client audio now updated with stream class; seems fine for now

This commit is contained in:
wangyix 2014-07-24 17:15:46 -07:00
parent 21402e3ff1
commit 473cbf2afe
9 changed files with 101 additions and 168 deletions

View file

@ -215,7 +215,7 @@ void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer&
// pack the calculated number of stream stats
for (int i = 0; i < numStreamStatsToPack; i++) {
AudioStreamStats streamStats = ringBuffersIterator.value()->getAudioStreamStats();
AudioStreamStats streamStats = ringBuffersIterator.value()->updateSeqHistoryAndGetAudioStreamStats();
memcpy(dataAt, &streamStats, sizeof(AudioStreamStats));
dataAt += sizeof(AudioStreamStats);

View file

@ -39,26 +39,15 @@
#include <UUID.h>
#include <glm/glm.hpp>
#include "Application.h"
#include "Audio.h"
#include "Menu.h"
#include "Util.h"
#include "AudioRingBuffer.h"
#include "PositionalAudioRingBuffer.h"
static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 300;
// audio frames time gap stats (min/max/avg) for last ~30 seconds are recalculated every ~1 second
static const int TIME_GAPS_STATS_INTERVAL_SAMPLES = USECS_PER_SECOND / BUFFER_SEND_INTERVAL_USECS;
static const int TIME_GAP_STATS_WINDOW_INTERVALS = 30;
// incoming sequence number stats history will cover last 30s
static const int INCOMING_SEQ_STATS_HISTORY_LENGTH = INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS /
(TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS / USECS_PER_SECOND);
// the stats for the total frames available in the ring buffer and the audio output buffer
// will sample every second, update every second, and have a moving window covering 10 seconds
static const int FRAMES_AVAILABLE_STATS_WINDOW_SECONDS = 10;
// Mute icon configration
@ -87,9 +76,9 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
// this delay will slowly add up and the longer someone runs, they more delayed their audio will be.
_inputRingBuffer(0),
#ifdef _WIN32
_ringBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, false, 100),
_ringBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 100, true),
#else
_ringBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO), // DO NOT CHANGE THIS UNLESS YOU SOLVE THE AUDIO DEVICE DRIFT PROBLEM!!!
_ringBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 10, true), // DO NOT CHANGE THIS UNLESS YOU SOLVE THE AUDIO DEVICE DRIFT PROBLEM!!!
#endif
_isStereoInput(false),
_averagedLatency(0.0),
@ -104,14 +93,12 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
_noiseGateEnabled(true),
_toneInjectionEnabled(false),
_noiseGateFramesToClose(0),
_totalPacketsReceived(0),
_totalInputAudioSamples(0),
_collisionSoundMagnitude(0.0f),
_collisionSoundFrequency(0.0f),
_collisionSoundNoise(0.0f),
_collisionSoundDuration(0.0f),
_proceduralEffectSample(0),
_numFramesDisplayStarve(0),
_muted(false),
_processSpatialAudio(false),
_spatialAudioStart(0),
@ -127,14 +114,9 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
_scopeOutputLeft(0),
_scopeOutputRight(0),
_statsEnabled(false),
_starveCount(0),
_consecutiveNotMixedCount(0),
_outgoingAvatarAudioSequenceNumber(0),
_incomingMixedAudioSequenceNumberStats(INCOMING_SEQ_STATS_HISTORY_LENGTH),
_interframeTimeGapStats(TIME_GAPS_STATS_INTERVAL_SAMPLES, TIME_GAP_STATS_WINDOW_INTERVALS),
_audioInputMsecsReadStats(MSECS_PER_SECOND / (float)AUDIO_CALLBACK_MSECS * CALLBACK_ACCELERATOR_RATIO, FRAMES_AVAILABLE_STATS_WINDOW_SECONDS),
_inputRingBufferMsecsAvailableStats(1, FRAMES_AVAILABLE_STATS_WINDOW_SECONDS),
_outputRingBufferFramesAvailableStats(1, FRAMES_AVAILABLE_STATS_WINDOW_SECONDS),
_audioOutputMsecsUnplayedStats(1, FRAMES_AVAILABLE_STATS_WINDOW_SECONDS)
{
// clear the array of locally injected samples
