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https://github.com/overte-org/overte.git
synced 2025-04-14 01:48:59 +02:00
Cleanup of enums and JS names
This commit is contained in:
parent
b9b03bd842
commit
4a1df286fd
9 changed files with 150 additions and 117 deletions
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@ -131,27 +131,8 @@ HifiControls.VrDialog {
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onClicked: {
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var mapping = Controller.newMapping();
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// Inverting a value
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mapping.from(hydra.RY).invert().to(standard.RY);
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mapping.from(hydra.RX).to(standard.RX);
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mapping.from(hydra.LY).to(standard.LY);
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mapping.from(hydra.LX).to(standard.LX);
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// Assigning a value from a function
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// mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX);
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// Constrainting a value to -1, 0, or 1, with a deadzone
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// mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY);
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mapping.from(standard.RY).invert().to(standard.RY);
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mapping.makeAxis(standard.LB, standard.RB).to(actions.Yaw);
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// mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT);
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// mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT);
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// mapping.modifier(keyboard.Ctrl).scale(2.0)
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// mapping.from(keyboard.A).to(actions.TranslateLeft)
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// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
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// mapping.from(keyboard.A, keyboard.Shift, keyboard.Ctrl).scale(2.0).to(actions.TurnLeft)
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// // First loopbacks
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// // Then non-loopbacks by constraint level (number of inputs)
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// mapping.from(xbox.RX).deadZone(0.2).to(xbox.RX)
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// mapping.from(standard.RB, standard.LB, keyboard.Shift).to(actions.TurnLeft)
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// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
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// mapping.from(keyboard.W).when(keyboard.Shift).to(actions.Forward)
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testMapping = mapping;
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enabled = false
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text = "Built"
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@ -175,13 +156,13 @@ HifiControls.VrDialog {
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}
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Row {
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Xbox { device: root.standard; label: "Standard"; width: 360 }
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Standard { device: root.standard; label: "Standard"; width: 180 }
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}
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Row {
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spacing: 8
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Xbox { device: root.xbox; label: "XBox"; width: 360 }
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Hydra { device: root.hydra; width: 360 }
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Xbox { device: root.xbox; label: "XBox"; width: 180 }
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Hydra { device: root.hydra; width: 180 }
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}
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Row {
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35
interface/resources/qml/controller/Standard.qml
Normal file
35
interface/resources/qml/controller/Standard.qml
Normal file
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@ -0,0 +1,35 @@
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.0
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import QtQuick.Dialogs 1.0
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import "xbox"
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Item {
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id: root
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property real aspect: 300.0 / 215.0
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width: 300
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height: width / aspect
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property var device
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property string label: ""
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property real scale: width / 300.0
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Xbox {
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width: root.width; height: root.height
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device: root.device
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}
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// Left primary
