From c1841f9addcaea7a53d1ec533b22e8b512549acf Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub Date: Thu, 3 Nov 2016 14:10:07 -0700 Subject: [PATCH] more conservative texture memory budget --- libraries/gpu-gl/src/gpu/gl/GLTexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/gpu-gl/src/gpu/gl/GLTexture.cpp b/libraries/gpu-gl/src/gpu/gl/GLTexture.cpp index 61a76c2d0b..3ce1c8e5c4 100644 --- a/libraries/gpu-gl/src/gpu/gl/GLTexture.cpp +++ b/libraries/gpu-gl/src/gpu/gl/GLTexture.cpp @@ -111,7 +111,7 @@ float GLTexture::getMemoryPressure() { } #else // Hardcode texture limit for sparse textures at 1 GB for now - availableTextureMemory = GPU_MEMORY_RESERVE_BYTES; + availableTextureMemory = TEXTURE_MEMORY_MIN_BYTES; #endif }