From 47259ee0531e5031680731af956c08e5fbba5116 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Wed, 31 Aug 2016 16:52:46 -0700 Subject: [PATCH] find equip-points with controller position rather than hand --- scripts/system/controllers/handControllerGrab.js | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/scripts/system/controllers/handControllerGrab.js b/scripts/system/controllers/handControllerGrab.js index 726e5e49ad..118025d13d 100644 --- a/scripts/system/controllers/handControllerGrab.js +++ b/scripts/system/controllers/handControllerGrab.js @@ -1078,11 +1078,11 @@ function MyController(hand) { this.grabPointSphereOn(); - var candidateEntities = Entities.findEntities(this.getHandPosition(), MAX_EQUIP_HOTSPOT_RADIUS); + var candidateEntities = Entities.findEntities(this.getControllerLocation(true).position, MAX_EQUIP_HOTSPOT_RADIUS); entityPropertiesCache.addEntities(candidateEntities); var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities); if (!this.waitForTriggerRelease) { - this.updateEquipHaptics(potentialEquipHotspot, this.getHandPosition()); + this.updateEquipHaptics(potentialEquipHotspot, this.getControllerLocation(true).position); } var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS); @@ -1367,7 +1367,7 @@ function MyController(hand) { return _this.collectEquipHotspots(entityID); })).filter(function(hotspot) { return (_this.hotspotIsEquippable(hotspot) && - Vec3.distance(hotspot.worldPosition, _this.getHandPosition()) < hotspot.radius + distance); + Vec3.distance(hotspot.worldPosition, _this.getControllerLocation(true).position) < hotspot.radius + distance); }); return equippableHotspots; }; @@ -1378,8 +1378,8 @@ function MyController(hand) { if (equippableHotspots.length > 0) { // sort by distance equippableHotspots.sort(function(a, b) { - var aDistance = Vec3.distance(a.worldPosition, this.getHandPosition()); - var bDistance = Vec3.distance(b.worldPosition, this.getHandPosition()); + var aDistance = Vec3.distance(a.worldPosition, this.getControllerLocation(true).position); + var bDistance = Vec3.distance(b.worldPosition, this.getControllerLocation(true).position); return aDistance - bDistance; }); return equippableHotspots[0]; @@ -1414,7 +1414,6 @@ function MyController(hand) { return; } - // var handPosition = this.getHandPosition(); var handPosition = this.getControllerLocation(true).position; var rayPickInfo = this.calcRayPickInfo(this.hand); @@ -1721,7 +1720,7 @@ function MyController(hand) { var objectToAvatar = Vec3.subtract(this.currentObjectPosition, MyAvatar.position); if (handControllerData.disableMoveWithHead !== true) { // mix in head motion - if (MOVE_WITH_HEAD) { + if (MOVE_WITH_HEAD) { var objDistance = Vec3.length(objectToAvatar); var before = Vec3.multiplyQbyV(this.currentCameraOrientation, { x: 0.0,