mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 00:50:35 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
This commit is contained in:
commit
47bfceca31
14 changed files with 103 additions and 92 deletions
|
@ -135,7 +135,11 @@ int main(int argc, const char * argv[])
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!agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
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if (memchr(SOLO_AGENT_TYPES_STRING, agent->getType(), 1) == NULL) {
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// this is an agent of which there can be multiple, just add them to the packet
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
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// don't send avatar agents to other avatars, that will come from avatar mixer
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if (agentType != AGENT_TYPE_AVATAR || agent->getType() != AGENT_TYPE_AVATAR) {
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currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
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}
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} else {
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// solo agent, we need to only send newest
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if (newestSoloAgents[agent->getType()] == NULL ||
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@ -149,7 +149,7 @@ Head::Head(const Head &otherAvatar) {
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_bodyPitch = otherAvatar._bodyPitch;
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_bodyRoll = otherAvatar._bodyRoll;
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_bodyYawDelta = otherAvatar._bodyYawDelta;
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_mousePressed = otherAvatar._mousePressed;
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_mousePressed = otherAvatar._mousePressed;
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_mode = otherAvatar._mode;
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_isMine = otherAvatar._isMine;
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_renderYaw = otherAvatar._renderYaw;
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@ -892,45 +892,25 @@ void Head::initializeSkeleton() {
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//----------------------------------------------------------------------------
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// parental hierarchy
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// spine and head
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//----------------------------------------------------------------------------
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_bone[ AVATAR_BONE_PELVIS_SPINE ].parent = AVATAR_BONE_NULL;
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_bone[ AVATAR_BONE_MID_SPINE ].parent = AVATAR_BONE_PELVIS_SPINE;
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_bone[ AVATAR_BONE_CHEST_SPINE ].parent = AVATAR_BONE_MID_SPINE;
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_bone[ AVATAR_BONE_NECK ].parent = AVATAR_BONE_CHEST_SPINE;
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_bone[ AVATAR_BONE_HEAD ].parent = AVATAR_BONE_NECK;
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//----------------------------------------------------------------------------
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// left chest and arm
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//----------------------------------------------------------------------------
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_bone[ AVATAR_BONE_LEFT_CHEST ].parent = AVATAR_BONE_MID_SPINE;
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_bone[ AVATAR_BONE_LEFT_SHOULDER ].parent = AVATAR_BONE_LEFT_CHEST;
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_bone[ AVATAR_BONE_LEFT_UPPER_ARM ].parent = AVATAR_BONE_LEFT_SHOULDER;
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_bone[ AVATAR_BONE_LEFT_FOREARM ].parent = AVATAR_BONE_LEFT_UPPER_ARM;
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_bone[ AVATAR_BONE_LEFT_HAND ].parent = AVATAR_BONE_LEFT_FOREARM;
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//----------------------------------------------------------------------------
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// right chest and arm
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//----------------------------------------------------------------------------
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_bone[ AVATAR_BONE_RIGHT_CHEST ].parent = AVATAR_BONE_MID_SPINE;
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_bone[ AVATAR_BONE_RIGHT_SHOULDER ].parent = AVATAR_BONE_RIGHT_CHEST;
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_bone[ AVATAR_BONE_RIGHT_UPPER_ARM ].parent = AVATAR_BONE_RIGHT_SHOULDER;
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_bone[ AVATAR_BONE_RIGHT_FOREARM ].parent = AVATAR_BONE_RIGHT_UPPER_ARM;
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_bone[ AVATAR_BONE_RIGHT_HAND ].parent = AVATAR_BONE_RIGHT_FOREARM;
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//----------------------------------------------------------------------------
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// left pelvis and leg
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//----------------------------------------------------------------------------
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_bone[ AVATAR_BONE_LEFT_PELVIS ].parent = AVATAR_BONE_PELVIS_SPINE;
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_bone[ AVATAR_BONE_LEFT_THIGH ].parent = AVATAR_BONE_LEFT_PELVIS;
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_bone[ AVATAR_BONE_LEFT_SHIN ].parent = AVATAR_BONE_LEFT_THIGH;
