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temporary inspectionMode setting to turn ContextOverlays completely off/on
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parent
bd7c4b3b26
commit
43c8079f03
2 changed files with 18 additions and 1 deletions
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@ -34,6 +34,11 @@ ContextOverlayInterface::ContextOverlayInterface() {
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_entityPropertyFlags += PROP_DIMENSIONS;
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_entityPropertyFlags += PROP_REGISTRATION_POINT;
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// initially, set _enabled to match the switch. Later we enable/disable via the getter/setters
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// if we are in edit or pal (for instance). Note this is temporary, as we expect to enable this all
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// the time after getting edge highlighting, etc...
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_enabled = _settingSwitch.get();
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auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>().data();
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connect(entityTreeRenderer, SIGNAL(mousePressOnEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(createOrDestroyContextOverlay(const EntityItemID&, const PointerEvent&)));
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connect(_tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"), &TabletProxy::tabletShownChanged, this, [&]() {
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@ -66,6 +71,16 @@ static const float CONTEXT_OVERLAY_UNHOVERED_PULSEPERIOD = 1.0f;
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static const float CONTEXT_OVERLAY_UNHOVERED_COLORPULSE = 1.0f;
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static const float CONTEXT_OVERLAY_FAR_OFFSET = 0.1f;
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void ContextOverlayInterface::setEnabled(bool enabled) {
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// only enable/disable if the setting in 'on'. If it is 'off',
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// make sure _enabled is always false.
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if (_settingSwitch.get()) {
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_enabled = enabled;
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} else {
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_enabled = false;
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}
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}
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bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
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if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
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if (contextOverlayFilterPassed(entityItemID)) {
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@ -51,7 +51,7 @@ public:
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Q_INVOKABLE QUuid getCurrentEntityWithContextOverlay() { return _currentEntityWithContextOverlay; }
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void setCurrentEntityWithContextOverlay(const QUuid& entityID) { _currentEntityWithContextOverlay = entityID; }
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void setEnabled(bool enabled) { _enabled = enabled; }
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void setEnabled(bool enabled);
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bool getEnabled() { return _enabled; }
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public slots:
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@ -73,6 +73,8 @@ private:
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bool contextOverlayFilterPassed(const EntityItemID& entityItemID);
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glm::vec3 drawOutlineOverlay(const EntityItemID& entityItemID);
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Setting::Handle<bool> _settingSwitch { "inspectionMode", false };
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};
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#endif // hifi_ContextOverlayInterface_h
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