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handle case where obj at rest but still falls
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1e5c44f117
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1 changed files with 2 additions and 2 deletions
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@ -650,7 +650,7 @@ void EntityItem::simulate(const quint64& now) {
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}
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}
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if (hasVelocity()) {
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if (hasVelocity() || hasGravity()) {
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glm::vec3 position = getPosition();
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glm::vec3 velocity = getVelocity();
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glm::vec3 newPosition = position + (velocity * timeElapsed);
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@ -731,7 +731,7 @@ void EntityItem::simulate(const quint64& now) {
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}
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bool EntityItem::isMoving() const {
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return hasVelocity() || hasAngularVelocity();
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return hasVelocity() (hasGravity() && !isRestingOnSurface()) || hasAngularVelocity();
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}
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bool EntityItem::lifetimeHasExpired() const {
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