add pal to defaultScripts

This commit is contained in:
howard-stearns 2017-01-05 12:23:17 -08:00
parent 825fc1cfa1
commit 47aa1e4f8e
3 changed files with 5 additions and 5 deletions

View file

@ -76,7 +76,7 @@ OriginalDesktop.Desktop {
WebEngine.settings.localContentCanAccessRemoteUrls = true; WebEngine.settings.localContentCanAccessRemoteUrls = true;
[ // Allocate the standard buttons in the correct order. They will get images, etc., via scripts. [ // Allocate the standard buttons in the correct order. They will get images, etc., via scripts.
"hmdToggle", "mute", "mod", "bubble", "help", "hmdToggle", "mute", "pal", "bubble", "help",
"hudToggle", "hudToggle",
"com.highfidelity.interface.system.editButton", "marketplace", "snapshot", "goto" "com.highfidelity.interface.system.editButton", "marketplace", "snapshot", "goto"
].forEach(function (name) { ].forEach(function (name) {

View file

@ -20,7 +20,7 @@ var DEFAULT_SCRIPTS = [
"system/hmd.js", "system/hmd.js",
"system/marketplaces/marketplace.js", "system/marketplaces/marketplace.js",
"system/edit.js", "system/edit.js",
"system/mod.js", "system/pal.js", //"system/mod.js", // older UX, if you prefer
"system/selectAudioDevice.js", "system/selectAudioDevice.js",
"system/notifications.js", "system/notifications.js",
"system/controllers/controllerDisplayManager.js", "system/controllers/controllerDisplayManager.js",

View file

@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
// FIXME when we make this a defaultScript: (function() { // BEGIN LOCAL_SCOPE (function() { // BEGIN LOCAL_SCOPE
Script.include("/~/system/libraries/controllers.js"); Script.include("/~/system/libraries/controllers.js");
@ -91,7 +91,7 @@ function HighlightedEntity(id, entityProperties) {
}, },
lineWidth: 1.0, lineWidth: 1.0,
ignoreRayIntersection: true, ignoreRayIntersection: true,
drawInFront: true drawInFront: false // Arguable. For now, let's not distract with mysterious wires around the scene.
}); });
HighlightedEntity.overlays.push(this); HighlightedEntity.overlays.push(this);
} }
@ -416,4 +416,4 @@ Script.scriptEnding.connect(function () {
}); });
// FIXME: }()); // END LOCAL_SCOPE }()); // END LOCAL_SCOPE