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minimise the changes compared to upstream
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@ -77,6 +77,7 @@ void ModelOverlay::removeFromScene(Overlay::Pointer overlay, const render::Scene
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}
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void ModelOverlay::render(RenderArgs* args) {
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// check to see if when we added our model to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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render::ScenePointer scene = qApp->getMain3DScene();
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