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_bone[ AVATAR_BONE_LEFT_FOOT ].parent = AVATAR_BONE_LEFT_SHIN;
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//----------------------------------------------------------------------------
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// right pelvis and leg
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//----------------------------------------------------------------------------
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_bone[ AVATAR_BONE_RIGHT_PELVIS ].parent = AVATAR_BONE_PELVIS_SPINE;
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_bone[ AVATAR_BONE_RIGHT_THIGH ].parent = AVATAR_BONE_RIGHT_PELVIS;
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_bone[ AVATAR_BONE_RIGHT_SHIN ].parent = AVATAR_BONE_RIGHT_THIGH;
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@ -944,12 +924,12 @@ void Head::initializeSkeleton() {
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_bone[ AVATAR_BONE_CHEST_SPINE ].defaultPosePosition = glm::vec3( 0.0, 0.06, 0.0 );
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_bone[ AVATAR_BONE_NECK ].defaultPosePosition = glm::vec3( 0.0, 0.06, 0.0 );
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_bone[ AVATAR_BONE_HEAD ].defaultPosePosition = glm::vec3( 0.0, 0.06, 0.0 );
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_bone[ AVATAR_BONE_LEFT_CHEST ].defaultPosePosition = glm::vec3( -0.06, 0.06, 0.0 );
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_bone[ AVATAR_BONE_LEFT_CHEST ].defaultPosePosition = glm::vec3( -0.05, 0.05, 0.0 );
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_bone[ AVATAR_BONE_LEFT_SHOULDER ].defaultPosePosition = glm::vec3( -0.03, 0.0, 0.0 );
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_bone[ AVATAR_BONE_LEFT_UPPER_ARM ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
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_bone[ AVATAR_BONE_LEFT_FOREARM ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
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_bone[ AVATAR_BONE_LEFT_HAND ].defaultPosePosition = glm::vec3( 0.0, -0.05, 0.0 );
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_bone[ AVATAR_BONE_RIGHT_CHEST ].defaultPosePosition = glm::vec3( 0.06, 0.06, 0.0 );
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_bone[ AVATAR_BONE_RIGHT_CHEST ].defaultPosePosition = glm::vec3( 0.05, 0.05, 0.0 );
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_bone[ AVATAR_BONE_RIGHT_SHOULDER ].defaultPosePosition = glm::vec3( 0.03, 0.0, 0.0 );
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_bone[ AVATAR_BONE_RIGHT_UPPER_ARM ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
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_bone[ AVATAR_BONE_RIGHT_FOREARM ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
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@ -971,12 +951,12 @@ void Head::initializeSkeleton() {
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_bone[ AVATAR_BONE_HEAD ].radius = 0.02;
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_bone[ AVATAR_BONE_LEFT_CHEST ].radius = 0.025;
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_bone[ AVATAR_BONE_LEFT_SHOULDER ].radius = 0.02;
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_bone[ AVATAR_BONE_LEFT_UPPER_ARM ].radius = 0.02;
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_bone[ AVATAR_BONE_LEFT_UPPER_ARM ].radius = 0.015;
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_bone[ AVATAR_BONE_LEFT_FOREARM ].radius = 0.015;
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_bone[ AVATAR_BONE_LEFT_HAND ].radius = 0.01;
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_bone[ AVATAR_BONE_RIGHT_CHEST ].radius = 0.025;
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_bone[ AVATAR_BONE_RIGHT_SHOULDER ].radius = 0.02;
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_bone[ AVATAR_BONE_RIGHT_UPPER_ARM ].radius = 0.02;
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_bone[ AVATAR_BONE_RIGHT_UPPER_ARM ].radius = 0.015;
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_bone[ AVATAR_BONE_RIGHT_FOREARM ].radius = 0.015;
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_bone[ AVATAR_BONE_RIGHT_HAND ].radius = 0.01;
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_bone[ AVATAR_BONE_LEFT_PELVIS ].radius = 0.02;
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@ -1157,16 +1137,12 @@ void Head::updateHandMovement() {
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if ( _usingBodySprings ) {
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if ( _closestOtherAvatar != -1 ) {
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if ( _mousePressed ) {
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glm::vec3 handToHandVector( _otherAvatarHandPosition[ _closestOtherAvatar ]);
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handToHandVector -= _bone[ AVATAR_BONE_RIGHT_HAND ].position;
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/*
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glm::vec3 handShakePull( DEBUG_otherAvatarListPosition[ closestOtherAvatar ]);
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handShakePull -= _bone[ AVATAR_BONE_RIGHT_HAND ].position;
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handShakePull *= 1.0;
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transformedHandMovement += handShakePull;
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*/
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//_bone[ AVATAR_BONE_RIGHT_HAND ].springyVelocity -= handPull;
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_bone[ AVATAR_BONE_RIGHT_HAND ].position = _otherAvatarHandPosition[ _closestOtherAvatar ];
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}
