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https://github.com/overte-org/overte.git
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Merge remote-tracking branch 'origin/startupTimer'
This commit is contained in:
commit
47dfb08ff2
5 changed files with 35 additions and 158 deletions
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@ -1,106 +0,0 @@
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//
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// Lattice.cpp
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// interface
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//
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// Created by Philip on 1/19/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "Lattice.h"
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Lattice::Lattice(int w, int h) {
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width = w;
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height = h;
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tilegap = 2;
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lastindex = -1;
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tiles = new Tile[width*height];
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for (int i = 0; i < (width*height); i++) {
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tiles[i].color[0] = tiles[i].color[1] = tiles[i].color[2] = 0.2f + randFloat()*0.3f;
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tiles[i].x = static_cast<float>(i % width);
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tiles[i].y = static_cast<float>(i/width);
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tiles[i].brightness = 1.0;
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tiles[i].type = 0;
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tiles[i].excited = tiles[i].inhibited = 0.0;
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}
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}
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void Lattice::render(int screenWidth, int screenHeight) {
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float tilewidth = static_cast<float>(screenWidth/width);
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float tileheight = static_cast<float>(screenHeight/height);
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float tilecolor[3];
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glBegin(GL_QUADS);
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for (int i = 0; i < (width*height); i++) {
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if (tiles[i].type == 0) {
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tilecolor[0] = 0.25; tilecolor[1] = 0.25; tilecolor[2] = 0.25;
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} else if (tiles[i].type == 1) {
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if (tiles[i].inhibited >= 0.1) {
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tilecolor[0] = 0.5f; tilecolor[1] = 0.0; tilecolor[2] = 0.0;
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} else {
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tilecolor[0] = 0.2f; tilecolor[1] = 0.0; tilecolor[2] = 0.5f;
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}
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}
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glColor3f(tilecolor[0]*(1.f+tiles[i].excited), tilecolor[1]*(1.f+tiles[i].excited), tilecolor[2]*(1.f+tiles[i].excited));
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glVertex2f(tiles[i].x*tilewidth, tiles[i].y*tileheight);
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glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, tiles[i].y*tileheight);
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glVertex2f((tiles[i].x + 1)*tilewidth - tilegap, (tiles[i].y + 1)*tileheight - tilegap);
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glVertex2f(tiles[i].x*tilewidth, (tiles[i].y + 1)*tileheight - tilegap);
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}
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glEnd();
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}
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void Lattice::mouseClick(float x, float y) {
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// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
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// Change the clicked cell to a different type
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//printf("X = %3.1f Y = %3.1f\n", x, y);
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int index = int(x*(float)width) + int(y*(float)height)*width;
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if (index != lastindex) {
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tiles[index].type++;
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if (tiles[index].type == 2) tiles[index].type = 0;
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lastindex = index;
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}
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}
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void Lattice::mouseOver(float x, float y) {
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// Update lattice based on mouse location, where x and y are floats between 0 and 1 corresponding to screen location clicked
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// Excite the hovered cell a bit toward firing
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//printf("X = %3.1f Y = %3.1f\n", x, y);
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if (0) {
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int index = int(x*(float)width) + int(y*(float)height)*width;
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if (tiles[index].type > 0) tiles[index].excited += 0.05f;
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//printf("excited = %3.1f, inhibited = %3.1f\n", tiles[index].excited, tiles[index].inhibited);
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}
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}
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void Lattice::simulate(float deltaTime) {
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int index;
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for (int i = 0; i < (width*height); i++) {
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if (tiles[i].type > 0) {
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if ((tiles[i].excited > 0.5) && (tiles[i].inhibited < 0.1)) {
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tiles[i].excited = 1.0;
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tiles[i].inhibited = 1.0;
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// Add Energy to neighbors
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for (int j = 0; j < 8; j++) {
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if (j == 0) index = i - width - 1;
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else if (j == 1) index = i - width;
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else if (j == 2) index = i - width + 1;
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else if (j == 3) index = i - 1;
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else if (j == 4) index = i + 1;
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else if (j == 5) index = i + width - 1;
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else if (j == 6) index = i + width;
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else index = i + width + 1;
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if ((index > 0) && (index < width*height)) {
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if (tiles[index].inhibited < 0.1) tiles[index].excited += 0.5;
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}
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}
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}
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tiles[i].excited *= 0.98f;
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tiles[i].inhibited *= 0.98f;
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}
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}
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}
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@ -1,39 +0,0 @@
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//
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// Lattice.h
