diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 6540153c9b..ee98ce4c25 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2611,11 +2611,7 @@ void Application::updateMyAvatarLookAtPosition() { if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { // When I am in mirror mode, just look right at the camera (myself); don't switch gaze points because when physically // looking in a mirror one's eyes appear steady. - if (!isHMD) { - lookAtSpot = _myCamera.getPosition(); - } else { - lookAtSpot = _myCamera.getPosition() + transformPoint(_myAvatar->getSensorToWorldMatrix(), extractTranslation(getHMDSensorPose())); - } + lookAtSpot = _myCamera.getPosition(); } else if (eyeTracker->isTracking() && (isHMD || eyeTracker->isSimulating())) { // Look at the point that the user is looking at. if (isHMD) {