From 4ab0a8e13de130da8a476af7c274dfd48811b7b3 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 3 Oct 2014 09:49:54 -0700 Subject: [PATCH] CR feedback --- interface/src/entities/RenderableModelEntityItem.cpp | 2 +- interface/src/ui/overlays/Base3DOverlay.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/entities/RenderableModelEntityItem.cpp b/interface/src/entities/RenderableModelEntityItem.cpp index d01b8222ca..e2a0933fab 100644 --- a/interface/src/entities/RenderableModelEntityItem.cpp +++ b/interface/src/entities/RenderableModelEntityItem.cpp @@ -71,7 +71,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) { if (drawAsModel) { glPushMatrix(); { - const float alpha = getLocalRenderAlpha(); + float alpha = getLocalRenderAlpha(); if (!_model || _needsModelReload) { // TODO: this getModel() appears to be about 3% of model render time. We should optimize diff --git a/interface/src/ui/overlays/Base3DOverlay.cpp b/interface/src/ui/overlays/Base3DOverlay.cpp index efa2a2bdcd..89dd4d4b01 100644 --- a/interface/src/ui/overlays/Base3DOverlay.cpp +++ b/interface/src/ui/overlays/Base3DOverlay.cpp @@ -24,8 +24,8 @@ const bool DEFAULT_IS_DASHED_LINE = false; Base3DOverlay::Base3DOverlay() : _position(DEFAULT_POSITION), _lineWidth(DEFAULT_LINE_WIDTH), - _isSolid(DEFAULT_IS_SOLID), _rotation(), + _isSolid(DEFAULT_IS_SOLID), _isDashedLine(DEFAULT_IS_DASHED_LINE), _ignoreRayIntersection(false) {