Small fix

This commit is contained in:
Cain Kilgore 2017-09-21 00:00:24 +01:00
parent 322b7fc060
commit 45f79b4341

View file

@ -393,18 +393,6 @@ void CharacterController::setState(State desiredState) {
}
}
void CharacterController::updateGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = DEFAULT_AVATAR_GRAVITY;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
}
}
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
float x = scale.x;
float z = scale.z;