = yoyo;
return this;
};
this.easing = function (easing) {
_easingFunction = easing;
return this;
};
this.interpolation = function (interpolation) {
_interpolationFunction = interpolation;
return this;
};
this.chain = function () {
_chainedTweens = arguments;
return this;
};
this.onStart = function (callback) {
_onStartCallback = callback;
return this;
};
this.onUpdate = function (callback) {
_onUpdateCallback = callback;
return this;
};
this.onComplete = function (callback) {
_onCompleteCallback = callback;
return this;
};
this.onStop = function (callback) {
_onStopCallback = callback;
return this;
};
this.update = function (time) {
var property;
var elapsed;
var value;
if (time < _startTime) {
return true;
}
if (_onStartCallbackFired === false) {
if (_onStartCallback !== null) {
_onStartCallback.call(_object);
}
_onStartCallbackFired = true;
}
elapsed = (time - _startTime) / _duration;
elapsed = elapsed > 1 ? 1 : elapsed;
value = _easingFunction(elapsed);
for (property in _valuesEnd) {
var start = _valuesStart[property] || 0;
var end = _valuesEnd[property];
if (end instanceof Array) {
_object[property] = _interpolationFunction(end, value);
} else {
// Parses relative end values with start as base (e.g.: +10, -3)
if (typeof (end) === 'string') {
end = start + parseFloat(end, 10);
}
// Protect against non numeric properties.
if (typeof (end) === 'number') {
_object[property] = start + (end - start) * value;
}
}
}
if (_onUpdateCallback !== null) {
_onUpdateCallback.call(_object, value);
}
if (elapsed === 1) {
if (_repeat > 0) {
if (isFinite(_repeat)) {
_repeat--;
}
// Reassign starting values, restart by making startTime = now
for (property in _valuesStartRepeat) {
if (typeof (_valuesEnd[property]) === 'string') {
_valuesStartRepeat[property] = _valuesStartRepeat[property] + parseFloat(_valuesEnd[property], 10);
}
if (_yoyo) {
var tmp = _valuesStartRepeat[property];
_valuesStartRepeat[property] = _valuesEnd[property];
_valuesEnd[property] = tmp;
}
_valuesStart[property] = _valuesStartRepeat[property];
}
if (_yoyo) {
_reversed = !_reversed;
}
_startTime = time + _delayTime;
return true;
} else {
if (_onCompleteCallback !== null) {
_onCompleteCallback.call(_object);
}
for (var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
_chainedTweens[i].start(_startTime + _duration);
}
return false;
}
}
return true;
};
};
TWEEN.Easing = {
Linear: {
None: function (k) {
return k;
}
},
Quadratic: {
In: function (k) {
return k * k;
},
Out: function (k) {
return k * (2 - k);
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k;
}
return - 0.5 * (--k * (k - 2) - 1);
}
},
Cubic: {
In: function (k) {
return k * k * k;
},
Out: function (k) {
return --k * k * k + 1;
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k;
}
return 0.5 * ((k -= 2) * k * k + 2);
}
},
Quartic: {
In: function (k) {
return k * k * k * k;
},
Out: function (k) {
return 1 - (--k * k * k * k);
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k;
}
return - 0.5 * ((k -= 2) * k * k * k - 2);
}
},
Quintic: {
In: function (k) {
return k * k * k * k * k;
},
Out: function (k) {
return --k * k * k * k * k + 1;
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k;
}
return 0.5 * ((k -= 2) * k * k * k * k + 2);
}
},
Sinusoidal: {
In: function (k) {
return 1 - Math.cos(k * Math.PI / 2);
},
Out: function (k) {
return Math.sin(k * Math.PI / 2);
},
InOut: function (k) {
return 0.5 * (1 - Math.cos(Math.PI * k));
}
},
Exponential: {
In: function (k) {
return k === 0 ? 0 : Math.pow(1024, k - 1);
},
Out: function (k) {
return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k);
},
InOut: function (k) {
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1);
}
return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2);
}
},
Circular: {
In: function (k) {
return 1 - Math.sqrt(1 - k * k);
},
Out: function (k) {
return Math.sqrt(1 - (--k * k));
},
InOut: function (k) {
if ((k *= 2) < 1) {
return - 0.5 * (Math.sqrt(1 - k * k) - 1);
}
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
}
},
Elastic: {
In: function (k) {
var s;
var a = 0.1;
var p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
return - (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
},
Out: function (k) {
var s;
var a = 0.1;
var p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
return (a * Math.pow(2, - 10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1);
},
InOut: function (k) {
var s;
var a = 0.1;
var p = 0.4;
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (!a || a < 1) {
a = 1;
s = p / 4;
} else {
s = p * Math.asin(1 / a) / (2 * Math.PI);
}
if ((k *= 2) < 1) {
return - 0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
}
return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;
}
},
Back: {
In: function (k) {
var s = 1.70158;
return k * k * ((s + 1) * k - s);
},
Out: function (k) {
var s = 1.70158;
return --k * k * ((s + 1) * k + s) + 1;
},
InOut: function (k) {
var s = 1.70158 * 1.525;
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s));
}
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
}
},
Bounce: {
In: function (k) {
return 1 - TWEEN.Easing.Bounce.Out(1 - k);
},
Out: function (k) {
if (k < (1 / 2.75)) {
return 7.5625 * k * k;
} else if (k < (2 / 2.75)) {
return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
} else if (k < (2.5 / 2.75)) {
return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
} else {
return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
}
},
InOut: function (k) {
if (k < 0.5) {
return TWEEN.Easing.Bounce.In(k * 2) * 0.5;
}
return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
}
}
};
TWEEN.Interpolation = {
Linear: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = TWEEN.Interpolation.Utils.Linear;
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function (v, k) {
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = TWEEN.Interpolation.Utils.Bernstein;
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
return b;
},
CatmullRom: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = TWEEN.Interpolation.Utils.CatmullRom;
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor(f = m * (1 + k));
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
} else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
Utils: {
Linear: function (p0, p1, t) {
return (p1 - p0) * t + p0;
},
Bernstein: function (n, i) {
var fc = TWEEN.Interpolation.Utils.Factorial;
return fc(n) / fc(i) / fc(n - i);
},
Factorial: (function () {
var a = [1];
return function (n) {
var s = 1;
if (a[n]) {
return a[n];
}
for (var i = n; i > 1; i--) {
s *= i;
}
a[n] = s;
return s;
};
})(),
CatmullRom: function (p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
}
};
// UMD (Universal Module Definition)
(function (root) {
if (typeof define === 'function' && define.amd) {
// AMD
define([], function () {
return TWEEN;
});
} else if (typeof exports === 'object') {
// Node.js
module.exports = TWEEN;
} else {
// Global variable
root.TWEEN = TWEEN;
}
})(this);
loadTween = function(){
return TWEEN
}

