Merge remote-tracking branch 'upstream/master' into entity_parsing

This commit is contained in:
Brad Davis 2015-07-08 18:37:41 -07:00
commit 49a14e3446
22 changed files with 200 additions and 130 deletions

View file

@ -13,9 +13,8 @@
#include "AssignmentAction.h"
AssignmentAction::AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
_id(id),
_type(type),
AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
EntityActionInterface(type, id),
_data(QByteArray()),
_active(false),
_ownerEntity(ownerEntity) {
@ -28,7 +27,7 @@ void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const
simulation->removeAction(_id);
}
QByteArray AssignmentAction::serialize() {
QByteArray AssignmentAction::serialize() const {
return _data;
}

View file

@ -21,23 +21,19 @@
class AssignmentAction : public EntityActionInterface {
public:
AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentAction();
const QUuid& getID() const { return _id; }
virtual EntityActionType getType() { return _type; }
virtual void removeFromSimulation(EntitySimulation* simulation) const;
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual QByteArray serialize();
virtual QByteArray serialize() const;
virtual void deserialize(QByteArray serializedArguments);
private:
QUuid _id;
EntityActionType _type;
QByteArray _data;
protected:

View file

@ -12,14 +12,14 @@
#include "AssignmentActionFactory.h"
EntityActionPointer assignmentActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
EntityActionPointer assignmentActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
return (EntityActionPointer) new AssignmentAction(type, id, ownerEntity);
}
EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = assignmentActionFactory(type, id, ownerEntity);

View file

@ -21,7 +21,7 @@ public:
virtual ~AssignmentActionFactory() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments);
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

View file

@ -1014,6 +1014,7 @@ void Application::paintGL() {
void Application::runTests() {
runTimingTests();
runUnitTests();
}
void Application::audioMuteToggled() {

View file

@ -18,16 +18,16 @@
#include "InterfaceActionFactory.h"
EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
switch (type) {
case ACTION_TYPE_NONE:
return nullptr;
case ACTION_TYPE_OFFSET:
return (EntityActionPointer) new ObjectActionOffset(type, id, ownerEntity);
return (EntityActionPointer) new ObjectActionOffset(id, ownerEntity);
case ACTION_TYPE_SPRING:
return (EntityActionPointer) new ObjectActionSpring(type, id, ownerEntity);
return (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
case ACTION_TYPE_HOLD:
return (EntityActionPointer) new AvatarActionHold(type, id, ownerEntity);
return (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
}
assert(false);
@ -37,7 +37,7 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, Enti
EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);

View file

@ -20,7 +20,7 @@ public:
virtual ~InterfaceActionFactory() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments);
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

