fix ray-vs-AACube logic

This commit is contained in:
Andrew Meadows 2014-09-12 08:37:47 -07:00
parent 08e5dbadfd
commit 46089a0611

View file

@ -21,6 +21,9 @@ public:
glm::vec3 getNormal() const;
glm::vec4 getCoefficients() const;
void setNormal(const glm::vec3& normal);
void setPoint(const glm::vec3& point);
bool findRayIntersection(RayIntersectionInfo& intersection) const;
};