@ -156,20 +138,14 @@ void Audio::reset() {
}
void Audio::resetStats() {
_starveCount = 0;
_consecutiveNotMixedCount = 0;
_ringBuffer.resetStats();
_audioMixerAvatarStreamAudioStats = AudioStreamStats();
_audioMixerInjectedStreamAudioStatsMap.clear();
_incomingMixedAudioSequenceNumberStats.reset();
_interframeTimeGapStats.reset();
_audioInputMsecsReadStats.reset();
_inputRingBufferMsecsAvailableStats.reset();
_outputRingBufferFramesAvailableStats.reset();
_audioOutputMsecsUnplayedStats.reset();
}
@ -742,30 +718,6 @@ void Audio::handleAudioInput() {
void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
const int NUM_INITIAL_PACKETS_DISCARD = 3;
const int STANDARD_DEVIATION_SAMPLE_COUNT = 500;
_totalPacketsReceived++;
double timeDiff = (double)_timeSinceLastReceived.nsecsElapsed() / 1000.0; // ns to us
_interframeTimeGapStats.update((quint64)timeDiff);
timeDiff /= USECS_PER_MSEC; // us to ms
_timeSinceLastReceived.start();
// Discard first few received packets for computing jitter (often they pile up on start)
if (_totalPacketsReceived > NUM_INITIAL_PACKETS_DISCARD) {
_stdev.addValue(timeDiff);
}
if (_stdev.getSamples() > STANDARD_DEVIATION_SAMPLE_COUNT) {
_measuredJitter = _stdev.getStDev();
_stdev.reset();
// Set jitter buffer to be a multiple of the measured standard deviation
const int MAX_JITTER_BUFFER_SAMPLES = _ringBuffer.getSampleCapacity() / 2;
const float NUM_STANDARD_DEVIATIONS = 3.0f;
if (Menu::getInstance()->getAudioJitterBufferSamples() == 0) {
float newJitterBufferSamples = (NUM_STANDARD_DEVIATIONS * _measuredJitter) / 1000.0f * SAMPLE_RATE;
setJitterBufferSamples(glm::clamp((int)newJitterBufferSamples, 0, MAX_JITTER_BUFFER_SAMPLES));
}
}
if (_audioOutput) {
// Audio output must exist and be correctly set up if we're going to process received audio
@ -806,29 +758,7 @@ void Audio::parseAudioStreamStatsPacket(const QByteArray& packet) {
}
AudioStreamStats Audio::getDownstreamAudioStreamStats() const {
AudioStreamStats stats;
stats._streamType = PositionalAudioRingBuffer::Microphone;
stats._timeGapMin = _interframeTimeGapStats.getMin();
stats._timeGapMax = _interframeTimeGapStats.getMax();
stats._timeGapAverage = _interframeTimeGapStats.getAverage();
stats._timeGapWindowMin = _interframeTimeGapStats.getWindowMin();
stats._timeGapWindowMax = _interframeTimeGapStats.getWindowMax();
stats._timeGapWindowAverage = _interframeTimeGapStats.getWindowAverage();
stats._ringBufferFramesAvailable = _ringBuffer.framesAvailable();
stats._ringBufferFramesAvailableAverage = _outputRingBufferFramesAvailableStats.getWindowAverage();
stats._ringBufferDesiredJitterBufferFrames = getDesiredJitterBufferFrames();
stats._ringBufferStarveCount = _starveCount;
stats._ringBufferConsecutiveNotMixedCount = _consecutiveNotMixedCount;
stats._ringBufferOverflowCount = _ringBuffer.getOverflowCount();
stats._ringBufferSilentFramesDropped = 0;
stats._packetStreamStats = _incomingMixedAudioSequenceNumberStats.getStats();
stats._packetStreamWindowStats = _incomingMixedAudioSequenceNumberStats.getStatsForHistoryWindow();
return stats;
return _ringBuffer.getAudioStreamStats();
}
void Audio::sendDownstreamAudioStatsPacket() {
@ -837,13 +767,8 @@ void Audio::sendDownstreamAudioStatsPacket() {
_inputRingBufferMsecsAvailableStats.update(getInputRingBufferMsecsAvailable());
_outputRingBufferFramesAvailableStats.update(_ringBuffer.framesAvailable());
_audioOutputMsecsUnplayedStats.update(getAudioOutputMsecsUnplayed());
// push the current seq number stats into history, which moves the history window forward 1s
// (since that's how often pushStatsToHistory() is called)
_incomingMixedAudioSequenceNumberStats.pushStatsToHistory();
char packet[MAX_PACKET_SIZE];
// pack header
