remove unnecessary state check

This commit is contained in:
Andrew Meadows 2017-07-24 15:57:18 -07:00
parent f598b1f1f5
commit 4994283247

View file

@ -445,7 +445,7 @@ void CharacterController::handleChangedCollisionGroup() {
void CharacterController::updateUpAxis(const glm::quat& rotation) {
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
if (_state != State::Hover && _rigidBody) {
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
}
}