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ToggleButton {
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x: 0; y: parent.height - height;
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controlId: root.device.LeftPrimaryThumb
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width: 16 * root.scale; height: 16 * root.scale
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}
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// Left primary
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ToggleButton {
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x: parent.width - width; y: parent.height - height;
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controlId: root.device.RB
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width: 16 * root.scale; height: 16 * root.scale
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}
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}
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@ -100,20 +100,5 @@ Item {
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width: 16 * root.scale; height: 12 * root.scale
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x: (177 * root.scale); y: (45 * root.scale)
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}
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// Left primary
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ToggleButton {
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x: 0; y: parent.height - height;
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controlId: root.device.LeftPrimaryThumb
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width: 16 * root.scale; height: 16 * root.scale
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}
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// Left primary
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ToggleButton {
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x: parent.width - width; y: parent.height - height;
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controlId: root.device.RightPrimaryThumb
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width: 16 * root.scale; height: 16 * root.scale
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}
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}
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}
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@ -33,18 +33,14 @@ ConnexionData::ConnexionData() : InputDevice("ConnexionClient") {}
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void ConnexionData::handleAxisEvent() {
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_axisStateMap[makeInput(ROTATION_AXIS_Y_POS).getChannel()] = (cc_rotation.y > 0.0f) ? cc_rotation.y / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(ROTATION_AXIS_Y_NEG).getChannel()] = (cc_rotation.y < 0.0f) ? -cc_rotation.y / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_X_POS).getChannel()] = (cc_position.x > 0.0f) ? cc_position.x / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_X_NEG).getChannel()] = (cc_position.x < 0.0f) ? -cc_position.x / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_Y_POS).getChannel()] = (cc_position.y > 0.0f) ? cc_position.y / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_Y_NEG).getChannel()] = (cc_position.y < 0.0f) ? -cc_position.y / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_Z_POS).getChannel()] = (cc_position.z > 0.0f) ? cc_position.z / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(POSITION_AXIS_Z_NEG).getChannel()] = (cc_position.z < 0.0f) ? -cc_position.z / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(ROTATION_AXIS_X_POS).getChannel()] = (cc_rotation.x > 0.0f) ? cc_rotation.x / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(ROTATION_AXIS_X_NEG).getChannel()] = (cc_rotation.x < 0.0f) ? -cc_rotation.x / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(ROTATION_AXIS_Z_POS).getChannel()] = (cc_rotation.z > 0.0f) ? cc_rotation.z / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(ROTATION_AXIS_Z_NEG).getChannel()] = (cc_rotation.z < 0.0f) ? -cc_rotation.z / MAX_AXIS : 0.0f;
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auto rotation = cc_rotation / MAX_AXIS;
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_axisStateMap[ROTATE_X] = rotation.x;
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_axisStateMap[ROTATE_Y] = rotation.y;
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_axisStateMap[ROTATE_Z] = rotation.z;
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auto position = cc_rotation / MAX_AXIS;
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_axisStateMap[TRANSLATE_X] = position.x;
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_axisStateMap[TRANSLATE_Y] = position.y;
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_axisStateMap[TRANSLATE_Z] = position.z;
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}
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void ConnexionData::setButton(int lastButtonState) {
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@ -57,24 +53,18 @@ void ConnexionData::buildDeviceProxy(controller::DeviceProxy::Pointer proxy) {
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proxy->getButton = [this](const controller::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this](const controller::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this]() -> QVector<controller::Input::NamedPair> {
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QVector<controller::Input::NamedPair> availableInputs;
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availableInputs.append(controller::Input::NamedPair(makeInput(BUTTON_1), "Left button"));