@ -861,7 +786,7 @@ void Audio::sendDownstreamAudioStatsPacket() {
dataAt += sizeof(quint16);
// pack downstream audio stream stats
AudioStreamStats stats = getDownstreamAudioStreamStats();
AudioStreamStats stats = _ringBuffer.updateSeqHistoryAndGetAudioStreamStats();
memcpy(dataAt, &stats, sizeof(AudioStreamStats));
dataAt += sizeof(AudioStreamStats);
@ -971,59 +896,50 @@ void Audio::toggleStereoInput() {
void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
QUuid senderUUID = uuidFromPacketHeader(audioByteArray);
// parse sequence number for this packet
int numBytesPacketHeader = numBytesForPacketHeader(audioByteArray);
const char* sequenceAt = audioByteArray.constData() + numBytesPacketHeader;
quint16 sequence = *((quint16*)sequenceAt);
_incomingMixedAudioSequenceNumberStats.sequenceNumberReceived(sequence, senderUUID);
// parse audio data
_ringBuffer.parseData(audioByteArray);
if (_audioOutput->bytesFree() == _audioOutput->bufferSize()) {
// the audio output has no samples to play. set the downstream audio to starved so that it
// refills to its desired size before pushing frames
_ringBuffer.setToStarved();
}
float networkOutputToOutputRatio = (_desiredOutputFormat.sampleRate() / (float) _outputFormat.sampleRate())
* (_desiredOutputFormat.channelCount() / (float) _outputFormat.channelCount());
if (!_ringBuffer.isStarved() && _audioOutput && _audioOutput->bytesFree() == _audioOutput->bufferSize()) {
// we don't have any audio data left in the output buffer
// we just starved
//qDebug() << "Audio output just starved.";
_ringBuffer.setIsStarved(true);
_numFramesDisplayStarve = 10;
_starveCount++;
_consecutiveNotMixedCount = 0;
}
int numNetworkOutputSamples;
int numFramesToPush;
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableQAudioOutputOverflowCheck)) {
numNetworkOutputSamples = _ringBuffer.samplesAvailable();
numFramesToPush = _ringBuffer.getFramesAvailable();
} else {
// make sure to push a whole number of frames to the audio output
int numFramesAudioOutputRoomFor = _audioOutput->bytesFree() / sizeof(int16_t) * networkOutputToOutputRatio / _ringBuffer.getNumFrameSamples();
numNetworkOutputSamples = std::min(_ringBuffer.samplesAvailable(), numFramesAudioOutputRoomFor * _ringBuffer.getNumFrameSamples());
int numFramesAudioOutputRoomFor = (int)(_audioOutput->bytesFree() / sizeof(int16_t) * networkOutputToOutputRatio) / _ringBuffer.getNumFrameSamples();
numFramesToPush = std::min(_ringBuffer.getFramesAvailable(), numFramesAudioOutputRoomFor);
}
// if there is data in the ring buffer and room in the audio output, decide what to do
if (numNetworkOutputSamples > 0) {
int numSamplesNeededToStartPlayback = std::min(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO + (_jitterBufferSamples * 2),
AudioRingBuffer::ConstIterator ringBufferNextOutput;
if (numFramesToPush > 0 && _ringBuffer.popFrames(&ringBufferNextOutput, numFramesToPush, false)) {
/*int numSamplesNeededToStartPlayback = std::min(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO + (_jitterBufferSamples * 2),
_ringBuffer.getSampleCapacity());
if (!_ringBuffer.isNotStarvedOrHasMinimumSamples(numSamplesNeededToStartPlayback)) {
// We are still waiting for enough samples to begin playback
// qDebug() << numNetworkOutputSamples << " samples so far, waiting for " << numSamplesNeededToStartPlayback;
_consecutiveNotMixedCount++;
} else {
int numDeviceOutputSamples = numNetworkOutputSamples / networkOutputToOutputRatio;
} else {*/
int numNetworkOutputSamples = numFramesToPush * NETWORK_BUFFER_LENGTH_SAMPLES_STEREO;
int numDeviceOutputSamples = numNetworkOutputSamples / networkOutputToOutputRatio;
QByteArray outputBuffer;
outputBuffer.resize(numDeviceOutputSamples * sizeof(int16_t));
