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Got the sign backwards.
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@ -483,7 +483,7 @@ void MyAvatar::orbit(const glm::vec3& position, int deltaX, int deltaY) {
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// then vertically
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// then vertically
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float oldMousePitch = _head.getMousePitch();
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float oldMousePitch = _head.getMousePitch();
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_head.setMousePitch(oldMousePitch + deltaY * ANGULAR_SCALE);
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_head.setMousePitch(oldMousePitch + deltaY * -ANGULAR_SCALE);
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rotation = glm::angleAxis(_head.getMousePitch() - oldMousePitch, orientation * IDENTITY_RIGHT);
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rotation = glm::angleAxis(_head.getMousePitch() - oldMousePitch, orientation * IDENTITY_RIGHT);
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setPosition(position + rotation * (getPosition() - position));
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setPosition(position + rotation * (getPosition() - position));
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}
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}
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