Merge branch 'master' into 21070

This commit is contained in:
David Rowe 2016-10-12 09:45:34 +13:00
commit 49709b42d7
19 changed files with 209 additions and 47 deletions

View file

@ -1278,6 +1278,13 @@ void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
}
void DomainServer::sendICEServerAddressToMetaverseAPI() {
if (_sendICEServerAddressToMetaverseAPIInProgress) {
// don't have more than one of these in-flight at a time. set a flag to indicate that once the current one
// is done, we need to do update metaverse again.
_sendICEServerAddressToMetaverseAPIRedo = true;
return;
}
_sendICEServerAddressToMetaverseAPIInProgress = true;
const QString ICE_SERVER_ADDRESS = "ice_server_address";
QJsonObject domainObject;
@ -1302,6 +1309,8 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
JSONCallbackParameters callbackParameters;
callbackParameters.errorCallbackReceiver = this;
callbackParameters.errorCallbackMethod = "handleFailedICEServerAddressUpdate";
callbackParameters.jsonCallbackReceiver = this;
callbackParameters.jsonCallbackMethod = "handleSuccessfulICEServerAddressUpdate";
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Updating ice-server address in High Fidelity Metaverse API to [^ \n]+");
@ -1317,13 +1326,32 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
domainUpdateJSON.toUtf8());
}
void DomainServer::handleSuccessfulICEServerAddressUpdate(QNetworkReply& requestReply) {
_sendICEServerAddressToMetaverseAPIInProgress = false;
if (_sendICEServerAddressToMetaverseAPIRedo) {
qDebug() << "ice-server address updated with metaverse, but has since changed. redoing update...";
_sendICEServerAddressToMetaverseAPIRedo = false;
sendICEServerAddressToMetaverseAPI();
} else {
qDebug() << "ice-server address updated with metaverse.";
}
}
void DomainServer::handleFailedICEServerAddressUpdate(QNetworkReply& requestReply) {
const int ICE_SERVER_UPDATE_RETRY_MS = 2 * 1000;
_sendICEServerAddressToMetaverseAPIInProgress = false;
if (_sendICEServerAddressToMetaverseAPIRedo) {
// if we have new data, retry right away, even though the previous attempt didn't go well.
_sendICEServerAddressToMetaverseAPIRedo = false;
sendICEServerAddressToMetaverseAPI();
} else {
const int ICE_SERVER_UPDATE_RETRY_MS = 2 * 1000;
qWarning() << "Failed to update ice-server address with High Fidelity Metaverse - error was" << requestReply.errorString();
qWarning() << "\tRe-attempting in" << ICE_SERVER_UPDATE_RETRY_MS / 1000 << "seconds";
qWarning() << "Failed to update ice-server address with High Fidelity Metaverse - error was"
<< requestReply.errorString();
qWarning() << "\tRe-attempting in" << ICE_SERVER_UPDATE_RETRY_MS / 1000 << "seconds";
QTimer::singleShot(ICE_SERVER_UPDATE_RETRY_MS, this, SLOT(sendICEServerAddressToMetaverseAPI()));
QTimer::singleShot(ICE_SERVER_UPDATE_RETRY_MS, this, SLOT(sendICEServerAddressToMetaverseAPI()));
}
}
void DomainServer::sendHeartbeatToIceServer() {

View file

@ -96,6 +96,7 @@ private slots:
void handleICEHostInfo(const QHostInfo& hostInfo);
void sendICEServerAddressToMetaverseAPI();
void handleSuccessfulICEServerAddressUpdate(QNetworkReply& requestReply);
void handleFailedICEServerAddressUpdate(QNetworkReply& requestReply);
signals:
@ -211,6 +212,9 @@ private:
int _iceServerPort;
bool _overrideDomainID { false }; // should we override the domain-id from settings?
QUuid _overridingDomainID { QUuid() }; // what should we override it with?
bool _sendICEServerAddressToMetaverseAPIInProgress { false };
bool _sendICEServerAddressToMetaverseAPIRedo { false };
};

View file

@ -225,7 +225,7 @@ Window {
}
}
onActiveFocusChanged: {
cursorVisible = isCursorVisible;
cursorVisible = isCursorVisible && focus;
}
MouseArea {
// If user clicks in address bar show cursor to indicate ability to enter address.
@ -233,6 +233,7 @@ Window {
onClicked: {
isCursorVisible = true;
parent.cursorVisible = true;
parent.forceActiveFocus();
}
}
}

