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fixing static definition maybe
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2e9076c71e
commit
457b77ca09
2 changed files with 9 additions and 4 deletions
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@ -29,6 +29,11 @@ const float Item::Status::Value::CYAN = 180.0f;
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const float Item::Status::Value::BLUE = 240.0f;
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const float Item::Status::Value::MAGENTA = 300.0f;
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const uint8_t Item::LAYER_3D = ItemKey::LAYER_DEFAULT;
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const uint8_t Item::LAYER_3D_FRONT = ItemKey::LAYER_1;
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const uint8_t Item::LAYER_3D_HUD = ItemKey::LAYER_2;
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const uint8_t Item::LAYER_2D = ItemKey::LAYER_3;
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const uint8_t ItemKey::TAG_BITS_ALL { 0xFF };
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const uint8_t ItemKey::TAG_BITS_NONE { 0x00 };
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const uint8_t ItemKey::TAG_BITS_0 { 0x01 };
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@ -457,10 +457,10 @@ public:
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// Get the layer where the item belongs, simply reflecting the key.
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int getLayer() const { return _key.getLayer(); }
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static const uint8_t LAYER_3D{ ItemKey::LAYER_DEFAULT };
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static const uint8_t LAYER_3D_FRONT{ ItemKey::LAYER_1 };
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static const uint8_t LAYER_3D_HUD{ ItemKey::LAYER_2 };
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static const uint8_t LAYER_2D{ ItemKey::LAYER_3 };
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static const uint8_t LAYER_3D;
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static const uint8_t LAYER_3D_FRONT;
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static const uint8_t LAYER_3D_HUD;
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static const uint8_t LAYER_2D;
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// Render call for the item
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void render(RenderArgs* args) const { _payload->render(args); }
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