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Merge pull request #8216 from huffman/feat/improved-domain-loading
Update max request limit and number of processing threads
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commit
487aacde3c
1 changed files with 10 additions and 8 deletions
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@ -169,6 +169,14 @@ static QTimer locationUpdateTimer;
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static QTimer identityPacketTimer;
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static QTimer pingTimer;
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static const int MAX_CONCURRENT_RESOURCE_DOWNLOADS = 16;
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// For processing on QThreadPool, target 2 less than the ideal number of threads, leaving
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// 2 logical cores available for time sensitive tasks.
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static const int MIN_PROCESSING_THREAD_POOL_SIZE = 2;
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static const int PROCESSING_THREAD_POOL_SIZE = std::max(MIN_PROCESSING_THREAD_POOL_SIZE,
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QThread::idealThreadCount() - 2);
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static const QString SNAPSHOT_EXTENSION = ".jpg";
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static const QString SVO_EXTENSION = ".svo";
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static const QString SVO_JSON_EXTENSION = ".svo.json";
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@ -516,13 +524,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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PluginContainer* pluginContainer = dynamic_cast<PluginContainer*>(this); // set the container for any plugins that care
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PluginManager::getInstance()->setContainer(pluginContainer);
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// FIXME this may be excessively conservative. On the other hand
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// maybe I'm used to having an 8-core machine
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// Perhaps find the ideal thread count and subtract 2 or 3
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// (main thread, present thread, random OS load)
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// More threads == faster concurrent loads, but also more concurrent
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// load on the GPU until we can serialize GPU transfers (off the main thread)
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QThreadPool::globalInstance()->setMaxThreadCount(2);
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QThreadPool::globalInstance()->setMaxThreadCount(PROCESSING_THREAD_POOL_SIZE);
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thread()->setPriority(QThread::HighPriority);
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thread()->setObjectName("Main Thread");
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@ -733,7 +735,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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connect(&identityPacketTimer, &QTimer::timeout, getMyAvatar(), &MyAvatar::sendIdentityPacket);
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identityPacketTimer.start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
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ResourceCache::setRequestLimit(3);
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ResourceCache::setRequestLimit(MAX_CONCURRENT_RESOURCE_DOWNLOADS);
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_glWidget = new GLCanvas();
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getApplicationCompositor().setRenderingWidget(_glWidget);
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