formatting

This commit is contained in:
luiscuenca 2018-07-12 16:03:15 -07:00
parent 1ab6c7a8ac
commit 45f8ed010c

View file

@ -293,7 +293,7 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
axis /= sqrtf(1.0f - qDot * qDot);
// compute the angle we will resolve for this dt, but don't overshoot
float angle = (2.0f * acosf(qDot));
float angle = 2.0f * acosf(qDot);
if ( dt < _followTimeRemaining) {
angle *= dt / _followTimeRemaining;
}