View file

@ -21,6 +21,7 @@
#include <QThread>
#include <ByteCountCoding.h>
#include <SharedUtil.h>
#include <TextRenderer.h>
@ -229,6 +230,43 @@ void runTimingTests() {
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
qCDebug(interfaceapp, "vec3 assign and dot() usecs: %f, last result:%f",
(double)(elapsedUsecs / numTests), (double)result);
quint64 BYTE_CODE_MAX_TEST_VALUE = 99999999;
quint64 BYTE_CODE_TESTS_SKIP = 999;
QByteArray extraJunk;
const int EXTRA_JUNK_SIZE = 200;
extraJunk.append((unsigned char)255);
for (int i = 0; i < EXTRA_JUNK_SIZE; i++) {
extraJunk.append(QString("junk"));
}
{
startTime.start();
quint64 tests = 0;
quint64 failed = 0;
for (quint64 value = 0; value < BYTE_CODE_MAX_TEST_VALUE; value += BYTE_CODE_TESTS_SKIP) {
quint64 valueA = value; // usecTimestampNow();
ByteCountCoded<quint64> codedValueA = valueA;
QByteArray codedValueABuffer = codedValueA;
codedValueABuffer.append(extraJunk);
ByteCountCoded<quint64> decodedValueA;
decodedValueA.decode(codedValueABuffer);
quint64 valueADecoded = decodedValueA;
tests++;
if (valueA != valueADecoded) {
qDebug() << "FAILED! value:" << valueA << "decoded:" << valueADecoded;
failed++;
}
}
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
qCDebug(interfaceapp) << "ByteCountCoded<quint64> usecs: " << elapsedUsecs
<< "per test:" << (double) (elapsedUsecs / tests)
<< "tests:" << tests
<< "failed:" << failed;
}
}
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
@ -271,3 +309,39 @@ bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadiu
}
return false;
}
void runUnitTests() {
quint64 LAST_TEST = 10;
quint64 SKIP_BY = 1;
for (quint64 value = 0; value <= LAST_TEST; value += SKIP_BY) {
qDebug() << "value:" << value;
ByteCountCoded<quint64> codedValue = value;
QByteArray codedValueBuffer = codedValue;
codedValueBuffer.append((unsigned char)255);
codedValueBuffer.append(QString("junk"));
qDebug() << "codedValueBuffer:";
outputBufferBits((const unsigned char*)codedValueBuffer.constData(), codedValueBuffer.size());
ByteCountCoded<quint64> valueDecoder;
size_t bytesConsumed = valueDecoder.decode(codedValueBuffer);
quint64 valueDecoded = valueDecoder;
qDebug() << "valueDecoded:" << valueDecoded;
qDebug() << "bytesConsumed:" << bytesConsumed;
if (value == valueDecoded) {
qDebug() << "SUCCESS!";
} else {
qDebug() << "FAILED!";
}
}
}

View file

@ -30,6 +30,7 @@ void drawText(int x, int y, float scale, float radians, int mono,
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
void runTimingTests();
void runUnitTests();
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
const glm::vec3& sphereCenter, float sphereRadius, float& distance);

View file

@ -17,13 +17,14 @@
const uint16_t AvatarActionHold::holdVersion = 1;
AvatarActionHold::AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectActionSpring(type, id, ownerEntity),
AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(id, ownerEntity),
_relativePosition(glm::vec3(0.0f)),
_relativeRotation(glm::quat()),
_hand("right"),
_mine(false)
{
_type = ACTION_TYPE_HOLD;
#if WANT_DEBUG
qDebug() << "AvatarActionHold::AvatarActionHold";
#endif
@ -166,8 +167,7 @@ QVariantMap AvatarActionHold::getArguments() {
void AvatarActionHold::deserialize(QByteArray serializedArguments) {
if (_mine) {
return;
if (!_mine) {
ObjectActionSpring::deserialize(serializedArguments);
}
ObjectActionSpring::deserialize(serializedArguments);
}

View file

@ -19,11 +19,9 @@
class AvatarActionHold : public ObjectActionSpring {
public:
AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();
virtual EntityActionType getType() { return ACTION_TYPE_HOLD; }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();

View file

@ -25,7 +25,7 @@ class EntityActionFactoryInterface : public QObject, public Dependency {
virtual ~EntityActionFactoryInterface() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) { assert(false); return nullptr; }
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

View file

@ -29,10 +29,10 @@ enum EntityActionType {
class EntityActionInterface {
public:
EntityActionInterface() { }
EntityActionInterface(EntityActionType type, const QUuid& id) : _id(id), _type(type) { }
virtual ~EntityActionInterface() { }
virtual const QUuid& getID() const = 0;
virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
const QUuid& getID() const { return _id; }
EntityActionType getType() const { return _type; }
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
virtual EntityItemWeakPointer getOwnerEntity() const = 0;
@ -40,7 +40,7 @@ public:
virtual bool updateArguments(QVariantMap arguments) = 0;
virtual QVariantMap getArguments() = 0;
virtual QByteArray serialize() = 0;
virtual QByteArray serialize() const = 0;
virtual void deserialize(QByteArray serializedArguments) = 0;
static EntityActionType actionTypeFromString(QString actionTypeString);
@ -68,6 +68,8 @@ protected:
static QString extractStringArgument(QString objectName, QVariantMap arguments,
QString argumentName, bool& ok, bool required = true);
QUuid _id;
EntityActionType _type;
};