View file

@ -27,6 +27,11 @@ Item {
loginDialog.login(usernameField.text, passwordField.text)
}
property bool keyboardRaised: false
property bool punctuationMode: false
onKeyboardRaisedChanged: d.resize();
QtObject {
id: d
readonly property int minWidth: 480
@ -35,13 +40,13 @@ Item {
readonly property int maxHeight: 720
function resize() {
var targetWidth = Math.max(titleWidth, form.contentWidth)
var targetHeight = hifi.dimensions.contentSpacing.y + mainTextContainer.height +
4 * hifi.dimensions.contentSpacing.y + form.height +
4 * hifi.dimensions.contentSpacing.y + buttons.height
var targetWidth = Math.max(titleWidth, form.contentWidth);
var targetHeight = hifi.dimensions.contentSpacing.y + mainTextContainer.height
+ 4 * hifi.dimensions.contentSpacing.y + form.height + hifi.dimensions.contentSpacing.y + buttons.height;
root.width = Math.max(d.minWidth, Math.min(d.maxWidth, targetWidth))
root.width = Math.max(d.minWidth, Math.min(d.maxWidth, targetWidth));
root.height = Math.max(d.minHeight, Math.min(d.maxHeight, targetHeight))
+ (linkAccountBody.keyboardRaised ? (200 + 2 * hifi.dimensions.contentSpacing.y) : hifi.dimensions.contentSpacing.y);
}
}
@ -130,13 +135,39 @@ Item {
}
// Override ScrollingWindow's keyboard that would be at very bottom of dialog.
Keyboard {
y: parent.keyboardRaised ? parent.height : 0
height: parent.keyboardRaised ? 200 : 0
visible: parent.keyboardRaised && !parent.punctuationMode
enabled: parent.keyboardRaised && !parent.punctuationMode
anchors {
left: parent.left
right: parent.right
bottom: buttons.top
bottomMargin: parent.keyboardRaised ? 2 * hifi.dimensions.contentSpacing.y : 0
}
}
KeyboardPunctuation {
y: parent.keyboardRaised ? parent.height : 0
height: parent.keyboardRaised ? 200 : 0
visible: parent.keyboardRaised && parent.punctuationMode
enabled: parent.keyboardRaised && parent.punctuationMode
anchors {
left: parent.left
right: parent.right
bottom: buttons.top
bottomMargin: parent.keyboardRaised ? 2 * hifi.dimensions.contentSpacing.y : 0
}
}
Row {
id: buttons
anchors {
top: form.bottom
right: parent.right
margins: 0
topMargin: 3 * hifi.dimensions.contentSpacing.y
bottom: parent.bottom
bottomMargin: hifi.dimensions.contentSpacing.y
}
spacing: hifi.dimensions.contentSpacing.x
onHeightChanged: d.resize(); onWidthChanged: d.resize();

View file

@ -4625,11 +4625,15 @@ void Application::resetSensors(bool andReload) {
void Application::updateWindowTitle() const {
QString buildVersion = " (build " + applicationVersion() + ")";
auto nodeList = DependencyManager::get<NodeList>();
auto accountManager = DependencyManager::get<AccountManager>();
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
QString username = DependencyManager::get<AccountManager>()->getAccountInfo().getUsername();
QString buildVersion = " (build " + applicationVersion() + ")";
QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)";
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
QString username = accountManager->getAccountInfo().getUsername();
QString currentPlaceName = DependencyManager::get<AddressManager>()->getHost();
if (currentPlaceName.isEmpty()) {
@ -4637,7 +4641,7 @@ void Application::updateWindowTitle() const {
}
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
+ currentPlaceName + connectionStatus + buildVersion;
+ currentPlaceName + connectionStatus + loginStatus + buildVersion;
#ifndef WIN32
// crashes with vs2013/win32

View file

@ -124,7 +124,6 @@ void HmdDisplayPlugin::uncustomizeContext() {
batch.setFramebuffer(_compositeFramebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
});
internalPresent();
_overlayRenderer = OverlayRenderer();
Parent::uncustomizeContext();
}

View file

@ -478,7 +478,8 @@ bool EntityTreeRenderer::applySkyboxAndHasAmbient() {
}
}
if (_pendingSkyboxTexture && !_skyboxTexture) {
if (_pendingSkyboxTexture &&
(!_skyboxTexture || (_skyboxTexture->getURL() != _skyboxTextureURL))) {
_skyboxTexture = textureCache->getTexture(_skyboxTextureURL, NetworkTexture::CUBE_TEXTURE);
}
if (_skyboxTexture && _skyboxTexture->isLoaded()) {