// We are either already playing back, or we have enough audio to start playing back.
//qDebug() << "pushing " << numNetworkOutputSamples;
_ringBuffer.setIsStarved(false);
int16_t* ringBufferSamples = new int16_t[numNetworkOutputSamples];
if (_processSpatialAudio) {
@ -1031,7 +947,7 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
QByteArray buffer;
buffer.resize(numNetworkOutputSamples * sizeof(int16_t));
_ringBuffer.readSamples((int16_t*)buffer.data(), numNetworkOutputSamples);
ringBufferNextOutput.readSamples((int16_t*)buffer.data(), numNetworkOutputSamples);
// Accumulate direct transmission of audio from sender to receiver
if (Menu::getInstance()->isOptionChecked(MenuOption::AudioSpatialProcessingIncludeOriginal)) {
@ -1051,7 +967,7 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
} else {
// copy the samples we'll resample from the ring buffer - this also
// pushes the read pointer of the ring buffer forwards
_ringBuffer.readSamples(ringBufferSamples, numNetworkOutputSamples);
ringBufferNextOutput.readSamples(ringBufferSamples, numNetworkOutputSamples);
}
// copy the packet from the RB to the output
@ -1089,7 +1005,7 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
}
delete[] ringBufferSamples;
}
//}
}
}
@ -1427,13 +1343,14 @@ void Audio::renderStats(const float* color, int width, int height) {
float audioInputBufferLatency = 0.0f, inputRingBufferLatency = 0.0f, networkRoundtripLatency = 0.0f, mixerRingBufferLatency = 0.0f, outputRingBufferLatency = 0.0f, audioOutputBufferLatency = 0.0f;
AudioStreamStats downstreamAudioStreamStats = _ringBuffer.getAudioStreamStats();
SharedNodePointer audioMixerNodePointer = NodeList::getInstance()->soloNodeOfType(NodeType::AudioMixer);
if (!audioMixerNodePointer.isNull()) {
audioInputBufferLatency = _audioInputMsecsReadStats.getWindowAverage();
inputRingBufferLatency = getInputRingBufferAverageMsecsAvailable();
networkRoundtripLatency = audioMixerNodePointer->getPingMs();
mixerRingBufferLatency = _audioMixerAvatarStreamAudioStats._ringBufferFramesAvailableAverage * BUFFER_SEND_INTERVAL_MSECS;
outputRingBufferLatency = _outputRingBufferFramesAvailableStats.getWindowAverage() * BUFFER_SEND_INTERVAL_MSECS;
outputRingBufferLatency = downstreamAudioStreamStats._ringBufferFramesAvailableAverage * BUFFER_SEND_INTERVAL_MSECS;
audioOutputBufferLatency = _audioOutputMsecsUnplayedStats.getWindowAverage();
}
float totalLatency = audioInputBufferLatency + inputRingBufferLatency + networkRoundtripLatency + mixerRingBufferLatency + outputRingBufferLatency + audioOutputBufferLatency;
@ -1478,7 +1395,7 @@ void Audio::renderStats(const float* color, int width, int height) {
verticalOffset += STATS_HEIGHT_PER_LINE;
drawText(horizontalOffset, verticalOffset, scale, rotation, font, downstreamLabelString, color);
renderAudioStreamStats(getDownstreamAudioStreamStats(), horizontalOffset, verticalOffset, scale, rotation, font, color, true);
renderAudioStreamStats(downstreamAudioStreamStats, horizontalOffset, verticalOffset, scale, rotation, font, color, true);
verticalOffset += STATS_HEIGHT_PER_LINE; // blank line
@ -1756,8 +1673,8 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo)
// setup our general output device for audio-mixer audio
_audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
_audioOutput->setBufferSize(_ringBuffer.getSampleCapacity() * sizeof(int16_t));
qDebug() << "Ring Buffer capacity in samples: " << _ringBuffer.getSampleCapacity();
_audioOutput->setBufferSize(_ringBuffer.getFrameCapacity() * _outputFormat.bytesForDuration(BUFFER_SEND_INTERVAL_USECS));
qDebug() << "Ring Buffer capacity in frames: " << _ringBuffer.getFrameCapacity();
_outputDevice = _audioOutput->start();
// setup a loopback audio output device

