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Fix choice of target backend in TextureCache on OSX
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1 changed files with 4 additions and 0 deletions
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@ -1173,7 +1173,11 @@ void ImageReader::read() {
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gpu::BackendTarget target = gpu::BackendTarget::GLES32;
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gpu::BackendTarget target = gpu::BackendTarget::GLES32;
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#else
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#else
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constexpr bool shouldCompress = false;
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constexpr bool shouldCompress = false;
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#ifdef Q_OS_MAC
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gpu::BackendTarget target = gpu::BackendTarget::GL41;
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#else
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gpu::BackendTarget target = gpu::BackendTarget::GL45;
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gpu::BackendTarget target = gpu::BackendTarget::GL45;
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#endif
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#endif
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#endif
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texture = image::processImage(std::move(buffer), _url.toString().toStdString(), _maxNumPixels, networkTexture->getTextureType(), shouldCompress, target);
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texture = image::processImage(std::move(buffer), _url.toString().toStdString(), _maxNumPixels, networkTexture->getTextureType(), shouldCompress, target);
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