diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 1e3df955ba..64b18ec522 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2526,6 +2526,11 @@ bool Application::event(QEvent* event) { isPaintingThrottled = false; + return true; + } else if ((int)event->type() == (int)Idle) { + float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed(); + idle(nsecsElapsed); + return true; } @@ -6491,10 +6496,22 @@ void Application::activeChanged(Qt::ApplicationState state) { } void Application::windowMinimizedChanged(bool minimized) { + // initialize the _minimizedWindowTimer + static std::once_flag once; + std::call_once(once, [&] { + connect(&_minimizedWindowTimer, &QTimer::timeout, this, [] { + QCoreApplication::postEvent(QCoreApplication::instance(), new QEvent(static_cast(Idle)), Qt::HighEventPriority); + }); + }); + + // avoid rendering to the display plugin but continue posting Idle events, + // so that physics continues to simulate and the deadlock watchdog knows we're alive if (!minimized && !getActiveDisplayPlugin()->isActive()) { + _minimizedWindowTimer.stop(); getActiveDisplayPlugin()->activate(); } else if (minimized && getActiveDisplayPlugin()->isActive()) { getActiveDisplayPlugin()->deactivate(); + _minimizedWindowTimer.start(THROTTLED_SIM_FRAME_PERIOD_MS); } } diff --git a/interface/src/Application.h b/interface/src/Application.h index 041f1f8930..86b2335e62 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -138,6 +138,7 @@ public: enum Event { Present = DisplayPlugin::Present, Paint = Present + 1, + Idle = Paint + 1, Lambda = Paint + 1 }; @@ -536,6 +537,7 @@ private: RateCounter<> _avatarSimCounter; RateCounter<> _simCounter; + QTimer _minimizedWindowTimer; QElapsedTimer _timerStart; QElapsedTimer _lastTimeUpdated;