View file

@ -14,7 +14,7 @@
//
// included here to ensure walkApi.js can be used as an API, separate from walk.js
Script.include("./libraries/walkConstants.js");
Script.include("walkConstants.js");
Avatar = function() {
// if Hydras are connected, the only way to enable use is to never set any arm joint rotation

View file

@ -13,6 +13,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var WALK_SETTINGS_HTML_URL = Script.resolvePath('../html/walkSettings.html');
WalkSettings = function() {
var _visible = false;
var _innerWidth = Window.innerWidth;
@ -69,7 +71,7 @@ WalkSettings = function() {
// web window
const PANEL_WIDTH = 200;
const PANEL_HEIGHT = 180;
var _url = Script.resolvePath('html/walkSettings.html');
var _url = WALK_SETTINGS_HTML_URL;
var _webWindow = new WebWindow('Walk Settings', _url, PANEL_WIDTH, PANEL_HEIGHT, false);
_webWindow.setVisible(false);
_webWindow.eventBridge.webEventReceived.connect(function(data) {

View file

@ -7,11 +7,11 @@
//
// FIXME Script paths have to be relative to the caller, in this case libraries/OmniTool.js
Script.include("../magBalls/constants.js");
Script.include("../magBalls/graph.js");
Script.include("../magBalls/edgeSpring.js");
Script.include("../magBalls/magBalls.js");
Script.include("avatarRelativeOverlays.js");
Script.include("magBalls/constants.js");
Script.include("magBalls/graph.js");
Script.include("magBalls/edgeSpring.js");
Script.include("magBalls/magBalls.js");
Script.include("libraries/avatarRelativeOverlays.js");
OmniToolModuleType = "MagBallsController"
@ -34,7 +34,7 @@ MODE_INFO[BALL_EDIT_MODE_ADD] = {
},
colors: [ COLORS.GREEN, COLORS.BLUE ],
// FIXME use an http path or find a way to get the relative path to the file
url: Script.resolvePath('../html/magBalls/addMode.html'),
url: Script.resolvePath('html/magBalls/addMode.html'),
};
MODE_INFO[BALL_EDIT_MODE_DELETE] = {
@ -45,7 +45,7 @@ MODE_INFO[BALL_EDIT_MODE_DELETE] = {
},
colors: [ COLORS.RED, COLORS.BLUE ],
// FIXME use an http path or find a way to get the relative path to the file
url: Script.resolvePath('../html/magBalls/deleteMode.html'),
url: Script.resolvePath('html/magBalls/deleteMode.html'),
};
var UI_POSITION_MODE_LABEL = Vec3.multiply(0.5,

View file

@ -0,0 +1 @@
web: node index.js

View file

@ -0,0 +1,57 @@
//
// index.js
// examples
//
// Created by Eric Levin on 11/10/2015.
// Copyright 2013 High Fidelity, Inc.
//
// This is a simple REST API that allows an interface client script to get a list of files paths from an S3 bucket.
// To change your bucket, modify line 34 to your desired bucket.
// Please refer to http://docs.aws.amazon.com/AWSJavaScriptSDK/guide/node-configuring.html
// for instructions on how to configure the SDK to work with your bucket.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var express = require('express');
var app = express();
var AWS = require('aws-sdk');
var url = require('url');
var querystring = require('querystring');
var _ = require('underscore');
AWS.config.update({
region: "us-east-1"
});
var s3 = new AWS.S3();
app.set('port', (process.env.PORT || 5000));
app.get('/', function(req, res) {
var urlParts = url.parse(req.url)
var query = querystring.parse(urlParts.query);
var params = {
Bucket: "hifi-public",
Marker: query.assetDir,
MaxKeys: 10
};
s3.listObjects(params, function(err, data) {
if (err) {
console.log(err, err.stack);
res.send("ERROR")
} else {
var keys = _.pluck(data.Contents, 'Key')
res.send({
urls: keys
});
}
});
});
app.listen(app.get('port'), function() {
console.log('Node app is running on port', app.get('port'));
})

View file

@ -0,0 +1,18 @@
{
"name": "s3fileserver",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "eric",
"license": "ISC",
"dependencies": {
"aws-sdk": "^2.2.15",
"express": "^4.13.3",
"querystring": "^0.2.0",
"underscore": "^1.8.3",
"url": "^0.11.0"
}
}

