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Update position that the arrow is held at
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parent
d994e62726
commit
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2 changed files with 74 additions and 1 deletions
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@ -1,4 +1,76 @@
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//
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// Created by Seth Alves on 2016-9-7
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global MyAvatar, Vec3, Controller, Quat */
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var GRAB_COMMUNICATIONS_SETTING = "io.highfidelity.isFarGrabbing";
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setGrabCommunications = function setFarGrabCommunications(on) {
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Settings.setValue(GRAB_COMMUNICATIONS_SETTING, on ? "on" : "");
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}
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getGrabCommunications = function getFarGrabCommunications() {
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return !!Settings.getValue(GRAB_COMMUNICATIONS_SETTING, "");
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}
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// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
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var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
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getGrabPointSphereOffset = function(handController) {
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if (handController === Controller.Standard.RightHand) {
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return GRAB_POINT_SPHERE_OFFSET;
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}
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return {
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x: GRAB_POINT_SPHERE_OFFSET.x * -1,
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y: GRAB_POINT_SPHERE_OFFSET.y,
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z: GRAB_POINT_SPHERE_OFFSET.z
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};
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};
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// controllerWorldLocation is where the controller would be, in-world, with an added offset
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getControllerWorldLocation = function (handController, doOffset) {
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var orientation;
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var position;
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var pose = Controller.getPoseValue(handController);
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var valid = pose.valid;
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var controllerJointIndex;
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if (pose.valid) {
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if (handController === Controller.Standard.RightHand) {
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controllerJointIndex = MyAvatar.getJointIndex("_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND");
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} else {
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controllerJointIndex = MyAvatar.getJointIndex("_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
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}
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orientation = Quat.multiply(MyAvatar.orientation, MyAvatar.getAbsoluteJointRotationInObjectFrame(controllerJointIndex));
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position = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, MyAvatar.getAbsoluteJointTranslationInObjectFrame(controllerJointIndex)));
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// add to the real position so the grab-point is out in front of the hand, a bit
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if (doOffset) {
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var offset = getGrabPointSphereOffset(handController);
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position = Vec3.sum(position, Vec3.multiplyQbyV(orientation, offset));
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}
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} else if (!HMD.isHandControllerAvailable()) {
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// NOTE: keep this offset in sync with scripts/system/controllers/handControllerPointer.js:493
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var VERTICAL_HEAD_LASER_OFFSET = 0.1;
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position = Vec3.sum(Camera.position, Vec3.multiplyQbyV(Camera.orientation, {x: 0, y: VERTICAL_HEAD_LASER_OFFSET, z: 0}));
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orientation = Quat.multiply(Camera.orientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 }));
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valid = true;
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}
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return {position: position,
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translation: position,
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orientation: orientation,
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rotation: orientation,
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valid: valid};
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};
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//
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//
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//
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//
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//
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//
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// bow.js
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//
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// This script attaches to a bow that you can pick up with a hand controller.
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@ -331,6 +403,7 @@
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getControllerLocation: function (controllerHand) {
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var standardControllerValue =
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(controllerHand === "right") ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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return getControllerWorldLocation(standardControllerValue, true);
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var pose = Controller.getPoseValue(standardControllerValue);
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var orientation = Quat.multiply(MyAvatar.orientation, pose.rotation);
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var position = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
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@ -14,7 +14,7 @@ Entities.addEntity({
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"y": -1,
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"z": 0
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},
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"modelURL": "http://hifi-content.s3.amazonaws.com/alan/dev/newarrow_textured.fbx",
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"modelURL": Script.resolvePath("bow-deadly.fbx"),
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"name": "Hifi-Bow",
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"rotation": {
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"w": 0.9718012809753418,
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