View file

@ -13,9 +13,9 @@
#include "ObjectAction.h"
ObjectAction::ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectAction::ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
btActionInterface(),
_id(id),
EntityActionInterface(type, id),
_active(false),
_ownerEntity(ownerEntity) {
}
@ -24,15 +24,15 @@ ObjectAction::~ObjectAction() {
}
void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
if (!_active) {
return;
}
if (_ownerEntity.expired()) {
qDebug() << "warning -- action with no entity removing self from btCollisionWorld.";
btDynamicsWorld* dynamicsWorld = static_cast<btDynamicsWorld*>(collisionWorld);
dynamicsWorld->removeAction(this);
return;
}
if (!_active) {
return;
}
updateActionWorker(deltaTimeStep);
}
@ -129,11 +129,3 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
rigidBody->activate();
}
QByteArray ObjectAction::serialize() {
assert(false);
return QByteArray();
}
void ObjectAction::deserialize(QByteArray serializedArguments) {
assert(false);
}

View file

@ -17,8 +17,6 @@
#include <btBulletDynamicsCommon.h>
#include <EntityItem.h>
#include "ObjectMotionState.h"
#include "BulletUtil.h"
#include "EntityActionInterface.h"
@ -26,31 +24,25 @@
class ObjectAction : public btActionInterface, public EntityActionInterface {
public:
ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectAction();
const QUuid& getID() const { return _id; }
virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
virtual void removeFromSimulation(EntitySimulation* simulation) const;
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments) { return false; }
virtual QVariantMap getArguments() { return QVariantMap(); }
virtual bool updateArguments(QVariantMap arguments) = 0;
virtual QVariantMap getArguments() = 0;
// this is called from updateAction and should be overridden by subclasses
virtual void updateActionWorker(float deltaTimeStep) {}
virtual void updateActionWorker(float deltaTimeStep) = 0;
// these are from btActionInterface
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
virtual void debugDraw(btIDebugDraw* debugDrawer);
virtual QByteArray serialize();
virtual void deserialize(QByteArray serializedArguments);
private:
QUuid _id;
QReadWriteLock _lock;
virtual QByteArray serialize() const = 0;
virtual void deserialize(QByteArray serializedArguments) = 0;
protected:
@ -70,6 +62,10 @@ protected:
bool tryLockForWrite() { return _lock.tryLockForWrite(); }
void unlock() { _lock.unlock(); }
private:
QReadWriteLock _lock;
protected:
bool _active;
EntityItemWeakPointer _ownerEntity;
};

View file

@ -15,8 +15,8 @@
const uint16_t ObjectActionOffset::offsetVersion = 1;
ObjectActionOffset::ObjectActionOffset(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectAction(type, id, ownerEntity) {
ObjectActionOffset::ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(ACTION_TYPE_OFFSET, id, ownerEntity) {
#if WANT_DEBUG
qDebug() << "ObjectActionOffset::ObjectActionOffset";
#endif
@ -127,7 +127,7 @@ QVariantMap ObjectActionOffset::getArguments() {
return arguments;
}
QByteArray ObjectActionOffset::serialize() {
QByteArray ObjectActionOffset::serialize() const {
QByteArray ba;
QDataStream dataStream(&ba, QIODevice::WriteOnly);
dataStream << getType();
@ -146,13 +146,14 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityActionType type;
QUuid id;
uint16_t serializationVersion;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionOffset::offsetVersion) {
return;

View file

@ -19,17 +19,15 @@
class ObjectActionOffset : public ObjectAction {
public:
ObjectActionOffset(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionOffset();
virtual EntityActionType getType() { return ACTION_TYPE_OFFSET; }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual void updateActionWorker(float deltaTimeStep);
virtual QByteArray serialize();
virtual QByteArray serialize() const;
virtual void deserialize(QByteArray serializedArguments);
private:

