diff --git a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp
index ca0a924d91..1c3e755c7b 100644
--- a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp
@@ -55,7 +55,6 @@ void PolyLineEntityRenderer::buildPipelines() {
 
         state->setCullMode(gpu::State::CullMode::CULL_NONE);
         state->setDepthTest(true, !key.second, gpu::LESS_EQUAL);
-      //  PrepareStencil::testMaskDrawShape(*state);
         PrepareStencil::testMask(*state);
 
         state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
@@ -67,12 +66,10 @@ void PolyLineEntityRenderer::buildPipelines() {
 
 ItemKey PolyLineEntityRenderer::getKey() {
     return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
-  //  return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
 }
 
 ShapeKey PolyLineEntityRenderer::getShapeKey() {
     auto builder = ShapeKey::Builder().withOwnPipeline().withTranslucent().withoutCullFace();
-    //auto builder = ShapeKey::Builder().withOwnPipeline().withoutCullFace();
     if (_primitiveMode == PrimitiveMode::LINES) {
         builder.withWireframe();
     }
diff --git a/libraries/gpu/src/gpu/Shader.cpp b/libraries/gpu/src/gpu/Shader.cpp
index dcdbff56d2..6a1ea53cda 100755
--- a/libraries/gpu/src/gpu/Shader.cpp
+++ b/libraries/gpu/src/gpu/Shader.cpp
@@ -66,21 +66,11 @@ Shader::Reflection Shader::getReflection(shader::Dialect dialect, shader::Varian
 
 
 Shader::Reflection Shader::getReflection() const {
-
-    // FOr sake of convenience i would like to be able to use a  "default" dialect that represents the reflection
+    // For sake of convenience i would like to be able to use a  "default" dialect that represents the reflection
     // of the source of the shader
-    // What i really want, is a reflection that is designed for the gpu lib interface but we don;t have that yet (glsl45 is the closest to that)
+    // What i really want, is a reflection that is designed for the gpu lib interface but we don't have that yet (glsl45 is the closest to that)
     // Until we have an implementation for this, we will return such default reflection from the one available and platform specific
-    
-#if defined(USE_GLES)
-    auto defaultDialect = shader::Dialect::glsl310es;
-#elif defined(Q_OS_MAC)
-    // Mac only supports 4.1
-    auto defaultDialect = shader::Dialect::glsl410;
-#else
-    auto defaultDialect = shader::Dialect::glsl450;
-#endif
-    return getReflection(defaultDialect, shader::Variant::Mono);
+    return getReflection(shader::DEFAULT_DIALECT, shader::Variant::Mono);
 }
 
 Shader::~Shader()
diff --git a/libraries/procedural/src/procedural/Procedural.cpp b/libraries/procedural/src/procedural/Procedural.cpp
index 7d0b7c05ea..ce4fbb2a38 100644
--- a/libraries/procedural/src/procedural/Procedural.cpp
+++ b/libraries/procedural/src/procedural/Procedural.cpp
@@ -264,12 +264,24 @@ void Procedural::prepare(gpu::Batch& batch,
         fragmentSource.replacements[PROCEDURAL_VERSION] = "#define PROCEDURAL_V" + std::to_string(_data.version);
         fragmentSource.replacements[PROCEDURAL_BLOCK] = _shaderSource.toStdString();
 
-        // Set any userdata specified uniforms
-        int customSlot = procedural::slot::uniform::Custom;
-        for (const auto& key : _data.uniforms.keys()) {
-            std::string uniformName = key.toLocal8Bit().data();
-          //  fragmentSource.reflection.uniforms[uniformName] = customSlot;
-            ++customSlot;
+        // Set any userdata specified uniforms (if any)
+        if (!_data.uniforms.empty()) {
+            // First grab all the possible dialect/variant/Reflections
+            std::vector<shader::Reflection*> allReflections;
+            for (auto dialectIt = fragmentSource.dialectSources.begin(); dialectIt != fragmentSource.dialectSources.end(); ++dialectIt) {
+                for (auto variantIt = (*dialectIt).second.variantSources.begin(); variantIt != (*dialectIt).second.variantSources.end(); ++variantIt) {
+                    allReflections.push_back(&(*variantIt).second.reflection);
+                }
+            }
+            // Then fill in every reflections the new custom bindings
+            int customSlot = procedural::slot::uniform::Custom;
+            for (const auto& key : _data.uniforms.keys()) {
+                std::string uniformName = key.toLocal8Bit().data();
+                for (auto reflection : allReflections) {
+                    reflection->uniforms[uniformName] = customSlot;
+                }
+                ++customSlot;
+            }
         }
 