View file

@ -0,0 +1,95 @@
//
// dynamicLoader.js
// examples
//
// Created by Eric Levin on 11/10/2015.
// Copyright 2013 High Fidelity, Inc.
//
// This script is an example of a way to dynamically load and place models in a grid from a specified s3 directory on the hifi-public bucket.
// The directory can be specified by changing the query string variable on line 19 to the desired relative path.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var BASE_URL = "https://hifi-public.s3.amazonaws.com/";
var models = [];
var floorPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));;
floorPosition.y = MyAvatar.position.y - 5;
var floor = Entities.addEntity({
type: "Model",
modelURL: "https://hifi-public.s3.amazonaws.com/ozan/3d_marketplace/props/floor/3d_mp_floor.fbx",
position: floorPosition,
shapeType: 'box',
dimensions: {
x: 1000,
y: 9,
z: 1000
}
});
var urls = [];
var req = new XMLHttpRequest();
req.open("GET", "https://serene-headland-4300.herokuapp.com/?assetDir=ozan/3d_marketplace/sets", false);
req.send();
var res = req.responseText;
var urls = JSON.parse(res).urls;
if (urls.length > 0) {
// We've got an array of urls back from server- let's display them in grid
createGrid();
}
function createGrid() {
var fbxUrls = urls.filter(function(url) {
return url.indexOf('fbx') !== -1;
});
var modelParams = {
type: "Model",
dimensions: {
x: 10,
y: 10,
z: 10
},
};
var modelPosition = {
x: floorPosition.x + 10,
y: floorPosition.y + 8.5,
z: floorPosition.z
};
for (var i = 0; i < fbxUrls.length; i++) {
if(i % 2 === 0) {
modelPosition.x = floorPosition.x - 40
} else {
modelPosition.x = floorPosition.x + 40
}
modelPosition.z -= 30;
modelParams.position = modelPosition;
modelParams.modelURL = BASE_URL + fbxUrls[i]
var model = Entities.addEntity(modelParams);
models.push(model);
}
Script.setTimeout(function() {
//Until we add callbacks on model loaded, we need to set a timeout and hope model is loaded by the time
//we hit it in order to set model dimensions correctly
for(var i = 0; i < models.length; i++){
var modelDimensions = Entities.getEntityProperties(models[i], 'naturalDimensions').naturalDimensions;
Entities.editEntity(models[i], {dimensions: modelDimensions});
}
}, 10000);
}
function cleanup() {
Entities.deleteEntity(floor);
models.forEach(function(model) {
Entities.deleteEntity(model);
});
Entities.deleteEntity(model);
}
Script.scriptEnding.connect(cleanup);

View file

@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/utils.js");
Script.include("../libraries/utils.js");
var RIGHT_HAND = 1;

View file

@ -1,217 +0,0 @@
//
// originalPositionResetter.js
// toybox
//
// Created by James B. Pollack @imgntn 10/16/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var TARGET_MODEL_URL = HIFI_PUBLIC_BUCKET + "models/ping_pong_gun/target.fbx";
var TARGET_COLLISION_HULL_URL = HIFI_PUBLIC_BUCKET + "models/ping_pong_gun/target_collision_hull.obj";
var TARGET_DIMENSIONS = {
x: 0.06,
y: 0.42,
z: 0.42
};
var TARGET_ROTATION = Quat.fromPitchYawRollDegrees(0, -55.25, 0);
var targetsScriptURL = Script.resolvePath('../ping_pong_gun/wallTarget.js');
var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
var NUMBER_OF_BALLS = 4;
var BALL_DIAMETER = 0.30;
var RESET_DISTANCE = 1;
var MINIMUM_MOVE_LENGTH = 0.05;
var totalTime = 0;
var lastUpdate = 0;
var UPDATE_INTERVAL = 1 / 5; // 5fps
var Resetter = {
searchForEntitiesToResetToOriginalPosition: function(searchOrigin, objectName) {
var ids = Entities.findEntities(searchOrigin, 5);
var objects = [];
var i;
var entityID;
var name;
for (i = 0; i < ids.length; i++) {
entityID = ids[i];
name = Entities.getEntityProperties(entityID, "name").name;
if (name === objectName) {
//we found an object to reset
objects.push(entityID);
}
}
return objects;
},
deleteObjects: function(objects) {
while (objects.length > 0) {
Entities.deleteEntity(objects.pop());
}
},
createBasketBalls: function() {
var position = {
x: 542.86,
y: 494.84,
z: 475.06
};
var i;
var ballPosition;
var collidingBall;
for (i = 0; i < NUMBER_OF_BALLS; i++) {
ballPosition = {
x: position.x,
y: position.y + BALL_DIAMETER * 2,
z: position.z + (BALL_DIAMETER) - (BALL_DIAMETER * i)
};
collidingBall = Entities.addEntity({
type: "Model",
name: 'Hifi-Basketball',
shapeType: 'Sphere',
position: ballPosition,
dimensions: {
x: BALL_DIAMETER,
y: BALL_DIAMETER,
z: BALL_DIAMETER
},
restitution: 1.0,
linearDamping: 0.00001,
gravity: {
x: 0,
y: -9.8,
z: 0
},
collisionsWillMove: true,
ignoreForCollisions: false,
modelURL: basketballURL,
userData: JSON.stringify({
originalPositionKey: {
originalPosition: ballPosition
},
resetMe: {
resetMe: true
},
grabbable: {
invertSolidWhileHeld: true
}
})
});
}
},
testBallDistanceFromStart: function(balls) {
var resetCount = 0;
balls.forEach(function(ball, index) {
var properties = Entities.getEntityProperties(ball, ["position", "userData"]);
var currentPosition = properties.position;
var originalPosition = properties.userData.originalPositionKey.originalPosition;
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
Script.setTimeout(function() {
var newPosition = Entities.getEntityProperties(ball, "position").position;
var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
if (moving < MINIMUM_MOVE_LENGTH) {
if (resetCount === balls.length) {
this.deleteObjects(balls);
this.createBasketBalls();
}
}
}, 200);
}
});
},
testTargetDistanceFromStart: function(targets) {
targets.forEach(function(target, index) {
var properties = Entities.getEntityProperties(target, ["position", "userData"]);
var currentPosition = properties.position;
var originalPosition = properties.userData.originalPositionKey.originalPosition;
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
Script.setTimeout(function() {
var newPosition = Entities.getEntityProperties(target, "position").position;
var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
if (moving < MINIMUM_MOVE_LENGTH) {
Entities.deleteEntity(target);
var targetProperties = {
name: 'Hifi-Target',
type: 'Model',
modelURL: TARGET_MODEL_URL,
shapeType: 'compound',
collisionsWillMove: true,
dimensions: TARGET_DIMENSIONS,
compoundShapeURL: TARGET_COLLISION_HULL_URL,
position: originalPosition,
rotation: TARGET_ROTATION,
script: targetsScriptURL,
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
},
originalPositionKey: originalPosition
})
};
Entities.addEntity(targetProperties);
}
}, 200);
}
});
}
};
function update(deltaTime) {
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
totalTime += deltaTime;
// We don't want to edit the entity EVERY update cycle, because that's just a lot
// of wasted bandwidth and extra effort on the server for very little visual gain
if (totalTime - lastUpdate > UPDATE_INTERVAL) {
//do stuff
var balls = Resetter.searchForEntitiesToResetToOriginalPosition({
x: 542.86,
y: 494.84,
z: 475.06
}, "Hifi-Basketball");
var targets = Resetter.searchForEntitiesToResetToOriginalPosition({
x: 548.68,
y: 497.30,
z: 509.74
}, "Hifi-Target");
if (balls.length !== 0) {
Resetter.testBallDistanceFromStart(balls);
}
if (targets.length !== 0) {
Resetter.testTargetDistanceFromStart(targets);
}
lastUpdate = totalTime;
}
}
Script.update.connect(update);