View file

@ -83,6 +83,9 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
++_currentWebCount;
// Save the original GL context, because creating a QML surface will create a new context
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
if (!currentContext) {
return false;
}
QSurface * currentSurface = currentContext->surface();
auto deleter = [](OffscreenQmlSurface* webSurface) {

View file

@ -127,7 +127,7 @@ const gpu::TexturePointer& TextureCache::getGrayTexture() {
if (!_grayTexture) {
_grayTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, 1, 1));
_grayTexture->setSource("TextureCache::_grayTexture");
_grayTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_WHITE), OPAQUE_GRAY);
_grayTexture->assignStoredMip(0, _grayTexture->getTexelFormat(), sizeof(OPAQUE_GRAY), OPAQUE_GRAY);
}
return _grayTexture;
}
@ -145,7 +145,7 @@ const gpu::TexturePointer& TextureCache::getBlackTexture() {
if (!_blackTexture) {
_blackTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, 1, 1));
_blackTexture->setSource("TextureCache::_blackTexture");
_blackTexture->assignStoredMip(0, _whiteTexture->getTexelFormat(), sizeof(OPAQUE_BLACK), OPAQUE_BLACK);
_blackTexture->assignStoredMip(0, _blackTexture->getTexelFormat(), sizeof(OPAQUE_BLACK), OPAQUE_BLACK);
}
return _blackTexture;
}

View file

@ -61,6 +61,11 @@ void OculusBaseDisplayPlugin::customizeContext() {
Parent::customizeContext();
}
void OculusBaseDisplayPlugin::uncustomizeContext() {
Parent::uncustomizeContext();
internalPresent();
}
bool OculusBaseDisplayPlugin::internalActivate() {
_session = acquireOculusSession();
if (!_session) {

View file

@ -26,6 +26,7 @@ public:
protected:
void customizeContext() override;
void uncustomizeContext() override;
bool internalActivate() override;
void internalDeactivate() override;
void updatePresentPose() override;

View file

@ -39,6 +39,10 @@ const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probab
PoseData _nextRenderPoseData;
PoseData _nextSimPoseData;
#define MIN_CORES_FOR_NORMAL_RENDER 5
bool forceInterleavedReprojection = (QThread::idealThreadCount() < MIN_CORES_FOR_NORMAL_RENDER);
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
bool _openVrDisplayActive { false };
// Flip y-axis since GL UV coords are backwards.
@ -399,7 +403,10 @@ bool OpenVrDisplayPlugin::internalActivate() {
});
// enable async time warp
//vr::VRCompositor()->ForceInterleavedReprojectionOn(true);
if (forceInterleavedReprojection) {
vr::VRCompositor()->ForceInterleavedReprojectionOn(true);
}
// set up default sensor space such that the UI overlay will align with the front of the room.
auto chaperone = vr::VRChaperone();

View file

@ -103,6 +103,15 @@ void releaseOpenVrSystem() {
#if DEV_BUILD
qCDebug(displayplugins) << "OpenVR: zero refcount, deallocate VR system";
#endif
// HACK: workaround openvr crash, call submit with an invalid texture, right before VR_Shutdown.
const GLuint INVALID_GL_TEXTURE_HANDLE = -1;
vr::Texture_t vrTexture{ (void*)INVALID_GL_TEXTURE_HANDLE, vr::API_OpenGL, vr::ColorSpace_Auto };
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_LEFT{ 0, 0, 0.5f, 1 };
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_RIGHT{ 0.5f, 0, 1, 1 };
vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT);
vr::VRCompositor()->Submit(vr::Eye_Right, &vrTexture, &OPENVR_TEXTURE_BOUNDS_RIGHT);
vr::VR_Shutdown();
_openVrQuitRequested = false;
activeHmd = nullptr;

View file

@ -16,7 +16,7 @@
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
print('crowd-agent version 1');
print('crowd-agent version 2');
/* Observations:
- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
@ -24,9 +24,26 @@ print('crowd-agent version 1');
- JSON.stringify(Avatar) silently fails (even when Agent.isAvatar)
*/
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
}
function getSound(data, callback) { // callback(sound) when downloaded (which may be immediate).
var sound = SoundCache.getSound(data.url);
if (sound.downloaded) {
return callback(sound);
}
sound.ready.connect(function () { callback(sound); });
}
function onFinishedPlaying() {
messageSend({key: 'finishedSound'});
}
var MILLISECONDS_IN_SECOND = 1000;
function startAgent(parameters) { // Can also be used to update.
print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent));
Agent.isAvatar = true;
Agent.isListeningToAudioStream = true; // Send silence when not chattering.
if (parameters.position) {
Avatar.position = parameters.position;
}
@ -36,6 +53,12 @@ function startAgent(parameters) { // Can also be used to update.
if (parameters.skeletonModelURL) {
Avatar.skeletonModelURL = parameters.skeletonModelURL;
}
if (parameters.soundData) {
getSound(parameters.soundData, function (sound) {
Script.setTimeout(onFinishedPlaying, sound.duration * MILLISECONDS_IN_SECOND);
Agent.playAvatarSound(sound);
});
}
if (parameters.animationData) {
data = parameters.animationData;
Avatar.startAnimation(data.url, data.fps || 30, 1.0, (data.loopFlag === undefined) ? true : data.loopFlag, false, data.startFrame || 0, data.endFrame);
@ -47,9 +70,6 @@ function stopAgent(parameters) {
print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
}
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
}
function messageHandler(channel, messageString, senderID) {
if (channel !== MESSAGE_CHANNEL) {
return;

