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Compute heightfield normals from adjacent values in vertex shader.
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3 changed files with 17 additions and 2 deletions
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@ -14,18 +14,26 @@
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// the height texture
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// the height texture
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uniform sampler2D heightMap;
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uniform sampler2D heightMap;
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// the distance between height points in texture space
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uniform float heightScale;
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// the interpolated normal
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// the interpolated normal
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varying vec4 normal;
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varying vec4 normal;
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void main(void) {
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void main(void) {
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// transform and store the normal for interpolation
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// transform and store the normal for interpolation
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normal = normalize(gl_ModelViewMatrix * vec4(0.0, 1.0, 0.0, 0.0));
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vec2 heightCoord = gl_MultiTexCoord0.st;
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float deltaX = texture2D(heightMap, heightCoord - vec2(heightScale, 0.0)).r -
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texture2D(heightMap, heightCoord + vec2(heightScale, 0.0)).r;
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float deltaZ = texture2D(heightMap, heightCoord - vec2(0.0, heightScale)).r -
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texture2D(heightMap, heightCoord + vec2(0.0, heightScale)).r;
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normal = normalize(gl_ModelViewMatrix * vec4(deltaX, heightScale, deltaZ, 0.0));
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// pass along the texture coordinates
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// pass along the texture coordinates
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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// add the height to the position
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// add the height to the position
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float height = texture2D(heightMap, gl_MultiTexCoord0.st).r;
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float height = texture2D(heightMap, heightCoord).r;
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gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(0.0, height, 0.0, 0.0));
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gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(0.0, height, 0.0, 0.0));
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// the zero height should be invisible
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// the zero height should be invisible
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@ -388,6 +388,9 @@ void HeightfieldBuffer::render() {
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, _colorTextureID);
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glBindTexture(GL_TEXTURE_2D, _colorTextureID);
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DefaultMetavoxelRendererImplementation::getHeightfieldProgram().setUniformValue(
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DefaultMetavoxelRendererImplementation::getHeightScaleLocation(), 1.0f / _heightSize);
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glDrawRangeElements(GL_QUADS, 0, vertexCount - 1, indexCount, GL_UNSIGNED_INT, 0);
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glDrawRangeElements(GL_QUADS, 0, vertexCount - 1, indexCount, GL_UNSIGNED_INT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -470,6 +473,7 @@ void DefaultMetavoxelRendererImplementation::init() {
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_heightfieldProgram.bind();
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_heightfieldProgram.bind();
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_heightfieldProgram.setUniformValue("heightMap", 0);
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_heightfieldProgram.setUniformValue("heightMap", 0);
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_heightfieldProgram.setUniformValue("diffuseMap", 1);
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_heightfieldProgram.setUniformValue("diffuseMap", 1);
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_heightScaleLocation = _heightfieldProgram.uniformLocation("heightScale");
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_heightfieldProgram.release();
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_heightfieldProgram.release();
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}
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}
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}
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}
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@ -766,6 +770,7 @@ void DefaultMetavoxelRendererImplementation::render(MetavoxelData& data, Metavox
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ProgramObject DefaultMetavoxelRendererImplementation::_pointProgram;
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ProgramObject DefaultMetavoxelRendererImplementation::_pointProgram;
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int DefaultMetavoxelRendererImplementation::_pointScaleLocation;
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int DefaultMetavoxelRendererImplementation::_pointScaleLocation;
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ProgramObject DefaultMetavoxelRendererImplementation::_heightfieldProgram;
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ProgramObject DefaultMetavoxelRendererImplementation::_heightfieldProgram;
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int DefaultMetavoxelRendererImplementation::_heightScaleLocation;
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static void enableClipPlane(GLenum plane, float x, float y, float z, float w) {
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static void enableClipPlane(GLenum plane, float x, float y, float z, float w) {
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GLdouble coefficients[] = { x, y, z, w };
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GLdouble coefficients[] = { x, y, z, w };
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@ -191,6 +191,7 @@ public:
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static void init();
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static void init();
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static ProgramObject& getHeightfieldProgram() { return _heightfieldProgram; }
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static ProgramObject& getHeightfieldProgram() { return _heightfieldProgram; }
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static int getHeightScaleLocation() { return _heightScaleLocation; }
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Q_INVOKABLE DefaultMetavoxelRendererImplementation();
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Q_INVOKABLE DefaultMetavoxelRendererImplementation();
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@ -204,6 +205,7 @@ private:
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static int _pointScaleLocation;
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static int _pointScaleLocation;
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static ProgramObject _heightfieldProgram;
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static ProgramObject _heightfieldProgram;
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static int _heightScaleLocation;
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};
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};
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/// Base class for spanner renderers; provides clipping.
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/// Base class for spanner renderers; provides clipping.
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