View file

@ -10,7 +10,6 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/models/bubblewand/wand.fbx';

View file

@ -14,7 +14,6 @@
(function () {
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/models/bubblewand/bubble.fbx";

View file

@ -13,7 +13,6 @@
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
(function() {
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var _this;
// this is the "constructor" for the entity as a JS object we don't do much here

View file

@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var scriptURL = Script.resolvePath('pingPongGun.js');

View file

@ -10,7 +10,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var scriptURL = Script.resolvePath('wallTarget.js');

View file

@ -14,7 +14,7 @@
]
},
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY",
"when": "Application.Grounded",
"to": "Actions.Up",

View file

@ -1132,14 +1132,6 @@ void MyAvatar::setJointRotations(QVector<glm::quat> jointRotations) {
}
}
void MyAvatar::setJointTranslations(QVector<glm::vec3> jointTranslations) {
int numStates = glm::min(_skeletonModel.getJointStateCount(), jointTranslations.size());
for (int i = 0; i < numStates; ++i) {
// HACK: ATM only Recorder calls setJointTranslations() so we hardcode its priority here
_skeletonModel.setJointTranslation(i, true, jointTranslations[i], RECORDER_PRIORITY);
}
}
void MyAvatar::setJointData(int index, const glm::quat& rotation, const glm::vec3& translation) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation),

View file

@ -192,7 +192,6 @@ public:
void clearLookAtTargetAvatar();
virtual void setJointRotations(QVector<glm::quat> jointRotations) override;
virtual void setJointTranslations(QVector<glm::vec3> jointTranslations) override;
virtual void setJointData(int index, const glm::quat& rotation, const glm::vec3& translation) override;
virtual void setJointRotation(int index, const glm::quat& rotation) override;
virtual void setJointTranslation(int index, const glm::vec3& translation) override;

View file

@ -246,24 +246,38 @@ void Player::play() {
nextFrame.getScale(),
_frameInterpolationFactor);
_avatar->setTargetScale(context->scale * scale);
QVector<glm::quat> jointRotations(currentFrame.getJointRotations().size());
for (int i = 0; i < currentFrame.getJointRotations().size(); ++i) {
jointRotations[i] = safeMix(currentFrame.getJointRotations()[i],
nextFrame.getJointRotations()[i],
_frameInterpolationFactor);
// Joint array playback
// FIXME: THis is still using a deprecated path to assign the joint orientation since setting the full RawJointData array doesn't
// work for Avatar. We need to fix this working with the animation team
const auto& prevJointArray = currentFrame.getJointArray();
const auto& nextJointArray = currentFrame.getJointArray();
QVector<JointData> jointArray(prevJointArray.size());
QVector<glm::quat> jointRotations(prevJointArray.size()); // FIXME: remove once the setRawJointData is fixed
QVector<glm::vec3> jointTranslations(prevJointArray.size()); // FIXME: remove once the setRawJointData is fixed
for (int i = 0; i < jointArray.size(); i++) {
const auto& prevJoint = prevJointArray[i];
const auto& nextJoint = nextJointArray[i];
auto& joint = jointArray[i];
// Rotation
joint.rotationSet = prevJoint.rotationSet || nextJoint.rotationSet;
if (joint.rotationSet) {
joint.rotation = safeMix(prevJoint.rotation, nextJoint.rotation, _frameInterpolationFactor);
jointRotations[i] = joint.rotation; // FIXME: remove once the setRawJointData is fixed
}
joint.translationSet = prevJoint.translationSet || nextJoint.translationSet;
if (joint.translationSet) {
joint.translation = glm::mix(prevJoint.translation, nextJoint.translation, _frameInterpolationFactor);
jointTranslations[i] = joint.translation; // FIXME: remove once the setRawJointData is fixed
}
}
QVector<glm::vec3> jointTranslations(currentFrame.getJointTranslations().size());
for (int i = 0; i < currentFrame.getJointTranslations().size(); ++i) {
jointTranslations[i] =
currentFrame.getJointTranslations()[i] * (1.0f - _frameInterpolationFactor) +
nextFrame.getJointTranslations()[i] * _frameInterpolationFactor;
}
_avatar->setJointRotations(jointRotations);
_avatar->setJointTranslations(jointTranslations);
// _avatar->setRawJointData(jointArray); // FIXME: Enable once the setRawJointData is fixed
_avatar->setJointRotations(jointRotations); // FIXME: remove once the setRawJointData is fixed
// _avatar->setJointTranslations(jointTranslations); // FIXME: remove once the setRawJointData is fixed
HeadData* head = const_cast<HeadData*>(_avatar->getHeadData());
if (head) {
@ -423,3 +437,4 @@ bool Player::computeCurrentFrame() {
}
return true;
}