View file

@ -18,15 +18,25 @@ var label = "summon";
function debug() {
print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
}
var MINIMUM_AVATARS = 25;
var MINIMUM_AVATARS = 25; // We will summon agents to produce this many total. (Of course, there might not be enough agents.)
var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
var spread = Math.sqrt(MINIMUM_AVATARS * DENSITY); // meters
var turnSpread = 90; // How many degrees should turn from front range over.
function coord() { return (Math.random() * spread) - (spread / 2); } // randomly distribute a coordinate zero += spread/2.
function contains(array, item) { return array.indexOf(item) >= 0; }
function without(array, itemsToRemove) { return array.filter(function (item) { return !contains(itemsToRemove, item); }); }
function nextAfter(array, id) { // Wrapping next element in array after id.
var index = array.indexOf(id) + 1;
return array[(index >= array.length) ? 0 : index];
}
var summonedAgents = [];
var chattering = [];
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
@ -48,15 +58,20 @@ function messageHandler(channel, messageString, senderID) {
switch (message.key) {
case "hello":
// There can be avatars we've summoned that do not yet appear in the AvatarList.
avatarIdentifiers = AvatarList.getAvatarIdentifiers().filter(function (id) { return summonedAgents.indexOf(id) === -1; });
avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
debug('present', avatarIdentifiers, summonedAgents);
if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
if (chatter) {
chattering.push(senderID);
}
summonedAgents.push(senderID);
messageSend({
key: 'SUMMON',
rcpt: senderID,
position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0)/*,
orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
soundData: chatter && SOUND_DATA/*
// No need to specify skeletonModelURL
//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/being_of_light/being_of_light.fbx",
//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/defaultAvatar_full.fst"/,
@ -71,6 +86,16 @@ function messageHandler(channel, messageString, senderID) {
});
}
break;
case "finishedSound": // Give someone else a chance.
chattering = without(chattering, [senderID]);
Script.setTimeout(function () {
messageSend({
key: 'SUMMON',
rcpt: nextAfter(without(summonedAgents, chattering), senderID),
soundData: SOUND_DATA
});
}, Math.random() * NEXT_SOUND_SPREAD);
break;
case "HELO":
Window.alert("Someone else is summoning avatars.");
break;
@ -93,11 +118,12 @@ Script.scriptEnding.connect(function () {
messageSend({key: 'HELO'}); // Ask agents to report in now.
Script.setTimeout(function () {
var total = AvatarList.getAvatarIdentifiers().length;
if (0 === summonedAgents.length) {
Window.alert("No agents reported.\n\Please run " + MINIMUM_AVATARS + " instances of\n\
http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/crowd-agent.js\n\
on your domain server.");
} else if (summonedAgents.length < MINIMUM_AVATARS) {
Window.alert("Only " + summonedAgents.length + " of the expected " + MINIMUM_AVATARS + " agents reported in.");
} else if (total < MINIMUM_AVATARS) {
Window.alert("Only " + summonedAgents.length + " of the expected " + (MINIMUM_AVATARS - total) + " agents reported in.");
}
}, 5000);

View file

@ -308,6 +308,17 @@ function hudReticleDistance() { // 3d distance from camera to the reticle positi
var reticlePositionOnHUD = HMD.worldPointFromOverlay(Reticle.position);
return Vec3.distance(reticlePositionOnHUD, HMD.position);
}
function maybeAdjustReticleDepth() {
if (HMD.active) { // set depth
if (isPointingAtOverlay()) {
Reticle.depth = hudReticleDistance();
}
}
}
var ADJUST_RETICLE_DEPTH_INTERVAL = 50; // 20hz
Script.setInterval(maybeAdjustReticleDepth,ADJUST_RETICLE_DEPTH_INTERVAL);
function onMouseMove() {
// Display cursor at correct depth (as in depthReticle.js), and updateMouseActivity.
if (ignoreMouseActivity()) {

