From 444534f4ffe705c1f0121aae998520ed2733dcdf Mon Sep 17 00:00:00 2001 From: SamGondelman Date: Fri, 16 Mar 2018 13:38:45 -0700 Subject: [PATCH] model behaves correctly if missing material (cherry picked from commit 1e89debc4e85ceccce3f72582bc422b904098e95) --- libraries/render-utils/src/MeshPartPayload.cpp | 14 ++++++++------ libraries/render-utils/src/MeshPartPayload.h | 9 ++++++--- libraries/render-utils/src/Model.cpp | 3 ++- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index ecfb4847e4..5c64d4b584 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -47,6 +47,8 @@ template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderAr } } +const graphics::MaterialPointer MeshPartPayload::DEFAULT_MATERIAL = std::make_shared(); + MeshPartPayload::MeshPartPayload(const std::shared_ptr& mesh, int partIndex, graphics::MaterialPointer material) { updateMeshPart(mesh, partIndex); addMaterial(graphics::MaterialLayer(material, 0)); @@ -99,7 +101,7 @@ void MeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCastShad builder.withSubMetaCulled(); } - if (_drawMaterials.top().material) { + if (topMaterialExists()) { auto matKey = _drawMaterials.top().material->getKey(); if (matKey.isTranslucent()) { builder.withTransparent(); @@ -119,7 +121,7 @@ Item::Bound MeshPartPayload::getBound() const { ShapeKey MeshPartPayload::getShapeKey() const { graphics::MaterialKey drawMaterialKey; - if (_drawMaterials.top().material) { + if (topMaterialExists()) { drawMaterialKey = _drawMaterials.top().material->getKey(); } @@ -171,7 +173,7 @@ void MeshPartPayload::render(RenderArgs* args) { bindMesh(batch); // apply material properties - RenderPipelines::bindMaterial(_drawMaterials.top().material, batch, args->_enableTexturing); + RenderPipelines::bindMaterial(!_drawMaterials.empty() ? _drawMaterials.top().material : DEFAULT_MATERIAL, batch, args->_enableTexturing); args->_details._materialSwitches++; // Draw! @@ -356,7 +358,7 @@ void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCas builder.withDeformed(); } - if (_drawMaterials.top().material) { + if (topMaterialExists()) { auto matKey = _drawMaterials.top().material->getKey(); if (matKey.isTranslucent()) { builder.withTransparent(); @@ -387,7 +389,7 @@ void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, bool isWireframe } graphics::MaterialKey drawMaterialKey; - if (_drawMaterials.top().material) { + if (topMaterialExists()) { drawMaterialKey = _drawMaterials.top().material->getKey(); } @@ -469,7 +471,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) { bindMesh(batch); // apply material properties - RenderPipelines::bindMaterial(_drawMaterials.top().material, batch, args->_enableTexturing); + RenderPipelines::bindMaterial(!_drawMaterials.empty() ? _drawMaterials.top().material : DEFAULT_MATERIAL, batch, args->_enableTexturing); args->_details._materialSwitches++; // Draw! diff --git a/libraries/render-utils/src/MeshPartPayload.h b/libraries/render-utils/src/MeshPartPayload.h index 087550345d..08ad7a8311 100644 --- a/libraries/render-utils/src/MeshPartPayload.h +++ b/libraries/render-utils/src/MeshPartPayload.h @@ -65,15 +65,18 @@ public: graphics::Mesh::Part _drawPart; size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; } - size_t getMaterialTextureSize() { return _drawMaterials.top().material ? _drawMaterials.top().material->getTextureSize() : 0; } - int getMaterialTextureCount() { return _drawMaterials.top().material ? _drawMaterials.top().material->getTextureCount() : 0; } - bool hasTextureInfo() const { return _drawMaterials.top().material ? _drawMaterials.top().material->hasTextureInfo() : false; } + size_t getMaterialTextureSize() { return topMaterialExists() ? _drawMaterials.top().material->getTextureSize() : 0; } + int getMaterialTextureCount() { return topMaterialExists() ? _drawMaterials.top().material->getTextureCount() : 0; } + bool hasTextureInfo() const { return topMaterialExists() ? _drawMaterials.top().material->hasTextureInfo() : false; } void addMaterial(graphics::MaterialLayer material); void removeMaterial(graphics::MaterialPointer material); protected: + static const graphics::MaterialPointer DEFAULT_MATERIAL; render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() }; + + bool topMaterialExists() const { return !_drawMaterials.empty() && _drawMaterials.top().material; } }; namespace render { diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 2617ef12ad..70f873734a 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -1604,7 +1604,8 @@ void Model::createVisibleRenderItemSet() { int numParts = (int)mesh->getNumParts(); for (int partIndex = 0; partIndex < numParts; partIndex++) { _modelMeshRenderItems << std::make_shared(shared_from_this(), i, partIndex, shapeID, transform, offset); - _modelMeshMaterialNames.push_back(getGeometry()->getShapeMaterial(shapeID)->getName()); + auto material = getGeometry()->getShapeMaterial(shapeID); + _modelMeshMaterialNames.push_back(material ? material->getName() : ""); _modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i }); shapeID++; }