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// interface
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//
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// Created by Philip on 1/19/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__Lattice__
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#define __interface__Lattice__
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include "InterfaceConfig.h"
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#include <iostream>
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class Lattice {
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public:
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Lattice(int width, int height);
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void simulate(float deltaTime);
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void render(int screenWidth, int screenHeight);
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void mouseClick(float x, float y);
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void mouseOver(float x, float y);
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private:
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int lastindex;
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int width, height;
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int tilegap;
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struct Tile {
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float x,y;
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float color[3];
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float brightness;
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float excited;
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float inhibited;
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int type;
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} *tiles;
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};
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#endif /* defined(__interface__lattice__) */
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@ -80,6 +80,23 @@ void render_world_box()
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glVertex3f(0,0,0);
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glVertex3f(0,0,0);
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glVertex3f(0, 0, WORLD_SIZE);
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glVertex3f(0, 0, WORLD_SIZE);
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glEnd();
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glEnd();
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// Draw little marker dots along the axis
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glEnable(GL_LIGHTING);
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glPushMatrix();
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glTranslatef(WORLD_SIZE,0,0);
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glColor3f(1,0,0);
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glutSolidSphere(0.125,10,10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0,WORLD_SIZE,0);
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glColor3f(0,1,0);
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glutSolidSphere(0.125,10,10);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0,0,WORLD_SIZE);
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glColor3f(0,0,1);
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glutSolidSphere(0.125,10,10);
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glPopMatrix();
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}
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}
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double diffclock(timeval *clock1,timeval *clock2)
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double diffclock(timeval *clock1,timeval *clock2)
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@ -69,7 +69,6 @@
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#include <AgentList.h>
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include <AgentTypes.h>
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#include "VoxelSystem.h"
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#include "VoxelSystem.h"
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#include "Lattice.h"
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#include "Finger.h"
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#include "Finger.h"
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#include "Oscilloscope.h"
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#include "Oscilloscope.h"
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#include "UDPSocket.h"
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#include "UDPSocket.h"
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@ -129,7 +128,6 @@ Cloud cloud(0, // Particles
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VoxelSystem voxels;
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VoxelSystem voxels;
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Lattice lattice(160,100);
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Finger myFinger(WIDTH, HEIGHT);
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Finger myFinger(WIDTH, HEIGHT);
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Field field;
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Field field;
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@ -197,6 +195,9 @@ float FPS = 120.f;
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timeval timerStart, timerEnd;
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timeval timerStart, timerEnd;
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timeval lastTimeIdle;
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timeval lastTimeIdle;
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double elapsedTime;
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double elapsedTime;
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timeval applicationStartupTime;
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bool justStarted = true;
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// Every second, check the frame rates and other stuff
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// Every second, check the frame rates and other stuff
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void Timer(int extra)
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void Timer(int extra)
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@ -234,7 +235,7 @@ void displayStats(void)
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glm::vec3 avatarPos = myAvatar.getPos();
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glm::vec3 avatarPos = myAvatar.getPos();
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char stats[200];
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char stats[200];
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sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)=( %f , %f , %f )",
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sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)= %4.2f, %4.2f, %4.2f ",
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FPS, packetsPerSecond, bytesPerSecond, avatarPos.x,avatarPos.y,avatarPos.z);
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FPS, packetsPerSecond, bytesPerSecond, avatarPos.x,avatarPos.y,avatarPos.z);
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drawtext(10, statsVerticalOffset + 49, 0.10f, 0, 1.0, 0, stats);
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drawtext(10, statsVerticalOffset + 49, 0.10f, 0, 1.0, 0, stats);
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if (serialPort.active) {
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if (serialPort.active) {
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myAvatar.setPos(start_location );
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myAvatar.setPos(start_location );
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myCamera.setPosition( start_location );
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myCamera.setPosition( start_location );
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myFinger.setTarget(WIDTH/2, HEIGHT/2);
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#ifdef MARKER_CAPTURE
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#ifdef MARKER_CAPTURE
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if(marker_capture_enabled){