View file

@ -100,12 +100,15 @@ void Recorder::record() {
const RecordingContext& context = _recording->getContext();
RecordingFrame frame;
frame.setBlendshapeCoefficients(_avatar->getHeadData()->getBlendshapeCoefficients());
frame.setJointRotations(_avatar->getJointRotations());
// Capture the full skeleton joint data
auto& jointData = _avatar->getRawJointData();
frame.setJointArray(jointData);
frame.setTranslation(context.orientationInv * (_avatar->getPosition() - context.position));
frame.setRotation(context.orientationInv * _avatar->getOrientation());
frame.setScale(_avatar->getTargetScale() / context.scale);
const HeadData* head = _avatar->getHeadData();
if (head) {
glm::vec3 rotationDegrees = glm::vec3(head->getFinalPitch(),
@ -123,7 +126,7 @@ void Recorder::record() {
if (wantDebug) {
qCDebug(avatars) << "Recording frame #" << _recording->getFrameNumber();
qCDebug(avatars) << "Blendshapes:" << frame.getBlendshapeCoefficients().size();
qCDebug(avatars) << "JointRotations:" << frame.getJointRotations().size();
qCDebug(avatars) << "JointArray:" << frame.getJointArray().size();
qCDebug(avatars) << "Translation:" << frame.getTranslation();
qCDebug(avatars) << "Rotation:" << frame.getRotation();
qCDebug(avatars) << "Scale:" << frame.getScale();