View file

@ -39,6 +39,7 @@ function shouldShowWebTablet() {
function showMarketplace(marketplaceID) {
if (shouldShowWebTablet()) {
updateButtonState(true);
marketplaceWebTablet = new WebTablet("https://metaverse.highfidelity.com/marketplace");
} else {
var url = MARKETPLACE_URL;
@ -58,6 +59,7 @@ function hideMarketplace() {
marketplaceWindow.setVisible(false);
marketplaceWindow.setURL("about:blank");
} else if (marketplaceWebTablet) {
updateButtonState(false);
marketplaceWebTablet.destroy();
marketplaceWebTablet = null;
}
@ -83,10 +85,13 @@ var browseExamplesButton = toolBar.addButton({
alpha: 0.9
});
function updateButtonState(visible) {
browseExamplesButton.writeProperty('buttonState', visible ? 0 : 1);
browseExamplesButton.writeProperty('defaultState', visible ? 0 : 1);
browseExamplesButton.writeProperty('hoverState', visible ? 2 : 3);
}
function onMarketplaceWindowVisibilityChanged() {
browseExamplesButton.writeProperty('buttonState', marketplaceWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('defaultState', marketplaceWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('hoverState', marketplaceWindow.visible ? 2 : 3);
updateButtonState(marketplaceWindow.visible);
marketplaceVisible = marketplaceWindow.visible;
}

View file

@ -193,7 +193,7 @@ var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
function controllerComputePickRay(hand) {
var controllerPose = getControllerWorldLocation(hand, true);
if (controllerPose.valid) {
return { origin: controllerPose.position, direction: controllerPose.orientation };
return { origin: controllerPose.position, direction: Quat.getUp(controllerPose.orientation) };
}
}

View file

@ -469,7 +469,7 @@ var usersWindow = (function () {
Overlays.editOverlay(minimizeButton, {
x: windowLeft + WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
y: windowTop + WINDOW_MARGIN / 2
y: windowTop + WINDOW_MARGIN
});
scrollbarBackgroundPosition.x = windowLeft + WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH;
@ -559,34 +559,34 @@ var usersWindow = (function () {
});
Overlays.editOverlay(windowHeading, {
text: linesOfUsers.length > 0 ? "Users online" : "No users online"
text: isLoggedIn ? (linesOfUsers.length > 0 ? "Users online" : "No users online") : "Users online - log in to view"
});
}
function updateOverlayVisibility() {
Overlays.editOverlay(windowBorder, {
visible: isLoggedIn && isVisible && isBorderVisible
visible: isVisible && isBorderVisible
});
Overlays.editOverlay(windowPane, {
visible: isLoggedIn && isVisible
visible: isVisible
});
Overlays.editOverlay(windowHeading, {
visible: isLoggedIn && isVisible
visible: isVisible
});
Overlays.editOverlay(minimizeButton, {
visible: isLoggedIn && isVisible
});
Overlays.editOverlay(scrollbarBackground, {
visible: isLoggedIn && isVisible && isUsingScrollbars && !isMinimized
visible: isVisible && isUsingScrollbars && !isMinimized
});
Overlays.editOverlay(scrollbarBar, {
visible: isLoggedIn && isVisible && isUsingScrollbars && !isMinimized
visible: isVisible && isUsingScrollbars && !isMinimized
});
Overlays.editOverlay(friendsButton, {
visible: isLoggedIn && isVisible && !isMinimized
visible: isVisible && !isMinimized
});
displayControl.setVisible(isLoggedIn && isVisible && !isMinimized);
visibilityControl.setVisible(isLoggedIn && isVisible && !isMinimized);
displayControl.setVisible(isVisible && !isMinimized);
visibilityControl.setVisible(isVisible && !isMinimized);
}
function checkLoggedIn() {
@ -594,6 +594,13 @@ var usersWindow = (function () {
isLoggedIn = Account.isLoggedIn();
if (isLoggedIn !== wasLoggedIn) {
if (wasLoggedIn) {
setMinimized(true);
calculateWindowHeight();
updateOverlayPositions();
updateUsersDisplay();
}
updateOverlayVisibility();
}
}
@ -1021,7 +1028,7 @@ var usersWindow = (function () {
color: WINDOW_HEADING_COLOR,
alpha: WINDOW_HEADING_ALPHA,
backgroundAlpha: 0.0,
text: "No users online",
text: "Users online",
font: WINDOW_FONT,
visible: false
});