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availableInputs.append(controller::Input::NamedPair(makeInput(BUTTON_2), "Right button"));
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availableInputs.append(controller::Input::NamedPair(makeInput(BUTTON_3), "Both buttons"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_Y_NEG), "Move backward"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_Y_POS), "Move forward"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_X_POS), "Move right"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_X_NEG), "Move Left"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_Z_POS), "Move up"));
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availableInputs.append(controller::Input::NamedPair(makeInput(POSITION_AXIS_Z_NEG), "Move down"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_Y_NEG), "Rotate backward"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_Y_POS), "Rotate forward"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_X_POS), "Rotate right"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_X_NEG), "Rotate left"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_Z_POS), "Rotate up"));
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availableInputs.append(controller::Input::NamedPair(makeInput(ROTATION_AXIS_Z_NEG), "Rotate down"));
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using namespace controller;
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static QVector<controller::Input::NamedPair> availableInputs {
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Input::NamedPair(makeInput(BUTTON_1), "LeftButton"),
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Input::NamedPair(makeInput(BUTTON_2), "RightButton"),
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Input::NamedPair(makeInput(BUTTON_3), "BothButtons"),
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Input::NamedPair(makeInput(TRANSLATE_X), "TranslateX"),
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Input::NamedPair(makeInput(TRANSLATE_Y), "TranslateY"),
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Input::NamedPair(makeInput(TRANSLATE_Z), "TranslateZ"),
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Input::NamedPair(makeInput(ROTATE_X), "RotateX"),
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Input::NamedPair(makeInput(ROTATE_Y), "RotateY"),
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Input::NamedPair(makeInput(ROTATE_Z), "RotateZ"),
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};
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return availableInputs;
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};
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}
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@ -182,18 +182,12 @@ public:
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static ConnexionData& getInstance();
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ConnexionData();
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enum PositionChannel {
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POSITION_AXIS_X_POS = 1,
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POSITION_AXIS_X_NEG = 2,
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POSITION_AXIS_Y_POS = 3,
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POSITION_AXIS_Y_NEG = 4,
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POSITION_AXIS_Z_POS = 5,
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POSITION_AXIS_Z_NEG = 6,
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ROTATION_AXIS_X_POS = 7,
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ROTATION_AXIS_X_NEG = 8,
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ROTATION_AXIS_Y_POS = 9,
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ROTATION_AXIS_Y_NEG = 10,
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ROTATION_AXIS_Z_POS = 11,
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ROTATION_AXIS_Z_NEG = 12
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TRANSLATE_X,
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TRANSLATE_Y,
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TRANSLATE_Z,
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ROTATE_X,
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ROTATE_Y,
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ROTATE_Z,
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};
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enum ButtonChannel {
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@ -12,6 +12,23 @@
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namespace controller {
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Input::NamedPair makePair(ChannelType type, Action action, const QString& name) {
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auto input = Input(UserInputMapper::ACTIONS_DEVICE, toInt(action), type);
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return Input::NamedPair(input, name);
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}
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Input::NamedPair makeAxisPair(Action action, const QString& name) {
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return makePair(ChannelType::AXIS, action, name);
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}
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Input::NamedPair makeButtonPair(Action action, const QString& name) {
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return makePair(ChannelType::BUTTON, action, name);
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}
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Input::NamedPair makePosePair(Action action, const QString& name) {