View file

@ -229,22 +229,27 @@ void writeRecordingToFile(RecordingPointer recording, const QString& filename) {
++maskIndex;
}
// Joint Rotations
const auto& jointArray = frame.getJointArray();
if (i == 0) {
numJoints = frame.getJointRotations().size();
numJoints = jointArray.size();
stream << numJoints;
mask.resize(mask.size() + numJoints);
// 2 fields per joints
mask.resize(mask.size() + numJoints * 2);
}
for (quint32 j = 0; j < numJoints; ++j) {
if (i == 0 ||
frame._jointRotations[j] != previousFrame._jointRotations[j]) {
writeQuat(stream, frame._jointRotations[j]);
// TODO -- handle translations
for (quint32 j = 0; j < numJoints; j++) {
const auto& joint = jointArray[j];
if (true) { //(joint.rotationSet) {
writeQuat(stream, joint.rotation);
mask.setBit(maskIndex);
}
maskIndex++;
if (joint.translationSet) {
writeVec3(stream, joint.translation);
mask.setBit(maskIndex);
}
maskIndex++;
}
// Translation
if (i == 0) {
mask.resize(mask.size() + 1);
@ -408,11 +413,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
file.close();
}
if (filename.endsWith(".rec") || filename.endsWith(".REC")) {
qCDebug(avatars) << "Old .rec format";
readRecordingFromRecFile(recording, filename, byteArray);
return recording;
} else if (!filename.endsWith(".hfr") && !filename.endsWith(".HFR")) {
if (!filename.endsWith(".hfr") && !filename.endsWith(".HFR")) {
qCDebug(avatars) << "File extension not recognized";
}
@ -552,19 +553,28 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
stream >> frame._blendshapeCoefficients[j];
}
}
// Joint Rotations
// Joint Array
if (i == 0) {
stream >> numJoints;
}
frame._jointRotations.resize(numJoints);
frame._jointArray.resize(numJoints);
for (quint32 j = 0; j < numJoints; ++j) {
if (!mask[maskIndex++] || !readQuat(stream, frame._jointRotations[j])) {
frame._jointRotations[j] = previousFrame._jointRotations[j];
auto& joint = frame._jointArray[2];
if (mask[maskIndex++] && readQuat(stream, joint.rotation)) {
joint.rotationSet = true;
} else {
joint.rotationSet = false;
}
if (mask[maskIndex++] || readVec3(stream, joint.translation)) {
joint.translationSet = true;
} else {
joint.translationSet = false;
}
}
// TODO -- handle translations
if (!mask[maskIndex++] || !readVec3(stream, frame._translation)) {
frame._translation = previousFrame._translation;
}
@ -649,167 +659,3 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
return recording;
}
RecordingPointer readRecordingFromRecFile(RecordingPointer recording, const QString& filename, const QByteArray& byteArray) {
QElapsedTimer timer;
timer.start();
if (!recording) {
recording = QSharedPointer<Recording>::create();
}
QDataStream fileStream(byteArray);
fileStream >> recording->_timestamps;
RecordingFrame baseFrame;
// Blendshape coefficients
fileStream >> baseFrame._blendshapeCoefficients;
// Joint Rotations
int jointRotationSize;
fileStream >> jointRotationSize;
baseFrame._jointRotations.resize(jointRotationSize);
for (int i = 0; i < jointRotationSize; ++i) {
fileStream >> baseFrame._jointRotations[i].x >> baseFrame._jointRotations[i].y >> baseFrame._jointRotations[i].z >> baseFrame._jointRotations[i].w;
}
// TODO -- handle translations
fileStream >> baseFrame._translation.x >> baseFrame._translation.y >> baseFrame._translation.z;
fileStream >> baseFrame._rotation.x >> baseFrame._rotation.y >> baseFrame._rotation.z >> baseFrame._rotation.w;
fileStream >> baseFrame._scale;
fileStream >> baseFrame._headRotation.x >> baseFrame._headRotation.y >> baseFrame._headRotation.z >> baseFrame._headRotation.w;
fileStream >> baseFrame._leanSideways;
fileStream >> baseFrame._leanForward;
// Fake context
RecordingContext& context = recording->getContext();
context.globalTimestamp = usecTimestampNow();
context.domain = DependencyManager::get<NodeList>()->getDomainHandler().getHostname();
context.position = glm::vec3(144.5f, 3.3f, 181.3f);
context.orientation = glm::angleAxis(glm::radians(-92.5f), glm::vec3(0, 1, 0));;
context.scale = baseFrame._scale;
context.headModel = "http://public.highfidelity.io/models/heads/Emily_v4.fst";
context.skeletonModel = "http://public.highfidelity.io/models/skeletons/EmilyCutMesh_A.fst";
context.displayName = "Leslie";
context.attachments.clear();
AttachmentData data;
data.modelURL = "http://public.highfidelity.io/models/attachments/fbx.fst";
data.jointName = "RightHand" ;
data.translation = glm::vec3(0.04f, 0.07f, 0.0f);
data.rotation = glm::angleAxis(glm::radians(102.0f), glm::vec3(0, 1, 0));
data.scale = 0.20f;
context.attachments << data;
context.orientationInv = glm::inverse(context.orientation);
baseFrame._translation = glm::vec3();
baseFrame._rotation = glm::quat();
baseFrame._scale = 1.0f;
recording->_frames << baseFrame;
for (int i = 1; i < recording->_timestamps.size(); ++i) {
QBitArray mask;
QByteArray buffer;
QDataStream stream(&buffer, QIODevice::ReadOnly);
RecordingFrame frame;
RecordingFrame& previousFrame = recording->_frames.last();
fileStream >> mask;
fileStream >> buffer;
int maskIndex = 0;
// Blendshape Coefficients
frame._blendshapeCoefficients.resize(baseFrame._blendshapeCoefficients.size());
for (int i = 0; i < baseFrame._blendshapeCoefficients.size(); ++i) {
if (mask[maskIndex++]) {
stream >> frame._blendshapeCoefficients[i];
} else {
frame._blendshapeCoefficients[i] = previousFrame._blendshapeCoefficients[i];
}
}
// Joint Rotations
frame._jointRotations.resize(baseFrame._jointRotations.size());
for (int i = 0; i < baseFrame._jointRotations.size(); ++i) {
if (mask[maskIndex++]) {
stream >> frame._jointRotations[i].x >> frame._jointRotations[i].y >> frame._jointRotations[i].z >> frame._jointRotations[i].w;
} else {
frame._jointRotations[i] = previousFrame._jointRotations[i];
}
}
// TODO -- handle translations
if (mask[maskIndex++]) {
stream >> frame._translation.x >> frame._translation.y >> frame._translation.z;
frame._translation = context.orientationInv * frame._translation;
} else {
frame._translation = previousFrame._translation;
}
if (mask[maskIndex++]) {
stream >> frame._rotation.x >> frame._rotation.y >> frame._rotation.z >> frame._rotation.w;
} else {
frame._rotation = previousFrame._rotation;
}
if (mask[maskIndex++]) {
stream >> frame._scale;
} else {
frame._scale = previousFrame._scale;
}
if (mask[maskIndex++]) {
stream >> frame._headRotation.x >> frame._headRotation.y >> frame._headRotation.z >> frame._headRotation.w;
} else {
frame._headRotation = previousFrame._headRotation;
}
if (mask[maskIndex++]) {
stream >> frame._leanSideways;
} else {
frame._leanSideways = previousFrame._leanSideways;
}
if (mask[maskIndex++]) {
stream >> frame._leanForward;
} else {
frame._leanForward = previousFrame._leanForward;
}
recording->_frames << frame;
}
QByteArray audioArray;
fileStream >> audioArray;
// Cut down audio if necessary
int SAMPLE_SIZE = 2; // 16 bits
int MSEC_PER_SEC = 1000;
int audioLength = recording->getLength() * SAMPLE_SIZE * (AudioConstants::SAMPLE_RATE / MSEC_PER_SEC);
audioArray.chop(audioArray.size() - audioLength);
recording->addAudioPacket(audioArray);
qCDebug(avatars) << "Read " << byteArray.size() << " bytes in " << timer.elapsed() << " ms.";
// Set new filename
QString newFilename = filename;
if (newFilename.startsWith("http") || newFilename.startsWith("https") || newFilename.startsWith("ftp")) {
newFilename = QUrl(newFilename).fileName();
}
if (newFilename.endsWith(".rec") || newFilename.endsWith(".REC")) {
newFilename.chop(qstrlen(".rec"));
}
newFilename.append(".hfr");
newFilename = QFileInfo(newFilename).absoluteFilePath();
// Set recording to new format
writeRecordingToFile(recording, newFilename);
qCDebug(avatars) << "Recording has been successfully converted at" << newFilename;
return recording;
}

