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Merge pull request #12319 from hyperlogic/bug-fix/cauterization-on-rigid-bound-mesh
Fix for rigidly bound mesh not being properly cauterized.
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commit
45ab2e9654
1 changed files with 3 additions and 3 deletions
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@ -238,9 +238,9 @@ void CauterizedModel::updateRenderItems() {
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renderTransform = modelTransform;
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if (clusterTransformsCauterized.size() == 1) {
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#if defined(SKIN_DQ)
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Transform transform(clusterTransforms[0].getRotation(),
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clusterTransforms[0].getScale(),
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clusterTransforms[0].getTranslation());
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Transform transform(clusterTransformsCauterized[0].getRotation(),
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clusterTransformsCauterized[0].getScale(),
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clusterTransformsCauterized[0].getTranslation());
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renderTransform = modelTransform.worldTransform(Transform(transform));
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#else
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renderTransform = modelTransform.worldTransform(Transform(clusterTransformsCauterized[0]));
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