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@ -31,12 +31,12 @@
#include <QByteArray>
#include <AbstractAudioInterface.h>
#include <AudioRingBuffer.h>
#include <StdDev.h>
#include "InboundMixedAudioStream.h"
static const int NUM_AUDIO_CHANNELS = 2;
static const int INCOMING_SEQ_STATS_HISTORY_LENGTH_SECONDS = 30;
class QAudioInput;
class QAudioOutput;
@ -77,8 +77,6 @@ public:
int getNetworkBufferLengthSamplesPerChannel() { return NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; }
bool getProcessSpatialAudio() const { return _processSpatialAudio; }
const SequenceNumberStats& getIncomingMixedAudioSequenceNumberStats() const { return _incomingMixedAudioSequenceNumberStats; }
float getInputRingBufferMsecsAvailable() const;
float getInputRingBufferAverageMsecsAvailable() const { return (float)_inputRingBufferMsecsAvailableStats.getWindowAverage(); }
@ -122,17 +120,11 @@ public slots:
float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; }
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
const AudioRingBuffer& getDownstreamRingBuffer() const { return _ringBuffer; }
int getDesiredJitterBufferFrames() const { return _jitterBufferSamples / _ringBuffer.getNumFrameSamples(); }
int getStarveCount() const { return _starveCount; }
int getConsecutiveNotMixedCount() const { return _consecutiveNotMixedCount; }
const AudioStreamStats& getAudioMixerAvatarStreamAudioStats() const { return _audioMixerAvatarStreamAudioStats; }
const QHash<QUuid, AudioStreamStats>& getAudioMixerInjectedStreamAudioStatsMap() const { return _audioMixerInjectedStreamAudioStatsMap; }
const MovingMinMaxAvg<quint64>& getInterframeTimeGapStats() const { return _interframeTimeGapStats; }
signals:
bool muteToggled();
@ -159,7 +151,7 @@ private:
QAudioOutput* _proceduralAudioOutput;
QIODevice* _proceduralOutputDevice;
AudioRingBuffer _inputRingBuffer;
AudioRingBuffer _ringBuffer;
InboundMixedAudioStream _ringBuffer;
bool _isStereoInput;
QString _inputAudioDeviceName;
@ -180,7 +172,6 @@ private:
bool _noiseGateEnabled;
bool _toneInjectionEnabled;
int _noiseGateFramesToClose;
int _totalPacketsReceived;
int _totalInputAudioSamples;
float _collisionSoundMagnitude;
@ -197,7 +188,6 @@ private:
int _drumSoundSample;
int _proceduralEffectSample;
int _numFramesDisplayStarve;
bool _muted;
bool _localEcho;
GLuint _micTextureId;
@ -276,21 +266,14 @@ private:
static const unsigned int STATS_HEIGHT_PER_LINE = 20;
bool _statsEnabled;
int _starveCount;
int _consecutiveNotMixedCount;
AudioStreamStats _audioMixerAvatarStreamAudioStats;
QHash<QUuid, AudioStreamStats> _audioMixerInjectedStreamAudioStatsMap;
quint16 _outgoingAvatarAudioSequenceNumber;
SequenceNumberStats _incomingMixedAudioSequenceNumberStats;
MovingMinMaxAvg<quint64> _interframeTimeGapStats;
MovingMinMaxAvg<float> _audioInputMsecsReadStats;
MovingMinMaxAvg<float> _inputRingBufferMsecsAvailableStats;
MovingMinMaxAvg<int> _outputRingBufferFramesAvailableStats;
MovingMinMaxAvg<float> _audioOutputMsecsUnplayedStats;
};