View file

@ -17,8 +17,8 @@ const float SPRING_MAX_SPEED = 10.0f;
const uint16_t ObjectActionSpring::springVersion = 1;
ObjectActionSpring::ObjectActionSpring(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectAction(type, id, ownerEntity),
ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_linearTimeScale(0.2f),
_positionalTargetSet(false),
@ -206,7 +206,7 @@ QVariantMap ObjectActionSpring::getArguments() {
return arguments;
}
QByteArray ObjectActionSpring::serialize() {
QByteArray ObjectActionSpring::serialize() const {
QByteArray serializedActionArguments;
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
@ -229,13 +229,14 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityActionType type;
QUuid id;
uint16_t serializationVersion;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionSpring::springVersion) {
return;

View file

@ -12,24 +12,19 @@
#ifndef hifi_ObjectActionSpring_h
#define hifi_ObjectActionSpring_h
#include <QUuid>
#include <EntityItem.h>
#include "ObjectAction.h"
class ObjectActionSpring : public ObjectAction {
public:
ObjectActionSpring(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionSpring();
virtual EntityActionType getType() { return ACTION_TYPE_SPRING; }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual void updateActionWorker(float deltaTimeStep);
virtual QByteArray serialize();
virtual QByteArray serialize() const;
virtual void deserialize(QByteArray serializedArguments);
protected:

View file

@ -21,9 +21,13 @@
#include <climits>
#include <limits>
#include <QDebug>
#include <QBitArray>
#include <QByteArray>
#include "SharedUtil.h"
#include "NumericalConstants.h"
template<typename T> class ByteCountCoded {
@ -37,7 +41,8 @@ public:
ByteCountCoded(const QByteArray& fromEncoded) : data(0) { decode(fromEncoded); }
QByteArray encode() const;
void decode(const QByteArray& fromEncoded);
size_t decode(const QByteArray& fromEncoded);
size_t decode(const char* encodedBuffer, int encodedSize);
bool operator==(const ByteCountCoded& other) const { return data == other.data; }
bool operator!=(const ByteCountCoded& other) const { return data != other.data; }
@ -110,52 +115,63 @@ template<typename T> inline QByteArray ByteCountCoded<T>::encode() const {
return output;
}
template<typename T> inline void ByteCountCoded<T>::decode(const QByteArray& fromEncodedBytes) {
template<typename T> inline size_t ByteCountCoded<T>::decode(const QByteArray& fromEncodedBytes) {
return decode(fromEncodedBytes.constData(), fromEncodedBytes.size());
}
// first convert the ByteArray into a BitArray...
QBitArray encodedBits;
int bitCount = BITS_IN_BYTE * fromEncodedBytes.count();
encodedBits.resize(bitCount);
template<typename T> inline size_t ByteCountCoded<T>::decode(const char* encodedBuffer, int encodedSize) {
data = 0; // reset data
size_t bytesConsumed = 0;
int bitCount = BITS_IN_BYTE * encodedSize;
int encodedByteCount = 1; // there is at least 1 byte (after the leadBits)
int leadBits = 1; // there is always at least 1 lead bit
bool inLeadBits = true;
int bitAt = 0;
int expectedBitCount; // unknown at this point
int lastValueBit;
T bitValue = 1;
for(int byte = 0; byte < fromEncodedBytes.count(); byte++) {
char originalByte = fromEncodedBytes.at(byte);
for(int byte = 0; byte < encodedSize; byte++) {
char originalByte = encodedBuffer[byte];
bytesConsumed++;
unsigned char maskBit = 128; // LEFT MOST BIT set
for(int bit = 0; bit < BITS_IN_BYTE; bit++) {
int shiftBy = BITS_IN_BYTE - (bit + 1);
char maskBit = ( 1 << shiftBy);
bool bitValue = originalByte & maskBit;
encodedBits.setBit(byte * BITS_IN_BYTE + bit, bitValue);
bool bitIsSet = originalByte & maskBit;
// Processing of the lead bits
if (inLeadBits) {
if (bitIsSet) {
encodedByteCount++;
leadBits++;
} else {
inLeadBits = false; // once we hit our first 0, we know we're out of the lead bits
expectedBitCount = (encodedByteCount * BITS_IN_BYTE) - leadBits;
lastValueBit = expectedBitCount + bitAt;
// check to see if the remainder of our buffer is sufficient
if (expectedBitCount > (bitCount - leadBits)) {
break;
}
}
} else {
if (bitAt > lastValueBit) {
break;
}
if(bitIsSet) {
data += bitValue;
}
bitValue *= 2;
}
bitAt++;
maskBit = maskBit >> 1;
}
}
// next, read the leading bits to determine the correct number of bytes to decode (may not match the QByteArray)
int encodedByteCount = 0;
int leadBits = 1;
int bitAt;
for (bitAt = 0; bitAt < bitCount; bitAt++) {
if (encodedBits.at(bitAt)) {
encodedByteCount++;
leadBits++;
} else {
if (!inLeadBits && bitAt > lastValueBit) {
break;
}
}
encodedByteCount++; // always at least one byte
int expectedBitCount = encodedByteCount * BITS_IN_BYTE;
T value = 0;
if (expectedBitCount <= (encodedBits.size() - leadBits)) {
// Now, keep reading...
int valueStartsAt = bitAt + 1;
T bitValue = 1;
for (bitAt = valueStartsAt; bitAt < expectedBitCount; bitAt++) {
if(encodedBits.at(bitAt)) {
value += bitValue;
}
bitValue *= 2;
}
}
data = value;
return bytesConsumed;
}
#endif // hifi_ByteCountCoding_h