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return makePair(ChannelType::POSE, action, name);
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}
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// Device functions
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void ActionsDevice::buildDeviceProxy(DeviceProxy::Pointer proxy) {
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proxy->_name = _name;
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@ -19,33 +36,64 @@ namespace controller {
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proxy->getAxis = [this](const Input& input, int timestamp) -> float { return 0; };
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proxy->getAvailabeInputs = [this]() -> QVector<Input::NamedPair> {
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QVector<Input::NamedPair> availableInputs{
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LONGITUDINAL_BACKWARD), ChannelType::AXIS), "LONGITUDINAL_BACKWARD"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LONGITUDINAL_FORWARD), ChannelType::AXIS), "LONGITUDINAL_FORWARD"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LATERAL_LEFT), ChannelType::AXIS), "LATERAL_LEFT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LATERAL_RIGHT), ChannelType::AXIS), "LATERAL_RIGHT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::VERTICAL_DOWN), ChannelType::AXIS), "VERTICAL_DOWN"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::VERTICAL_UP), ChannelType::AXIS), "VERTICAL_UP"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::YAW_LEFT), ChannelType::AXIS), "YAW_LEFT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::YAW_RIGHT), ChannelType::AXIS), "YAW_RIGHT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::PITCH_DOWN), ChannelType::AXIS), "PITCH_DOWN"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::PITCH_UP), ChannelType::AXIS), "PITCH_UP"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::BOOM_IN), ChannelType::AXIS), "BOOM_IN"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::BOOM_OUT), ChannelType::AXIS), "BOOM_OUT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LEFT_HAND), ChannelType::POSE), "LEFT_HAND"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::RIGHT_HAND), ChannelType::POSE), "RIGHT_HAND"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::LEFT_HAND_CLICK), ChannelType::BUTTON), "LEFT_HAND_CLICK"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::RIGHT_HAND_CLICK), ChannelType::BUTTON), "RIGHT_HAND_CLICK"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::SHIFT), ChannelType::BUTTON), "SHIFT"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::ACTION1), ChannelType::BUTTON), "ACTION1"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::ACTION2), ChannelType::BUTTON), "ACTION2"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::CONTEXT_MENU), ChannelType::BUTTON), "CONTEXT_MENU"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::TOGGLE_MUTE), ChannelType::AXIS), "TOGGLE_MUTE"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::TRANSLATE_X), ChannelType::AXIS), "TranslateX"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::TRANSLATE_Y), ChannelType::AXIS), "TranslateY"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::TRANSLATE_Z), ChannelType::AXIS), "TranslateZ"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::ROLL), ChannelType::AXIS), "Roll"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::PITCH), ChannelType::AXIS), "Pitch"),
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Input::NamedPair(Input(UserInputMapper::ACTIONS_DEVICE, toInt(Action::YAW), ChannelType::AXIS), "Yaw")
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makeAxisPair(Action::TRANSLATE_X, "TranslateX"),
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makeAxisPair(Action::TRANSLATE_Y, "TranslateY"),
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makeAxisPair(Action::TRANSLATE_Z, "TranslateZ"),
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makeAxisPair(Action::ROLL, "Roll"),
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makeAxisPair(Action::PITCH, "Pitch"),
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makeAxisPair(Action::YAW, "Yaw"),
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makeAxisPair(Action::LONGITUDINAL_BACKWARD, "Backward"),
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makeAxisPair(Action::LONGITUDINAL_FORWARD, "Forward"),
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makeAxisPair(Action::LATERAL_LEFT, "StrafeLeft"),
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makeAxisPair(Action::LATERAL_RIGHT, "StrafeRight"),
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makeAxisPair(Action::VERTICAL_DOWN, "Down"),
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makeAxisPair(Action::VERTICAL_UP, "Up"),
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makeAxisPair(Action::YAW_LEFT, "YawLeft"),
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makeAxisPair(Action::YAW_RIGHT, "YawRight"),
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makeAxisPair(Action::PITCH_DOWN, "PitchDown"),
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makeAxisPair(Action::PITCH_UP, "PitchUp"),
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makeAxisPair(Action::BOOM_IN, "BoomIn"),
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makeAxisPair(Action::BOOM_OUT, "BoomOut"),
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makePosePair(Action::LEFT_HAND, "LeftHand"),
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makePosePair(Action::RIGHT_HAND, "RightHand"),
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makeButtonPair(Action::LEFT_HAND_CLICK, "LeftHandClick"),