View file

@ -25,6 +25,7 @@ class AttachmentData;
class Recording;
class RecordingFrame;
class Sound;
class JointData;
typedef QSharedPointer<Recording> RecordingPointer;
@ -82,8 +83,7 @@ private:
class RecordingFrame {
public:
QVector<float> getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
QVector<glm::quat> getJointRotations() const { return _jointRotations; }
QVector<glm::vec3> getJointTranslations() const { return _jointTranslations; }
QVector<JointData> getJointArray() const { return _jointArray; }
glm::vec3 getTranslation() const { return _translation; }
glm::quat getRotation() const { return _rotation; }
float getScale() const { return _scale; }
@ -94,8 +94,7 @@ public:
protected:
void setBlendshapeCoefficients(QVector<float> blendshapeCoefficients);
void setJointRotations(QVector<glm::quat> jointRotations) { _jointRotations = jointRotations; }
void setJointTranslations(QVector<glm::vec3> jointTranslations) { _jointTranslations = jointTranslations; }
void setJointArray(const QVector<JointData>& jointArray) { _jointArray = jointArray; }
void setTranslation(const glm::vec3& translation) { _translation = translation; }
void setRotation(const glm::quat& rotation) { _rotation = rotation; }
void setScale(float scale) { _scale = scale; }
@ -106,8 +105,8 @@ protected:
private:
QVector<float> _blendshapeCoefficients;
QVector<glm::quat> _jointRotations;
QVector<glm::vec3> _jointTranslations;
QVector<JointData> _jointArray;
glm::vec3 _translation;
glm::quat _rotation;
float _scale;
@ -125,6 +124,5 @@ private:
void writeRecordingToFile(RecordingPointer recording, const QString& filename);
RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString& filename);
RecordingPointer readRecordingFromRecFile(RecordingPointer recording, const QString& filename, const QByteArray& byteArray);
#endif // hifi_Recording_h

