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synced 2025-04-21 06:44:06 +02:00
Responsiveness improvement to tablet
PointerEvents sent from handControllerGrab.js to the Qml window are now direct connections, instead of queued. This should reduce latency of laser and finger pressed onto the tablet.
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parent
d142c3d69b
commit
465a9e2008
1 changed files with 21 additions and 12 deletions
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@ -198,18 +198,27 @@ void Web3DOverlay::render(RenderArgs* args) {
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_webSurface->getRootItem()->setProperty("scriptURL", _scriptURL);
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currentContext->makeCurrent(currentSurface);
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auto selfOverlayID = getOverlayID();
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std::weak_ptr<Web3DOverlay> weakSelf = std::dynamic_pointer_cast<Web3DOverlay>(qApp->getOverlays().getOverlay(selfOverlayID));
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auto forwardPointerEvent = [=](OverlayID overlayID, const PointerEvent& event) {
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if (overlayID == getOverlayID()) {
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handlePointerEvent(event);
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auto self = weakSelf.lock();
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if (!self) {
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return;
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}
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if (overlayID == selfOverlayID) {
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self->handlePointerEvent(event);
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}
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};
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_mousePressConnection = connect(&(qApp->getOverlays()), &Overlays::mousePressOnOverlay, forwardPointerEvent);
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_mouseReleaseConnection = connect(&(qApp->getOverlays()), &Overlays::mouseReleaseOnOverlay, forwardPointerEvent);
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_mouseMoveConnection = connect(&(qApp->getOverlays()), &Overlays::mouseMoveOnOverlay, forwardPointerEvent);
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_hoverLeaveConnection = connect(&(qApp->getOverlays()), &Overlays::hoverLeaveOverlay,
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[=](OverlayID overlayID, const PointerEvent& event) {
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if (this->_pressed && this->getOverlayID() == overlayID) {
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_mousePressConnection = connect(&(qApp->getOverlays()), &Overlays::mousePressOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
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_mouseReleaseConnection = connect(&(qApp->getOverlays()), &Overlays::mouseReleaseOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
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_mouseMoveConnection = connect(&(qApp->getOverlays()), &Overlays::mouseMoveOnOverlay, this, forwardPointerEvent, Qt::DirectConnection);
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_hoverLeaveConnection = connect(&(qApp->getOverlays()), &Overlays::hoverLeaveOverlay, this, [=](OverlayID overlayID, const PointerEvent& event) {
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auto self = weakSelf.lock();
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if (!self) {
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return;
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}
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if (self->_pressed && overlayID == selfOverlayID) {
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// If the user mouses off the overlay while the button is down, simulate a touch end.
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QTouchEvent::TouchPoint point;
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point.setId(event.getID());
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@ -222,12 +231,12 @@ void Web3DOverlay::render(RenderArgs* args) {
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touchPoints.push_back(point);
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QTouchEvent* touchEvent = new QTouchEvent(QEvent::TouchEnd, nullptr, Qt::NoModifier, Qt::TouchPointReleased,
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touchPoints);
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touchEvent->setWindow(_webSurface->getWindow());
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touchEvent->setWindow(self->_webSurface->getWindow());
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touchEvent->setDevice(&_touchDevice);
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touchEvent->setTarget(_webSurface->getRootItem());
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QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
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touchEvent->setTarget(self->_webSurface->getRootItem());
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QCoreApplication::postEvent(self->_webSurface->getWindow(), touchEvent);
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}
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});
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}, Qt::DirectConnection);
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_emitScriptEventConnection = connect(this, &Web3DOverlay::scriptEventReceived, _webSurface.data(), &OffscreenQmlSurface::emitScriptEvent);
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_webEventReceivedConnection = connect(_webSurface.data(), &OffscreenQmlSurface::webEventReceived, this, &Web3DOverlay::webEventReceived);
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