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Make 3D progress bar match up with notifications
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fdf4aeaeab
commit
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1 changed files with 34 additions and 21 deletions
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@ -13,17 +13,17 @@
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(function () {
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var progress = 100, // %
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var progress = 100, // %
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alpha = 0.0,
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alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
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alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
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ALPHA_DELTA_IN = 0.15,
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ALPHA_DELTA_OUT = -0.02,
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fadeTimer = null,
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FADE_INTERVAL = 30, // ms between changes in alpha.
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FADE_INTERVAL = 30, // ms between changes in alpha.
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fadeWaitTimer = null,
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FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
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FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
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visible = false,
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BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
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BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
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BAR_HEIGHT = 20,
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BAR_URL = "http://ctrlaltstudio.com/hifi/progress-bar.svg",
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BACKGROUND_WIDTH = 360,
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@ -34,16 +34,19 @@
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windowHeight = 0,
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background2D = {},
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bar2D = {},
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SCALE_2D = 0.5, // Scale the SVGs for 2D display.
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SCALE_2D = 0.5, // Scale the SVGs for 2D display.
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background3D = {},
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bar3D = {},
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ENABLE_VR_MODE_MENU_ITEM = "Enable VR Mode",
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PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
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PROGRESS_3D_DISTANCE = 0.63, // Horizontal distance from avatar position.
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PROGRESS_3D_ELEVATION = -0.783, // Height of top middle of top notification relative to avatar eyes.
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PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
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PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
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SCALE_3D = 0.0021; // Scale the SVGs for 3D display.
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PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
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PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
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PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
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PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
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PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
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SCALE_3D = 0.0017, // Scale the bar SVG for 3D display.
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BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
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BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
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BACKGROUND_3D_ALPHA = 0.7;
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function fade() {
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@ -66,10 +69,17 @@
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visible = false;
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}
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Overlays.editOverlay(isOnHMD ? background3D.overlay : background2D.overlay, {
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alpha: alpha,
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visible: visible
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});
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if (isOnHMD) {
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Overlays.editOverlay(background3D.overlay, {
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backgroundAlpha: alpha * BACKGROUND_3D_ALPHA,
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visible: visible
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});
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} else {
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Overlays.editOverlay(background2D.overlay, {
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alpha: alpha,
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visible: visible
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});
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}
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Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
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alpha: alpha,
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visible: visible
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@ -135,12 +145,14 @@
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function createOverlays() {
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if (isOnHMD) {
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background3D.overlay = Overlays.addOverlay("billboard", {
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url: BACKGROUND_URL,
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scale: SCALE_3D * BACKGROUND_WIDTH,
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background3D.overlay = Overlays.addOverlay("rectangle3d", {
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size: BACKGROUND_3D_SIZE,
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color: BACKGROUND_3D_COLOR,
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alpha: BACKGROUND_3D_ALPHA,
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solid: true,
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isFacingAvatar: false,
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visible: false,
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alpha: 0.0
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ignoreRayIntersection: true
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});
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bar3D.overlay = Overlays.addOverlay("billboard", {
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url: BAR_URL,
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@ -148,7 +160,8 @@
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scale: SCALE_3D * BAR_WIDTH,
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isFacingAvatar: false,
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visible: false,
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alpha: 0.0
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alpha: 0.0,
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ignoreRayIntersection: true
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});
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} else {
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