From 46cd1f458b16fbc65096f1c2d7b75c95ef5e2608 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Tue, 5 May 2015 17:20:27 +0200 Subject: [PATCH] Actually call render on zone entities from tree --- .../src/EntityTreeRenderer.cpp | 55 +++++++++---------- 1 file changed, 27 insertions(+), 28 deletions(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 041dde70bf..273f2d67e5 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -641,8 +641,7 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) if (entityItem->isVisible()) { - // NOTE: Zone Entities are a special case we handle here... Zones don't render - // like other entity types. So we will skip the normal rendering tests + // NOTE: Zone Entities are a special case we handle here... if (entityItem->getType() == EntityTypes::Zone) { if (entityItem->contains(_viewState->getAvatarPosition())) { float entityVolumeEstimate = entityItem->getVolumeEstimate(); @@ -663,42 +662,42 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) } } } - } else { - // render entityItem - AABox entityBox = entityItem->getAABox(); - - // TODO: some entity types (like lights) might want to be rendered even - // when they are outside of the view frustum... - float distance = args->_viewFrustum->distanceToCamera(entityBox.calcCenter()); + } - bool outOfView = args->_viewFrustum->boxInFrustum(entityBox) == ViewFrustum::OUTSIDE; - if (!outOfView) { - bool bigEnoughToRender = _viewState->shouldRenderMesh(entityBox.getLargestDimension(), distance); + // render entityItem + AABox entityBox = entityItem->getAABox(); + + // TODO: some entity types (like lights) might want to be rendered even + // when they are outside of the view frustum... + float distance = args->_viewFrustum->distanceToCamera(entityBox.calcCenter()); + + bool outOfView = args->_viewFrustum->boxInFrustum(entityBox) == ViewFrustum::OUTSIDE; + if (!outOfView) { + bool bigEnoughToRender = _viewState->shouldRenderMesh(entityBox.getLargestDimension(), distance); - if (bigEnoughToRender) { - renderProxies(entityItem, args); - - Glower* glower = NULL; - if (entityItem->getGlowLevel() > 0.0f) { - glower = new Glower(entityItem->getGlowLevel()); - } - entityItem->render(args); - args->_itemsRendered++; - if (glower) { - delete glower; - } - } else { - args->_itemsTooSmall++; + if (bigEnoughToRender) { + renderProxies(entityItem, args); + + Glower* glower = NULL; + if (entityItem->getGlowLevel() > 0.0f) { + glower = new Glower(entityItem->getGlowLevel()); + } + entityItem->render(args); + args->_itemsRendered++; + if (glower) { + delete glower; } } else { - args->_itemsOutOfView++; + args->_itemsTooSmall++; } + } else { + args->_itemsOutOfView++; } } } } -float EntityTreeRenderer::getSizeScale() const { +float EntityTreeRenderer::getSizeScale() const { return _viewState->getSizeScale(); }