From 4371723145a2c30d0e57ee2a3613d88fdb4a706a Mon Sep 17 00:00:00 2001 From: danteruiz Date: Mon, 11 Mar 2019 11:16:53 -0700 Subject: [PATCH] fix soft entity popping --- .../entities-renderer/src/RenderableModelEntityItem.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 03c50008a0..643e5afb70 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -181,9 +181,11 @@ void RenderableModelEntityItem::updateModelBounds() { updateRenderItems = true; } - if (model->getScaleToFitDimensions() != getScaledDimensions() || - model->getRegistrationPoint() != getRegistrationPoint() || - !model->getIsScaledToFit()) { + bool overridingModelTransform = model->isOverridingModelTransformAndOffset(); + if (!overridingModelTransform && + (model->getScaleToFitDimensions() != getScaledDimensions() || + model->getRegistrationPoint() != getRegistrationPoint() || + !model->getIsScaledToFit())) { // The machinery for updateModelBounds will give existing models the opportunity to fix their // translation/rotation/scale/registration. The first two are straightforward, but the latter two // have guards to make sure they don't happen after they've already been set. Here we reset those guards.