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if(marker_capture_enabled){
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marker_capturer.position_updated(&position_updated);
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marker_capturer.position_updated(&position_updated);
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@ -802,7 +805,7 @@ void display(void)
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float sphereRadius = 0.25f;
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float sphereRadius = 0.25f;
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glColor3f(1,0,0);
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glColor3f(1,0,0);
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glPushMatrix();
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glPushMatrix();
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glTranslatef( 0.0f, sphereRadius, 0.0f );
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//glTranslatef( 0.0f, sphereRadius, 0.0f );
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glutSolidSphere( sphereRadius, 15, 15 );
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glutSolidSphere( sphereRadius, 15, 15 );
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glPopMatrix();
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glPopMatrix();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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//lattice.render(WIDTH, HEIGHT);
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myFinger.render();
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//myFinger.render();
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#ifndef _WIN32
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#ifndef _WIN32
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audio.render(WIDTH, HEIGHT);
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audio.render(WIDTH, HEIGHT);
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if (audioScope.getState()) audioScope.render();
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if (audioScope.getState()) audioScope.render();
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@ -921,6 +924,13 @@ void display(void)
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glutSwapBuffers();
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glutSwapBuffers();
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frameCount++;
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frameCount++;
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// If application has just started, report time from startup to now (first frame display)
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if (justStarted) {
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printf("Startup Time: %4.2f\n",
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(usecTimestampNow() - usecTimestamp(&applicationStartupTime))/1000000.0);
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justStarted = false;
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}
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}
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}
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int setValue(int state, int *value) {
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int setValue(int state, int *value) {
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@ -1269,7 +1279,6 @@ void idle(void)
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myAvatar.simulate(1.f/FPS);
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myAvatar.simulate(1.f/FPS);
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balls.simulate(1.f/FPS);
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balls.simulate(1.f/FPS);
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cloud.simulate(1.f/FPS);
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cloud.simulate(1.f/FPS);
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lattice.simulate(1.f/FPS);
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myFinger.simulate(1.f/FPS);
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myFinger.simulate(1.f/FPS);
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glutPostRedisplay();
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glutPostRedisplay();
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@ -1313,7 +1322,6 @@ void mouseFunc( int button, int state, int x, int y )
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mouseX = x;
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mouseX = x;
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mouseY = y;
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mouseY = y;
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mousePressed = 1;
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mousePressed = 1;
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lattice.mouseClick((float)x/(float)WIDTH, (float)y/(float)HEIGHT);
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mouseStartX = x;
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mouseStartX = x;
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mouseStartY = y;
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mouseStartY = y;
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}
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}
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@ -1330,8 +1338,6 @@ void motionFunc( int x, int y)
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{
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{
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mouseX = x;
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mouseX = x;
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mouseY = y;
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mouseY = y;
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lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
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}
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}
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void mouseoverFunc( int x, int y)
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void mouseoverFunc( int x, int y)
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@ -1341,8 +1347,7 @@ void mouseoverFunc( int x, int y)
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mouseY = y;
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mouseY = y;
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if (mousePressed == 0)
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if (mousePressed == 0)
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{
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{
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// lattice.mouseOver((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
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myFinger.setTarget(mouseX, mouseY);
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// myFinger.setTarget(mouseX, mouseY);
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}
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}
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}
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}
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@ -390,7 +390,7 @@ void *checkInWithDomainServer(void *args) {
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sockaddr_in tempAddress;
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sockaddr_in tempAddress;
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memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
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memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
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strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
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strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
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printf("Domain server %s: \n", DOMAIN_HOSTNAME);
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printf("Domain server: %s \n", DOMAIN_HOSTNAME);
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} else {
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} else {
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printf("Failed lookup domainserver\n");
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printf("Failed lookup domainserver\n");
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