View file

@ -21,13 +21,11 @@
AudioRingBuffer::AudioRingBuffer(int numFrameSamples, bool randomAccessMode, int numFramesCapacity) :
NodeData(),
_overflowCount(0),
_frameCapacity(numFramesCapacity),
_sampleCapacity(numFrameSamples * numFramesCapacity),
_isFull(false),
_numFrameSamples(numFrameSamples),
_isStarved(true),
_hasStarted(false),
_overflowCount(0),
_randomAccessMode(randomAccessMode)
{
if (numFrameSamples) {
@ -53,7 +51,6 @@ void AudioRingBuffer::reset() {
_isFull = false;
_endOfLastWrite = _buffer;
_nextOutput = _buffer;
_isStarved = true;
}
void AudioRingBuffer::resizeForFrameSize(int numFrameSamples) {
@ -211,14 +208,6 @@ int AudioRingBuffer::addSilentFrame(int numSilentSamples) {
return numSilentSamples * sizeof(int16_t);
}
bool AudioRingBuffer::isNotStarvedOrHasMinimumSamples(int numRequiredSamples) const {
if (!_isStarved) {
return true;
} else {
return samplesAvailable() >= numRequiredSamples;
}
}
int16_t* AudioRingBuffer::shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const {
if (numSamplesShift > 0 && position + numSamplesShift >= _buffer + _sampleCapacity) {

View file

@ -73,13 +73,7 @@ public:
int getNumFrameSamples() const { return _numFrameSamples; }
bool isNotStarvedOrHasMinimumSamples(int numRequiredSamples) const;
bool isStarved() const { return _isStarved; }
void setIsStarved(bool isStarved) { _isStarved = isStarved; }
int getOverflowCount() const { return _overflowCount; } /// how many times has the ring buffer has overwritten old data
bool hasStarted() const { return _hasStarted; }
int addSilentFrame(int numSilentSamples);
protected:
@ -89,8 +83,6 @@ protected:
int16_t* shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const;
int _overflowCount; /// how many times has the ring buffer has overwritten old data
int _frameCapacity;
int _sampleCapacity;
bool _isFull;
@ -98,10 +90,14 @@ protected:
int16_t* _nextOutput;
int16_t* _endOfLastWrite;
int16_t* _buffer;
bool _isStarved;
bool _hasStarted;
bool _randomAccessMode; /// will this ringbuffer be used for random access? if so, do some special processing
int _overflowCount; /// how many times has the ring buffer has overwritten old data
//bool _isStarved;
//bool _hasStarted;
public:
class ConstIterator { //public std::iterator < std::forward_iterator_tag, int16_t > {
public:
@ -162,6 +158,14 @@ public:
ConstIterator operator-(int i) {
return ConstIterator(_bufferFirst, _capacity, atShiftedBy(-i));
}
void readSamples(int16_t* dest, int numSamples) {
for (int i = 0; i < numSamples; i++) {
*dest = *(*this);
++dest;
++(*this);
}
}
private:
int16_t* atShiftedBy(int i) {