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makeButtonPair(Action::RIGHT_HAND_CLICK, "RightHandClick"),
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makeButtonPair(Action::SHIFT, "Shift"),
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makeButtonPair(Action::ACTION1, "PrimaryAction"),
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makeButtonPair(Action::ACTION2, "SecondaryAction"),
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makeButtonPair(Action::CONTEXT_MENU, "ContextMenu"),
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makeButtonPair(Action::TOGGLE_MUTE, "ToggleMute"),
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// Deprecated aliases
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// FIXME remove after we port all scripts
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makeAxisPair(Action::LONGITUDINAL_BACKWARD, "LONGITUDINAL_BACKWARD"),
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makeAxisPair(Action::LONGITUDINAL_FORWARD, "LONGITUDINAL_FORWARD"),
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makeAxisPair(Action::LATERAL_LEFT, "LATERAL_LEFT"),
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makeAxisPair(Action::LATERAL_RIGHT, "LATERAL_RIGHT"),
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makeAxisPair(Action::VERTICAL_DOWN, "VERTICAL_DOWN"),
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makeAxisPair(Action::VERTICAL_UP, "VERTICAL_UP"),
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makeAxisPair(Action::YAW_LEFT, "YAW_LEFT"),
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makeAxisPair(Action::YAW_RIGHT, "YAW_RIGHT"),
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makeAxisPair(Action::PITCH_DOWN, "PITCH_DOWN"),
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makeAxisPair(Action::PITCH_UP, "PITCH_UP"),
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makeAxisPair(Action::BOOM_IN, "BOOM_IN"),
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makeAxisPair(Action::BOOM_OUT, "BOOM_OUT"),
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makePosePair(Action::LEFT_HAND, "LEFT_HAND"),
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makePosePair(Action::RIGHT_HAND, "RIGHT_HAND"),
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makeButtonPair(Action::LEFT_HAND_CLICK, "LEFT_HAND_CLICK"),
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makeButtonPair(Action::RIGHT_HAND_CLICK, "RIGHT_HAND_CLICK"),
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makeButtonPair(Action::SHIFT, "SHIFT"),
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makeButtonPair(Action::ACTION1, "ACTION1"),
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makeButtonPair(Action::ACTION2, "ACTION2"),
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makeButtonPair(Action::CONTEXT_MENU, "CONTEXT_MENU"),
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makeButtonPair(Action::TOGGLE_MUTE, "TOGGLE_MUTE"),
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};
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return availableInputs;
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};
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@ -95,10 +95,10 @@ void StandardController::buildDeviceProxy(DeviceProxy::Pointer proxy) {
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availableInputs.append(makePair(DR, "Right"));
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availableInputs.append(makePair(LeftPrimaryThumb, "LeftPrimaryThumb"));
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availableInputs.append(makePair(LeftSecondaryThumb, "LeftSecondaryThumb"));
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availableInputs.append(makePair(RightPrimaryThumb, "RightPrimaryThumb"));
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availableInputs.append(makePair(RightSecondaryThumb, "RightSecondaryThumb"));
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availableInputs.append(makePair(LEFT_PRIMARY_THUMB, "LeftPrimaryThumb"));
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availableInputs.append(makePair(LEFT_SECONDARY_THUMB, "LeftSecondaryThumb"));
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availableInputs.append(makePair(RIGHT_PRIMARY_THUMB, "RightPrimaryThumb"));
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availableInputs.append(makePair(RIGHT_SECONDARY_THUMB, "RightSecondaryThumb"));
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return availableInputs;
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};
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@ -37,10 +37,10 @@ namespace controller {
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DR,
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|
||||
// These don't map to SDL types
|
||||
LeftPrimaryThumb,
|
||||
LeftSecondaryThumb,
|
||||
RightPrimaryThumb,
|
||||
RightSecondaryThumb,
|
||||
LEFT_PRIMARY_THUMB,
|
||||
LEFT_SECONDARY_THUMB,
|
||||
RIGHT_PRIMARY_THUMB,
|
||||
RIGHT_SECONDARY_THUMB,
|
||||
|
||||
NUM_STANDARD_BUTTONS
|
||||
};
|
||||
|
|
|
@ -414,10 +414,10 @@ void ViveControllerManager::buildDeviceProxy(controller::DeviceProxy::Pointer pr
|
|||
|
||||
makePair(LS, "LS"),
|
||||
makePair(RS, "RS"),
|
||||
makePair(LEFT_HAND, "LeftHand"),
|
||||
makePair(RIGHT_HAND, "RightHand"),
|
||||
};
|
||||
|
||||
//availableInputs.append(Input::NamedPair(makeInput(LEFT_HAND), "Left Hand"));
|
||||
|
||||
//availableInputs.append(Input::NamedPair(makeInput(BUTTON_A, 0), "Left Button A"));
|
||||
//availableInputs.append(Input::NamedPair(makeInput(GRIP_BUTTON, 0), "Left Grip Button"));
|
||||
//availableInputs.append(Input::NamedPair(makeInput(TRACKPAD_BUTTON, 0), "Left Trackpad Button"));
|
||||
|
|
Loading…
Reference in a new issue