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}
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@ -1250,7 +1226,7 @@ void Head::renderBody() {
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//renderBoneAsBlock( (AvatarBoneID)b);
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//render bone orientation
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//renderOrientationDirections( _bone[b].position, _bone[b].orientation, 0.05f );
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renderOrientationDirections( _bone[b].springyPosition, _bone[b].orientation, _bone[b].radius * 2.0 );
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if ( _usingBodySprings ) {
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glColor3fv( skinColor );
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|
|
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@ -114,7 +114,7 @@ float VoxelSystem::getVoxelsBytesReadPerSecondAverage() {
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}
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void VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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unsigned char command = *sourceBuffer;
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unsigned char *voxelData = sourceBuffer + 1;
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@ -154,6 +154,7 @@ void VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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}
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setupNewVoxelsForDrawing();
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return numBytes;
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}
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void VoxelSystem::setupNewVoxelsForDrawing() {
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@ -26,7 +26,7 @@ public:
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VoxelSystem();
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~VoxelSystem();
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void parseData(unsigned char* sourceBuffer, int numBytes);
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int parseData(unsigned char* sourceBuffer, int numBytes);
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VoxelSystem* clone() const;
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void init();
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@ -1456,8 +1456,7 @@ void *networkReceive(void *args)
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case PACKET_HEADER_BULK_AVATAR_DATA:
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AgentList::getInstance()->processBulkAgentData(&senderAddress,
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incomingPacket,
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bytesReceived,
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BYTES_PER_AVATAR);
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bytesReceived);
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break;
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default:
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AgentList::getInstance()->processAgentData(&senderAddress, incomingPacket, bytesReceived);
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@ -1500,7 +1499,7 @@ void idle(void) {
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//
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// Sample hardware, update view frustum if needed, Lsend avatar data to mixer/agents
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//
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updateAvatar( 1.f/FPS );
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updateAvatar(deltaTime);
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//loop through all the other avatars and simulate them.
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AgentList * agentList = AgentList::getInstance();
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@ -1509,14 +1508,9 @@ void idle(void) {
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if (agent->getLinkedData() != NULL)
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{
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Head *avatar = (Head *)agent->getLinkedData();
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//printf( "simulating remote avatar\n" );
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avatar->simulate(deltaTime);
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}
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}
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//updateAvatarHand(1.f/FPS);
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field.simulate (deltaTime);
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myAvatar.simulate(deltaTime);
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|
|
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@ -95,7 +95,9 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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}
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// called on the other agents - assigns it to my views of the others
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void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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unsigned char* startPosition = sourceBuffer;
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// increment to push past the packet header
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sourceBuffer++;
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@ -126,6 +128,8 @@ void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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sourceBuffer += sizeof(_cameraNearClip);
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memcpy(&_cameraFarClip, sourceBuffer, sizeof(_cameraFarClip));