View file

@ -25,6 +25,7 @@
#include "RecurseOctreeToMapOperator.h"
#include "LogHandler.h"
static const quint64 DELETED_ENTITIES_EXTRA_USECS_TO_CONSIDER = USECS_PER_MSEC * 50;
EntityTree::EntityTree(bool shouldReaverage) :
Octree(shouldReaverage),
@ -384,16 +385,15 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
}
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {
quint64 deletedAt = usecTimestampNow();
const RemovedEntities& entities = theOperator.getEntities();
foreach(const EntityToDeleteDetails& details, entities) {
EntityItemPointer theEntity = details.entity;
if (getIsServer()) {
// set up the deleted entities ID
quint64 deletedAt = usecTimestampNow();
_recentlyDeletedEntitiesLock.lockForWrite();
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
_recentlyDeletedEntitiesLock.unlock();
}
if (_simulation) {
@ -802,25 +802,37 @@ void EntityTree::update() {
}
bool EntityTree::hasEntitiesDeletedSince(quint64 sinceTime) {
quint64 considerEntitiesSince = sinceTime - DELETED_ENTITIES_EXTRA_USECS_TO_CONSIDER;
// we can probably leverage the ordered nature of QMultiMap to do this quickly...
bool hasSomethingNewer = false;
_recentlyDeletedEntitiesLock.lockForRead();
QReadLocker locker(&_recentlyDeletedEntitiesLock);
QMultiMap<quint64, QUuid>::const_iterator iterator = _recentlyDeletedEntityItemIDs.constBegin();
while (iterator != _recentlyDeletedEntityItemIDs.constEnd()) {
if (iterator.key() > sinceTime) {
if (iterator.key() > considerEntitiesSince) {
hasSomethingNewer = true;
break; // if we have at least one item, we don't need to keep searching
}
++iterator;
}
_recentlyDeletedEntitiesLock.unlock();
#ifdef EXTRA_ERASE_DEBUGGING
if (hasSomethingNewer) {
int elapsed = usecTimestampNow() - considerEntitiesSince;
int difference = considerEntitiesSince - sinceTime;
qDebug() << "EntityTree::hasEntitiesDeletedSince() sinceTime:" << sinceTime
<< "considerEntitiesSince:" << considerEntitiesSince << "elapsed:" << elapsed << "difference:" << difference;
}
#endif
return hasSomethingNewer;
}
// sinceTime is an in/out parameter - it will be side effected with the last time sent out
std::unique_ptr<NLPacket> EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime,
bool& hasMore) {
quint64 considerEntitiesSince = sinceTime - DELETED_ENTITIES_EXTRA_USECS_TO_CONSIDER;
auto deletesPacket = NLPacket::create(PacketType::EntityErase);
// pack in flags
@ -841,48 +853,56 @@ std::unique_ptr<NLPacket> EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_S
// we keep a multi map of entity IDs to timestamps, we only want to include the entity IDs that have been
// deleted since we last sent to this node
_recentlyDeletedEntitiesLock.lockForRead();
{
QReadLocker locker(&_recentlyDeletedEntitiesLock);
bool hasFilledPacket = false;
bool hasFilledPacket = false;
auto it = _recentlyDeletedEntityItemIDs.constBegin();
while (it != _recentlyDeletedEntityItemIDs.constEnd()) {
QList<QUuid> values = _recentlyDeletedEntityItemIDs.values(it.key());
for (int valueItem = 0; valueItem < values.size(); ++valueItem) {
auto it = _recentlyDeletedEntityItemIDs.constBegin();
while (it != _recentlyDeletedEntityItemIDs.constEnd()) {
QList<QUuid> values = _recentlyDeletedEntityItemIDs.values(it.key());
for (int valueItem = 0; valueItem < values.size(); ++valueItem) {
// if the timestamp is more recent then out last sent time, include it
if (it.key() > sinceTime) {
QUuid entityID = values.at(valueItem);
deletesPacket->write(entityID.toRfc4122());
// if the timestamp is more recent then out last sent time, include it
if (it.key() > considerEntitiesSince) {
QUuid entityID = values.at(valueItem);
++numberOfIDs;
// FIXME - we still seem to see cases where incorrect EntityIDs get sent from the server
// to the client. These were causing "lost" entities like flashlights and laser pointers
// now that we keep around some additional history of the erased entities and resend that
// history for a longer time window, these entities are not "lost". But we haven't yet
// found/fixed the underlying issue that caused bad UUIDs to be sent to some users.
deletesPacket->write(entityID.toRfc4122());
++numberOfIDs;
// check to make sure we have room for one more ID
if (NUM_BYTES_RFC4122_UUID > deletesPacket->bytesAvailableForWrite()) {
hasFilledPacket = true;
break;
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << "EntityTree::encodeEntitiesDeletedSince() including:" << entityID;
#endif
// check to make sure we have room for one more ID
if (NUM_BYTES_RFC4122_UUID > deletesPacket->bytesAvailableForWrite()) {
hasFilledPacket = true;
break;
}
}
}
// check to see if we're about to return
if (hasFilledPacket) {
// let our caller know how far we got
sinceTime = it.key();
break;
}
++it;
}
// check to see if we're about to return
if (hasFilledPacket) {
// let our caller know how far we got
sinceTime = it.key();
break;
// if we got to the end, then we're done sending
if (it == _recentlyDeletedEntityItemIDs.constEnd()) {
hasMore = false;
}
++it;
}
// if we got to the end, then we're done sending
if (it == _recentlyDeletedEntityItemIDs.constEnd()) {
hasMore = false;
}
_recentlyDeletedEntitiesLock.unlock();
// replace the count for the number of included IDs
deletesPacket->seek(numberOfIDsPos);
deletesPacket->writePrimitive(numberOfIDs);
@ -893,14 +913,14 @@ std::unique_ptr<NLPacket> EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_S
// called by the server when it knows all nodes have been sent deleted packets
void EntityTree::forgetEntitiesDeletedBefore(quint64 sinceTime) {
quint64 considerSinceTime = sinceTime - DELETED_ENTITIES_EXTRA_USECS_TO_CONSIDER;
QSet<quint64> keysToRemove;
_recentlyDeletedEntitiesLock.lockForWrite();
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
QMultiMap<quint64, QUuid>::iterator iterator = _recentlyDeletedEntityItemIDs.begin();
// First find all the keys in the map that are older and need to be deleted
while (iterator != _recentlyDeletedEntityItemIDs.end()) {
if (iterator.key() <= sinceTime) {
if (iterator.key() <= considerSinceTime) {
keysToRemove << iterator.key();
}
++iterator;
@ -910,13 +930,14 @@ void EntityTree::forgetEntitiesDeletedBefore(quint64 sinceTime) {
foreach (quint64 value, keysToRemove) {
_recentlyDeletedEntityItemIDs.remove(value);
}
_recentlyDeletedEntitiesLock.unlock();
}
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
int EntityTree::processEraseMessage(NLPacket& packet, const SharedNodePointer& sourceNode) {
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << "EntityTree::processEraseMessage()";
#endif
withWriteLock([&] {
packet.seek(sizeof(OCTREE_PACKET_FLAGS) + sizeof(OCTREE_PACKET_SEQUENCE) + sizeof(OCTREE_PACKET_SENT_TIME));
@ -934,6 +955,9 @@ int EntityTree::processEraseMessage(NLPacket& packet, const SharedNodePointer& s
}
QUuid entityID = QUuid::fromRfc4122(packet.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << " ---- EntityTree::processEraseMessage() contained ID:" << entityID;
#endif
EntityItemID entityItemID(entityID);
entityItemIDsToDelete << entityItemID;
@ -953,6 +977,9 @@ int EntityTree::processEraseMessage(NLPacket& packet, const SharedNodePointer& s
// NOTE: Caller must lock the tree before calling this.
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << "EntityTree::processEraseMessageDetails()";
#endif
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
const unsigned char* dataAt = packetData;
size_t packetLength = dataByteArray.size();
@ -979,6 +1006,10 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
dataAt += encodedID.size();
processedBytes += encodedID.size();
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << " ---- EntityTree::processEraseMessageDetails() contains id:" << entityID;
#endif
EntityItemID entityItemID(entityID);
entityItemIDsToDelete << entityItemID;

View file

@ -902,14 +902,19 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
BatchLoader* loader = new BatchLoader(urls);
auto evaluateScripts = [=](const QMap<QUrl, QString>& data) {
auto parentURL = _parentURL;
for (QUrl url : urls) {
QString contents = data[url];
if (contents.isNull()) {
qCDebug(scriptengine) << "Error loading file: " << url << "line:" << __LINE__;
} else {
// Set the parent url so that path resolution will be relative
// to this script's url during its initial evaluation
_parentURL = url.toString();
QScriptValue result = evaluate(contents, url.toString());
}
}
_parentURL = parentURL;
if (callback.isFunction()) {
QScriptValue(callback).call();