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Merge pull request #9361 from howard-stearns/fix-laser-vs-mouse-again
Fix laser vs mouse again
This commit is contained in:
commit
48304a3cc2
1 changed files with 11 additions and 35 deletions
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@ -20,9 +20,10 @@
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// When partially squeezing over a HUD element, a laser or the reticle is shown where the active hand
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// When partially squeezing over a HUD element, a laser or the reticle is shown where the active hand
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// controller beam intersects the HUD.
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// controller beam intersects the HUD.
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var systemLaserOn = false;
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var activeTrigger;
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function isLaserOn() {
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return activeTrigger.partial();
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}
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Script.include("../libraries/controllers.js");
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Script.include("../libraries/controllers.js");
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// UTILITIES -------------
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// UTILITIES -------------
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@ -124,12 +125,6 @@ function ignoreMouseActivity() {
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if (!Reticle.allowMouseCapture) {
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if (!Reticle.allowMouseCapture) {
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return true;
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return true;
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}
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}
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// if the lasers are on, then reticle/mouse should be hidden and we can ignore it for seeking or depth updating
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if (systemLaserOn) {
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return true;
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}
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var pos = Reticle.position;
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var pos = Reticle.position;
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if (!pos || (pos.x == -1 && pos.y == -1)) {
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if (!pos || (pos.x == -1 && pos.y == -1)) {
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return true;
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return true;
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@ -270,12 +265,6 @@ var ONE_MINUS_WEIGHTING = 1 - WEIGHTING;
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var AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO = 20;
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var AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO = 20;
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function isShakingMouse() { // True if the person is waving the mouse around trying to find it.
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function isShakingMouse() { // True if the person is waving the mouse around trying to find it.
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var now = Date.now(), mouse = Reticle.position, isShaking = false;
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var now = Date.now(), mouse = Reticle.position, isShaking = false;
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// if the lasers are on, then we ignore mouse shaking
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if (systemLaserOn) {
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return false;
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}
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if (lastIntegration && (lastIntegration !== now)) {
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if (lastIntegration && (lastIntegration !== now)) {
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var velocity = Vec3.length(Vec3.subtract(mouse, lastMouse)) / (now - lastIntegration);
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var velocity = Vec3.length(Vec3.subtract(mouse, lastMouse)) / (now - lastIntegration);
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averageMouseVelocity = (ONE_MINUS_WEIGHTING * averageMouseVelocity) + (WEIGHTING * velocity);
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averageMouseVelocity = (ONE_MINUS_WEIGHTING * averageMouseVelocity) + (WEIGHTING * velocity);
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@ -290,16 +279,8 @@ function isShakingMouse() { // True if the person is waving the mouse around try
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var NON_LINEAR_DIVISOR = 2;
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var NON_LINEAR_DIVISOR = 2;
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var MINIMUM_SEEK_DISTANCE = 0.1;
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var MINIMUM_SEEK_DISTANCE = 0.1;
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function updateSeeking(doNotStartSeeking) {
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function updateSeeking(doNotStartSeeking) {
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// if the lasers are on, then we never do seeking
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if (!doNotStartSeeking && !isLaserOn() && (!Reticle.visible || isShakingMouse())) {
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if (systemLaserOn) {
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isSeeking = true;
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isSeeking = false;
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return;
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}
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if (!doNotStartSeeking && (!Reticle.visible || isShakingMouse())) {
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if (!isSeeking) {
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isSeeking = true;
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}
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} // e.g., if we're about to turn it on with first movement.
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} // e.g., if we're about to turn it on with first movement.
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if (!isSeeking) {
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if (!isSeeking) {
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return;
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return;
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@ -340,7 +321,7 @@ function updateMouseActivity(isClick) {
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return;
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return;
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} // Bug: mouse clicks should keep going. Just not hand controller clicks
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} // Bug: mouse clicks should keep going. Just not hand controller clicks
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handControllerLockOut.update(now);
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handControllerLockOut.update(now);
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Reticle.visible = !systemLaserOn;
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Reticle.visible = true;
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}
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}
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function expireMouseCursor(now) {
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function expireMouseCursor(now) {
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if (!isPointingAtOverlay() && mouseCursorActivity.expired(now)) {
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if (!isPointingAtOverlay() && mouseCursorActivity.expired(now)) {
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@ -392,7 +373,7 @@ setupHandler(Controller.mouseDoublePressEvent, onMouseClick);
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var leftTrigger = new Trigger('left');
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var leftTrigger = new Trigger('left');
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var rightTrigger = new Trigger('right');
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var rightTrigger = new Trigger('right');
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var activeTrigger = rightTrigger;
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activeTrigger = rightTrigger;
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var activeHand = Controller.Standard.RightHand;
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var activeHand = Controller.Standard.RightHand;
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var LEFT_HUD_LASER = 1;
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var LEFT_HUD_LASER = 1;
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var RIGHT_HUD_LASER = 2;
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var RIGHT_HUD_LASER = 2;
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@ -492,6 +473,7 @@ var LASER_ALPHA = 0.5;
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var LASER_SEARCH_COLOR_XYZW = {x: 10 / 255, y: 10 / 255, z: 255 / 255, w: LASER_ALPHA};
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var LASER_SEARCH_COLOR_XYZW = {x: 10 / 255, y: 10 / 255, z: 255 / 255, w: LASER_ALPHA};
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var LASER_TRIGGER_COLOR_XYZW = {x: 250 / 255, y: 10 / 255, z: 10 / 255, w: LASER_ALPHA};
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var LASER_TRIGGER_COLOR_XYZW = {x: 250 / 255, y: 10 / 255, z: 10 / 255, w: LASER_ALPHA};
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var SYSTEM_LASER_DIRECTION = {x: 0, y: 0, z: -1};
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var SYSTEM_LASER_DIRECTION = {x: 0, y: 0, z: -1};
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var systemLaserOn = false;
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function clearSystemLaser() {
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function clearSystemLaser() {
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if (!systemLaserOn) {
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if (!systemLaserOn) {
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return;
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return;
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@ -500,7 +482,6 @@ function clearSystemLaser() {
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HMD.disableExtraLaser();
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HMD.disableExtraLaser();
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systemLaserOn = false;
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systemLaserOn = false;
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weMovedReticle = true;
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weMovedReticle = true;
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Reticle.position = { x: -1, y: -1 };
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}
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}
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function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
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function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
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var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
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var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
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@ -584,12 +565,6 @@ function update() {
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Reticle.visible = false;
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Reticle.visible = false;
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}
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}
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var BASIC_TIMER_INTERVAL = 20; // 20ms = 50hz good enough
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var updateIntervalTimer = Script.setInterval(function(){
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update();
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}, BASIC_TIMER_INTERVAL);
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// Check periodically for changes to setup.
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// Check periodically for changes to setup.
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var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // 10 seconds
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var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // 10 seconds
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function checkSettings() {
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function checkSettings() {
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@ -599,9 +574,10 @@ function checkSettings() {
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checkSettings();
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checkSettings();
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var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);
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var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);
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Script.update.connect(update);
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Script.scriptEnding.connect(function () {
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Script.scriptEnding.connect(function () {
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Script.clearInterval(settingsChecker);
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Script.clearInterval(settingsChecker);
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Script.clearInterval(updateIntervalTimer);
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Script.update.disconnect(update);
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OffscreenFlags.navigationFocusDisabled = false;
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OffscreenFlags.navigationFocusDisabled = false;
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});
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});
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