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fix ray-vs-AACube logic
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@ -21,6 +21,9 @@ public:
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glm::vec3 getNormal() const;
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glm::vec4 getCoefficients() const;
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void setNormal(const glm::vec3& normal);
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void setPoint(const glm::vec3& point);
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bool findRayIntersection(RayIntersectionInfo& intersection) const;
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};
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