         // Leave this here for debugging
diff --git a/libraries/render-utils/src/RenderForwardTask.h b/libraries/render-utils/src/RenderForwardTask.h
index d225ffb648..647994d3c0 100755
--- a/libraries/render-utils/src/RenderForwardTask.h
+++ b/libraries/render-utils/src/RenderForwardTask.h
@@ -42,8 +42,8 @@ public:
 
 class PreparePrimaryFramebufferMSAAConfig : public render::Job::Config {
     Q_OBJECT
-    Q_PROPERTY(float resolutionScale  WRITE setResolutionScale READ getResolutionScale)
-    Q_PROPERTY(int numSamples WRITE setNumSamples READ getNumSamples)
+    Q_PROPERTY(float resolutionScale  WRITE setResolutionScale READ getResolutionScale NOTIFY dirty())
+    Q_PROPERTY(int numSamples WRITE setNumSamples READ getNumSamples NOTIFY dirty())
 public:
     float getResolutionScale() const { return resolutionScale; }
     void setResolutionScale(float scale);
diff --git a/libraries/shaders/src/shaders/Shaders.cpp b/libraries/shaders/src/shaders/Shaders.cpp
index 02a3c9587e..ef67842f84 100644
--- a/libraries/shaders/src/shaders/Shaders.cpp
+++ b/libraries/shaders/src/shaders/Shaders.cpp
@@ -32,7 +32,7 @@ namespace shader {
 
 #if defined(USE_GLES)
 
-static const Dialect DEFAULT_DIALECT = Dialect::glsl310es;
+const Dialect DEFAULT_DIALECT = Dialect::glsl310es;
 
 const std::vector<Dialect>& allDialects() {
     static const std::vector<Dialect> ALL_DIALECTS{ { Dialect::glsl310es } };
@@ -41,7 +41,7 @@ const std::vector<Dialect>& allDialects() {
     
 #elif defined(Q_OS_MAC) 
 
-static const Dialect DEFAULT_DIALECT = Dialect::glsl410;
+const Dialect DEFAULT_DIALECT = Dialect::glsl410;
 
 const std::vector<Dialect>& allDialects() {
     static const std::vector<Dialect> ALL_DIALECTS{ Dialect::glsl410 };
@@ -50,7 +50,7 @@ const std::vector<Dialect>& allDialects() {
 
 #else
 
-static const Dialect DEFAULT_DIALECT = Dialect::glsl450;
+const Dialect DEFAULT_DIALECT = Dialect::glsl450;
 
 const std::vector<Dialect> & allDialects() {
     static const std::vector<Dialect> ALL_DIALECTS{ { Dialect::glsl450, Dialect::glsl410 } };
diff --git a/libraries/shaders/src/shaders/Shaders.h b/libraries/shaders/src/shaders/Shaders.h
index 7eb4241de4..701695c3a8 100644
--- a/libraries/shaders/src/shaders/Shaders.h
+++ b/libraries/shaders/src/shaders/Shaders.h
@@ -42,6 +42,8 @@ enum class Dialect
 #endif
 };
 
+extern const Dialect DEFAULT_DIALECT;
+
 const std::vector<Dialect>& allDialects();
 const std::string& dialectPath(Dialect dialect);
 
diff --git a/scripts/developer/utilities/lib/jet/qml/TaskPropView.qml b/scripts/developer/utilities/lib/jet/qml/TaskPropView.qml
index 04a18f8e2a..69902392a5 100644
--- a/scripts/developer/utilities/lib/jet/qml/TaskPropView.qml
+++ b/scripts/developer/utilities/lib/jet/qml/TaskPropView.qml
@@ -91,7 +91,7 @@ Prop.PropGroup {
       //  console.log(JSON.stringify(props));
         if (showProps) {
             for (var p in props) {
-                propsModel.push({"object": rootConfig.getConfig(jobPath), "property":props[p] })
+                propsModel.push({"object": rootConfig.getConfig(jobPath), "property":props[p]})
             }
             root.updatePropItems(root.propItemsPanel, propsModel);
         }
diff --git a/scripts/developer/utilities/lib/prop/PropGroup.qml b/scripts/developer/utilities/lib/prop/PropGroup.qml
index c6b2c694f6..bfae2798eb 100644
--- a/scripts/developer/utilities/lib/prop/PropGroup.qml
+++ b/scripts/developer/utilities/lib/prop/PropGroup.qml
@@ -68,7 +68,7 @@ PropFolderPanel {
                                 "min": (proItem["min"] !== undefined ? proItem.min : 0.0),                   
                                 "max": (proItem["max"] !== undefined ? proItem.max : 1.0),                                       
                                 "integer": (proItem["integral"] !== undefined ? proItem.integral : false),
-                                "readOnly": (proItem["readOnly"] !== undefined ?  proItem["readOnly"] : false),
+                                "readOnly": (proItem["readOnly"] !== undefined ?  proItem["readOnly"] : true),
                             })
                         } break;
                         case 'PropEnum': {