View file

@ -31,9 +31,13 @@ InboundAudioStream::InboundAudioStream(int numFrameSamples, int numFramesCapacit
void InboundAudioStream::reset() {
_ringBuffer.reset();
_desiredJitterBufferFrames = 1;
_isStarved = true;
_hasStarted = false;
resetStats();
}
void InboundAudioStream::resetStats() {
_desiredJitterBufferFrames = 1;
_consecutiveNotMixedCount = 0;
_starveCount = 0;
_silentFramesDropped = 0;
@ -85,7 +89,7 @@ int InboundAudioStream::parseData(const QByteArray& packet) {
}
}
if (_isStarved && _ringBuffer.samplesAvailable() >= _desiredJitterBufferFrames * _ringBuffer.getNumFrameSamples()) {
if (_isStarved && _ringBuffer.framesAvailable() >= _desiredJitterBufferFrames) {
_isStarved = false;
}
@ -144,13 +148,19 @@ bool InboundAudioStream::shouldPop(int numSamples, bool starveOnFail) {
// we don't have enough samples, so set this stream to starve
// if starveOnFail is true
if (starveOnFail) {
setToStarved();
starved();
_consecutiveNotMixedCount++;
}
return false;
}
void InboundAudioStream::setToStarved() {
if (!_isStarved && _ringBuffer.framesAvailable() < _desiredJitterBufferFrames) {
starved();
}
}
void InboundAudioStream::starved() {
_isStarved = true;
_consecutiveNotMixedCount = 0;
_starveCount++;

View file

@ -48,7 +48,7 @@ public:
void reset();
void flushBuffer() { _ringBuffer.reset(); }
void resetSequenceNumberStats() { _incomingSequenceNumberStats.reset(); }
void resetStats();
virtual int parseData(const QByteArray& packet);
@ -69,6 +69,7 @@ public:
int getDesiredJitterBufferFrames() const { return _desiredJitterBufferFrames; }
int getNumFrameSamples() const { return _ringBuffer.getNumFrameSamples(); }
int getFrameCapacity() const { return _ringBuffer.getFrameCapacity(); }
int getFramesAvailable() const { return _ringBuffer.framesAvailable(); }
double getFramesAvailableAverage() const { return _framesAvailableStats.getWindowAverage(); }
@ -82,6 +83,7 @@ public:
private:
bool shouldPop(int numSamples, bool starveOnFail);
void starved();
protected:
// disallow copying of InboundAudioStream objects

View file

@ -0,0 +1,17 @@
#include "InboundMixedAudioStream.h"
InboundMixedAudioStream::InboundMixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers)
: InboundAudioStream(numFrameSamples, numFramesCapacity, dynamicJitterBuffers)
{
}
int InboundMixedAudioStream::parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples) {
// mixed audio packets do not have any info between the seq num and the audio data.
numAudioSamples = packetAfterSeqNum.size() / sizeof(int16_t);
return 0;
}
int InboundMixedAudioStream::parseAudioData(PacketType type, const QByteArray& packetAfterStreamProperties, int numAudioSamples) {
return _ringBuffer.writeData(packetAfterStreamProperties.data(), numAudioSamples * sizeof(int16_t));
}

View file

@ -0,0 +1,11 @@
#include "InboundAudioStream.h"
#include "PacketHeaders.h"
class InboundMixedAudioStream : public InboundAudioStream {
public:
InboundMixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers);
protected:
int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
int parseAudioData(PacketType type, const QByteArray& packetAfterStreamProperties, int numAudioSamples);
};