View file

@ -20,7 +20,7 @@ QVariantList glmToQList(const glm::quat& g) {
return QVariantList() << g.x << g.y << g.z << g.w;
}
QVariantList rgbColorToQList(rgbColor& v) {
QVariantList rgbColorToQList(const rgbColor& v) {
return QVariantList() << (int)(v[0]) << (int)(v[1]) << (int)(v[2]);
}
@ -42,12 +42,12 @@ QVariantMap glmToQMap(const glm::quat& glmQuat) {
}
glm::vec3 qListToGlmVec3(const QVariant q) {
glm::vec3 qListToGlmVec3(const QVariant& q) {
QVariantList qList = q.toList();
return glm::vec3(qList[RED_INDEX].toFloat(), qList[GREEN_INDEX].toFloat(), qList[BLUE_INDEX].toFloat());
}
glm::quat qListToGlmQuat(const QVariant q) {
glm::quat qListToGlmQuat(const QVariant& q) {
QVariantList qList = q.toList();
float x = qList[0].toFloat();
float y = qList[1].toFloat();
@ -56,7 +56,7 @@ glm::quat qListToGlmQuat(const QVariant q) {
return glm::quat(w, x, y, z);
}
void qListtoRgbColor(const QVariant q, rgbColor returnValue) {
void qListtoRgbColor(const QVariant& q, rgbColor& returnValue) {
QVariantList qList = q.toList();
returnValue[RED_INDEX] = qList[RED_INDEX].toInt();
returnValue[GREEN_INDEX] = qList[GREEN_INDEX].toInt();

View file

@ -19,11 +19,11 @@
QVariantList glmToQList(const glm::vec3& g);
QVariantList glmToQList(const glm::quat& g);
QVariantList rgbColorToQList(rgbColor& v);
QVariantList rgbColorToQList(const rgbColor& v);
QVariantMap glmToQMap(const glm::vec3& glmVector);
QVariantMap glmToQMap(const glm::quat& glmQuat);
glm::vec3 qListToGlmVec3(const QVariant q);
glm::quat qListToGlmQuat(const QVariant q);
void qListtoRgbColor(const QVariant q, rgbColor returnValue);
glm::vec3 qListToGlmVec3(const QVariant& q);
glm::quat qListToGlmQuat(const QVariant& q);
void qListtoRgbColor(const QVariant& q, rgbColor& returnValue);