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sourceBuffer += sizeof(_cameraFarClip);
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|
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return sourceBuffer - startPosition;
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}
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|
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glm::vec3 AvatarData::getBodyPosition() {
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|
|
|
@ -13,8 +13,6 @@
|
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|
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#include <AgentData.h>
|
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const int BYTES_PER_AVATAR = 94;
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|
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class AvatarData : public AgentData {
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public:
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AvatarData();
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||||
|
@ -27,7 +25,7 @@ public:
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|||
void setHandPosition(glm::vec3 handPosition);
|
||||
|
||||
int getBroadcastData(unsigned char* destinationBuffer);
|
||||
void parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
|
||||
float getBodyYaw();
|
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void setBodyYaw(float bodyYaw);
|
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|
|
|
@ -23,11 +23,19 @@
|
|||
using shared_lib::printLog;
|
||||
|
||||
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) {
|
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publicSocket = new sockaddr;
|
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memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
|
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if (agentPublicSocket != NULL) {
|
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publicSocket = new sockaddr;
|
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memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
|
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} else {
|
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publicSocket = NULL;
|
||||
}
|
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|
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localSocket = new sockaddr;
|
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memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
|
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if (agentLocalSocket != NULL) {
|
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localSocket = new sockaddr;
|
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memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
|
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} else {
|
||||
localSocket = NULL;
|
||||
}
|
||||
|
||||
type = agentType;
|
||||
agentId = thisAgentId;
|
||||
|
@ -44,11 +52,19 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
|
|||
}
|
||||
|
||||
Agent::Agent(const Agent &otherAgent) {
|
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publicSocket = new sockaddr;
|
||||
memcpy(publicSocket, otherAgent.publicSocket, sizeof(sockaddr));
|
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if (otherAgent.publicSocket != NULL) {
|
||||
publicSocket = new sockaddr;
|
||||
memcpy(publicSocket, otherAgent.publicSocket, sizeof(sockaddr));
|
||||
} else {
|
||||
publicSocket = NULL;
|
||||
}
|
||||
|
||||
localSocket = new sockaddr;
|
||||
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
|
||||
if (otherAgent.localSocket != NULL) {
|
||||
localSocket = new sockaddr;
|
||||
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
|
||||
} else {
|
||||
localSocket = NULL;
|
||||
}
|
||||
|
||||
agentId = otherAgent.agentId;
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
class AgentData {
|
||||
public:
|
||||
virtual ~AgentData() = 0;
|
||||
virtual void parseData(unsigned char* sourceBuffer, int numBytes) = 0;
|
||||
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
|
||||
virtual AgentData* clone() const = 0;
|
||||
};
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ void AgentList::processAgentData(sockaddr *senderAddress, unsigned char *packetD
|
|||
}
|
||||
}
|
||||
|
||||
void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes, int numBytesPerAgent) {
|
||||
void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes) {
|
||||
// find the avatar mixer in our agent list and update the lastRecvTime from it
|
||||
int bulkSendAgentIndex = indexOfMatchingAgent(senderAddress);
|
||||
|
||||
|
@ -118,7 +118,7 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
|
||||
unsigned char *startPosition = packetData;
|
||||
unsigned char *currentPosition = startPosition + 1;
|
||||
unsigned char packetHolder[numBytesPerAgent + 1];
|
||||
unsigned char packetHolder[numTotalBytes];
|
||||
|
||||
packetHolder[0] = PACKET_HEADER_HEAD_DATA;
|
||||
|
||||
|
@ -126,29 +126,36 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
|
||||
while ((currentPosition - startPosition) < numTotalBytes) {
|
||||
currentPosition += unpackAgentId(currentPosition, &agentID);
|
||||
memcpy(packetHolder + 1, currentPosition, numBytesPerAgent);
|
||||
memcpy(packetHolder + 1, currentPosition, numTotalBytes - (currentPosition - startPosition));
|
||||
|
||||
int matchingAgentIndex = indexOfMatchingAgent(agentID);
|
||||
|
||||
if (matchingAgentIndex >= 0) {
|
||||
if (matchingAgentIndex < 0) {
|
||||
// we're missing this agent, we need to add it to the list
|
||||
addOrUpdateAgent(NULL, NULL, AGENT_TYPE_AVATAR, agentID);
|
||||
|
||||
updateAgentWithData(&agents[matchingAgentIndex], packetHolder, numBytesPerAgent + 1);
|
||||
