From 48b4b5f49c93dd6d331f934e264a529bdee67226 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Wed, 5 Jul 2017 18:39:09 +0200 Subject: [PATCH] Fixing the bug appearing on Nvidia 284.76 --- libraries/render-utils/src/local_lights_shading.slf | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libraries/render-utils/src/local_lights_shading.slf b/libraries/render-utils/src/local_lights_shading.slf index a4e28a9757..c6310cb079 100644 --- a/libraries/render-utils/src/local_lights_shading.slf +++ b/libraries/render-utils/src/local_lights_shading.slf @@ -34,6 +34,8 @@ in vec2 _texCoord0; out vec4 _fragColor; void main(void) { + _fragColor = vec4(0.0); + // Grab the fragment data from the uv vec2 texCoord = _texCoord0.st;