// theoretically if we can lock the vector we could assume this is size - 1
|
||||
matchingAgentIndex = indexOfMatchingAgent(agentID);
|
||||
}
|
||||
|
||||
currentPosition += numBytesPerAgent;
|
||||
currentPosition += updateAgentWithData(&agents[matchingAgentIndex],
|
||||
packetHolder,
|
||||
numTotalBytes - (currentPosition - startPosition));
|
||||
}
|
||||
}
|
||||
|
||||
void AgentList::updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
|
||||
int AgentList::updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
|
||||
// find the agent by the sockaddr
|
||||
int agentIndex = indexOfMatchingAgent(senderAddress);
|
||||
|
||||
if (agentIndex != -1) {
|
||||
updateAgentWithData(&agents[agentIndex], packetData, dataBytes);
|
||||
return updateAgentWithData(&agents[agentIndex], packetData, dataBytes);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes) {
|
||||
int AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes) {
|
||||
agent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
agent->recordBytesReceived(dataBytes);
|
||||
|
||||
|
@ -158,7 +165,7 @@ void AgentList::updateAgentWithData(Agent *agent, unsigned char *packetData, int
|
|||
}
|
||||
}
|
||||
|
||||
agent->getLinkedData()->parseData(packetData, dataBytes);
|
||||
return agent->getLinkedData()->parseData(packetData, dataBytes);
|
||||
}
|
||||
|
||||
int AgentList::indexOfMatchingAgent(sockaddr *senderAddress) {
|
||||
|
@ -219,11 +226,15 @@ int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
|
|||
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId) {
|
||||
std::vector<Agent>::iterator agent;
|
||||
|
||||
for (agent = agents.begin(); agent != agents.end(); agent++) {
|
||||
if (agent->matches(publicSocket, localSocket, agentType)) {
|
||||
// we already have this agent, stop checking
|
||||
break;
|
||||
if (publicSocket != NULL) {
|
||||
for (agent = agents.begin(); agent != agents.end(); agent++) {
|
||||
if (agent->matches(publicSocket, localSocket, agentType)) {
|
||||
// we already have this agent, stop checking
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
agent = agents.end();
|
||||
}
|
||||
|
||||
if (agent == agents.end()) {
|
||||
|
@ -316,7 +327,8 @@ void *pingUnknownAgents(void *args) {
|
|||
for(std::vector<Agent>::iterator agent = agentList->getAgents().begin();
|
||||
agent != agentList->getAgents().end();
|
||||
agent++) {
|
||||
if (agent->getActiveSocket() == NULL) {
|
||||
if (agent->getActiveSocket() == NULL
|
||||
&& (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) {
|
||||
// ping both of the sockets for the agent so we can figure out
|
||||
// which socket we can use
|
||||
agentList->getAgentSocket().send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
|
||||
|
|
|
@ -50,10 +50,10 @@ public:
|
|||
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId);
|
||||
|
||||
void processAgentData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes);
|
||||
void processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes, int numBytesPerAgent);
|
||||
void processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes);
|
||||
|
||||
void updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes);
|
||||
void updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes);
|
||||
int updateAgentWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes);
|
||||
int updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes);
|
||||
|
||||
void broadcastToAgents(unsigned char *broadcastData, size_t dataBytes, const char* agentTypes, int numAgentTypes);
|
||||
char getOwnerType();
|
||||
|
|
|
@ -105,7 +105,7 @@ void AudioRingBuffer::setBearing(float newBearing) {
|
|||
bearing = newBearing;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
if (numBytes > (bufferLengthSamples * sizeof(int16_t))) {
|
||||
|
||||
unsigned char *dataPtr = sourceBuffer + 1;
|
||||
|
@ -140,7 +140,9 @@ void AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
|
||||
if (endOfLastWrite >= buffer + ringBufferLengthSamples) {
|
||||
endOfLastWrite = buffer;
|
||||
}
|
||||
}
|
||||
|
||||
return numBytes;
|
||||
}
|
||||
|
||||
short AudioRingBuffer::diffLastWriteNextOutput()
|
||||
|
|
|
@ -18,7 +18,7 @@ class AudioRingBuffer : public AgentData {
|
|||
~AudioRingBuffer();
|
||||
AudioRingBuffer(const AudioRingBuffer &otherRingBuffer);
|
||||
|
||||
void parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
AudioRingBuffer* clone() const;
|
||||
|
||||
int16_t* getNextOutput();
|
||||
|
|
|
@ -28,20 +28,24 @@ using shared_lib::printLog;
|
|||
sockaddr_in destSockaddr, senderAddress;
|
||||
|
||||
bool socketMatch(sockaddr *first, sockaddr *second) {
|
||||
// utility function that indicates if two sockets are equivalent
|
||||
|
||||
// currently only compares two IPv4 addresses
|
||||
// expandable to IPv6 by adding else if for AF_INET6
|
||||
|
||||
if (first->sa_family != second->sa_family) {
|
||||
// not the same family, can't be equal
|
||||
return false;
|
||||
} else if (first->sa_family == AF_INET) {
|
||||
sockaddr_in *firstIn = (sockaddr_in *) first;
|
||||
sockaddr_in *secondIn = (sockaddr_in *) second;
|
||||
if (first != NULL && second != NULL) {
|
||||
// utility function that indicates if two sockets are equivalent
|
||||
|
||||
return firstIn->sin_addr.s_addr == secondIn->sin_addr.s_addr
|
||||
// currently only compares two IPv4 addresses
|
||||
// expandable to IPv6 by adding else if for AF_INET6
|
||||
|
||||
if (first->sa_family != second->sa_family) {
|
||||
// not the same family, can't be equal
|
||||
return false;
|
||||
} else if (first->sa_family == AF_INET) {
|
||||
sockaddr_in *firstIn = (sockaddr_in *) first;
|
||||
sockaddr_in *secondIn = (sockaddr_in *) second;
|
||||
|
||||
return firstIn->sin_addr.s_addr == secondIn->sin_addr.s_addr
|
||||
&& firstIn->sin_port == secondIn->sin_port;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue